Almighty Game Designer

Chapter 86: The Story of a Text Adventure Game

Many chess game designers believe that the chess game is simple, so there is no need to be a novice guide. Anyway, the players who come to play have basically played in real life and can't be ignorant of the rules.

But this view is wrong.

There are actually slight differences in the way chess cards are played everywhere, such as mahjong, eating, touching, bars, and various types of cards. The rules of mahjong vary from region to region. Like a player who only plays the national standard mahjong, sees the bloody mahjong will also want to play, but without the guidance of a novice, it can be very frightening, and it can hurt eggs to just grasp by himself.

Even in reality there is a group of players, who usually rarely have a chance to play chess cards, and the landowners do not play well. But they want to raise the level again, so that when they play cards occasionally, they don't drag their legs behind, and these people come to play in the game of chess and hope to have some novice tips.

Tencent chess cards like in previous life are very detailed in this regard, basically once the newcomer enters the game, with a little bit of understanding of the rules, you can play smoothly all the way, and as you continue to play cards to complete the task, you will get a lot of rewards.

Chen Jiao even made a domestic card tour like "My name is MT", this level of numerical stimulus is basically pediatric, it is not difficult.

The second aspect is the playing field.

In fact, the arena is mainly designed for De Po. The characteristics of De Po are very suitable for playing the arena. Some people don't even play the hall table, they only play the arena.

The so-called arena is that everyone pays a certain registration fee, and the system aggregates the registration fee, and everyone is the same chip. Players are randomly assigned to different poker tables, and people are constantly eliminated, eventually winning the first place or the first place to win the prize pool.

In fact, the playing field and survival games are similar, on the one hand, players are required to be stable, because once unstable, the whole game is over, and mindfulness in the coin circle is the ultimate goal. On the other hand, players are required to be good at seizing opportunities, using good cards to maximize their chips and consume opponents' chips.

Like a lobby table, players often lose a lot of chips because of a momentary impulse and lose out of control. But in the arena, players lose at most one ticket, and if they stick to the end, they can even earn more than ten times more.

So, for many players, they prefer the field, and while the field may lose more (buying tickets multiple times but never entering the coin), the frustration the players experience is weak.

In the previous life, the landowners and mahjong made some games like this, but the competition field was popular and should still be flaming.

The world has no moral argument, so the development of the arena is seriously delayed. Chen Jiao just perfected all the rules of the arena, which will also be a major stunt of "Thunder Chess".

There is also the Thunder Game Platform. There are currently 5 games on Chen's hands, namely "flappybird", "botanical war zombie", "my name is MT", "lifeline", "thunder chess card" (landlord, mahjong, thunder poker).

The vast majority of the heads here are hand swimming, while Plant Wars Zombies and Thunder Chess are both mobile and computer.

The thunder gaming platform on the computer is the main platform for games of Chen strangers. On the gaming platform on the computer, games are regularly discounted and promoted, you can share the activity of various game friends, view the results of each game, and so on.

Of course, these features don't need to be done all at once, just slowly. The thunder gaming platform on the computer is controlled at around 10M. Of course, if you add functionality later, it may increase to 100M, but it should be smaller in the previous period, saving players from dissatisfaction.

The thunder gaming platform on the mobile phone is smaller, just as something like the application market exists, the size should always be around 5M, even if more new features are added in the future, the size cannot exceed 15M.

……

On Monday, Zheng Hongxi officially took office.

Chen Jiaoxi thought about it and temporarily let Zheng Hongxi work on the experience store's computer. Considering that there will be more and more people in the future, Chan is wondering if he will make more money in the future, consider a bigger experience store or studio.

Of course, it's a little early to think that Chen Jiao is rich now, but he can't make such a mess.

In these two days, Su Jinyu has largely completed the foundation of Lifeline, because it is just a text adventure game in itself. The rules are very simple, and the interface is nothing more than a chat window, which is quick to do.

Chen Jiaoxi said to Zheng Hongxi: “This is a text adventure game. This game mainly sells drama. You just need to plan the options according to this background and enrich the story. ”

Zheng Hongxi looked at the design paper given by Chen Yu and was somewhat surprised.

“So simple? The whole game is presented entirely in chat?” Zheng Hongxi asked.

Chen Jiao nodded: “Hmm. So if the player buys it or not, it's important to watch the plot. ”

Zheng Hongxi: “... the pressure is a little high. Is it really okay to take on such an important task on the first day of work? ”

"This is an important task," said Chen Qiao. "Think about writing the Azerus universe or even the official novel yourself in the future. ”

Zheng Hongxi: “Well... let me try. ”

Chen Qiao patted him on the shoulder: "It's okay, don't worry. Poor writing will make you rewrite. ”

Su Jin's yo-vomiting slot: “It didn't do any comfort at all, boss! ”

After handing over "Lifeline" to Su Jianyu and Zheng Hongxi, Chen Qiao went back to the second floor to research and develop the game of chess cards.

……

Three days later, Zheng Hongxi presented Chen Qiao with the first dramatic planning draft of Lifeline.

Preliminary drafts of plot planning mainly define a broad framework that includes how many branches of the plot, how many ends, how many options each step has, what results each option leads to, and so on.

This first draft was drawn with a flow diagram, and the plot of each step was brief and very brief.

Chen Qiao took a rough look at Zheng Hongxi's first draft, planning more than 70 steps, and 4 big endings.

“Well... not bad.” Chen Jiao said, "but have to rewrite. ”

Zheng Hongxi: “...”

“First, there should be a gradient in the plot," explains Chan. Your plan now, the timeline is chaotic. This game, the in-game and out-of-game times are consistent, and the characters in the game wait eight hours for the player, which is the actual eight hours. This time is meant to create a sense of authenticity for the player. ”

“And you obviously didn't notice this when planning the plot, and you didn't realize the impact of time on the rhythm of the plot. ”

“Secondly, your early mid- and late dramatic tensions are similar and should, in fact, escalate, especially during the final escape phase, and should not be so bland. Perhaps you can get a little bit more creepy elements, like… mutant aliens. ”

“Also, the content is not rich enough. You have to double the selection step to more than 120 steps and increase the end accordingly. 90% of this should be a failure end. Players have to be careful and some key steps have to be taken correctly in order to complete a big reunion ending. ”

Zheng Hongxi listened carefully and nodded at the end: “Well, I get it, I'll change it. ”