Almighty Game Designer

Chapter 102: The Integration of RTS

In fact, for Chen Jiao, the previous 1.6GB resource limit was quite a bit, and for hand swimming, the energy is not exhausted.

The utility of the resource line is twofold, one being to download shared art and music resources.

And of course, this is basically the first designer to use it, and in the end, these resources can only be used as a substitute, and in order to improve the quality of the game, art and music resources are basically reproduced.

Another use is to use the editor to generate rules and game foundations that take up program capacity.

Games like "My name is MT" have very simple rules themselves, and the editor's program is probably within 30M, which is basically negligible.

Chen Jiao's previous focus was on hand swimming, so he hardly cared about these.

However, if you want to develop particularly complex strategy classes, instant strategy class games, or moba games, their rules are particularly complex, then the editor's program will also take up a large resource line.

If Chen Yu wants to make a real time strategic game with 1.6GB of resources, it's still a bit tight, and now it's up to 5GB, which is comfortable.

Next, there are a bunch of special items left.

Remembering that you have to keep the drops, this is not much for Chen Jiao.

As for the reactive injection and hand lift potion... although it doesn't look like much egg use, use it together, it works permanently anyway.

At least it'll work in the future.

All used up, Chen Jiao didn't feel any change.

“Come on, let's do this. ”

Chen took a short break and sat in front of the computer and started writing the design documents for the new game.

……

Rich, user-friendly, the next step for Chen Jiao is to make a reputation.

Just like killing in the field of hand games through Plant Wars Zombies, Chen Jiao also needs a boutique game called Seat to kill into the PC field.

Before, Chen Jiao hesitated between RTS and MOBA games. I didn't really think about what kind to do.

If, in the long run, MOBA games can be said to be permanent, if the League of Heroes is made, Chen Jiao will be able to earn money lying down for at least six or seven years.

And instant strategy games, the experience of previous generations, must be rubbed by MOBA games, sooner or later will go downhill.

However, after investigating the PC end gaming market in parallel worlds, Chen Yu decided to make a live strategic game first. It was also a snowflake from previous generations: Warcraft Competition.

First of all, MOBA games are higher than RTS in terms of difficulty making. Because there are a lot of numerical balance and heroic mechanism issues in MOBA games, and sometimes a lot of problems are systemic, maybe a bad version change can affect the life of the game.

While RTS also requires numerical balance, it is relatively easy because the mechanism is less complex than MOBA games.

Secondly, in terms of game promotion, players in the world have never touched MOBA, but are familiar with RTS. If you want to promote MOBA games, Chan may start slowly.

Also, Chen Jiao must use the contents of "The Azerus Universe" as quickly as possible. The sooner these settings form a game, the higher the level of identity of the players, and the sooner the game culture spreads.

So, thinking about it all together, Chen Jiao decided to do Warcraft Competition first. Otherwise, when the MOBA game is made, it makes no sense to do RTS again.

……

Next, big framework planning.

Warcraft Competition is strictly a series of games, Human and Orc, Dark Tide, Dark Gate, Governance of Chaos, and Ice Sealed Throne, all of which are called Warcraft Competition, but they vary greatly.

Leaving aside the dramatic progress, there are some differences between versions in terms of the game mechanism alone.

Like Warcraft 2, blizzard really forms its own style, and the blizzard operating system (left-click selection, right-click attack movement) is established. And the "war fog” model has begun to spread to real-time strategic games on a massive scale.

At Warcraft 3, the introduction of “Heroes" became a subversive setting, perfectly balancing teamwork and personal charm, allowing RTS's strategic and ornamental qualities to be greatly enhanced.

In the Ice Sealed Throne version, the balance of Warcraft 3 was constantly adjusted, and the plot reached its peak, which made Warcraft Beast a timeless classic game.

For Chen Jiao, there was no need to go on the curve he had already walked, and he was ready to skip the previous stage and develop Warcraft Competition 3.

In the Ice Sealed Throne plot, the two most popular sad heroes of Azerus: Elidan and Alsace, who ultimately fought the Ice Sealed Throne as two protagonists, peaked the whole Azerus world plot, and a large group of players entered the World of Warcraft, or learned more about the history of warcraft, precisely because of their love for the two heroes.

As for the drama ahead, Chen Yue intends to integrate all the wonderful drama from "The Cure of Chaos". In this way, Chen Jiao's version is actually a two-in-one version of "The Cure of Chaos" and "Ice Sealed Throne".

As for the rest, including Dark Tide, Dark Gate, etc., if the player has a high voice, it can be added as a DLC.

……

In Chen Yu's planning, Warcraft Competition's design outline is divided into six main areas: basic rules, combat mechanisms, ethnic architecture and troop size setting, drama correlation, map gates, and networking mechanisms.

There is a lot of content, and Chen Qiao doesn't intend to finish it soon. After roughly writing the design concepts and innovative points of Warcraft Competition, Chen went downstairs.

Qian Qian just took up his post yesterday and sat next to Zheng Hongxi.

Meanwhile, Zheng Hongxi and Su Jinyu are playing "Conquest of the Legion" and writing research reports on real-time strategic games with all their brains.

“Is the study ready?” Chen Qiao asked.

"Almost," said Zheng Hongxi. ”

Su Jinyu said in a somewhat ruthless manner: “Write… OK. ”

Chen Qiao nodded: “That's fine, come on, keep it for yourselves, I won't look at it. ”

Zheng Hongxi and Su Jianyu: “???? ”

Su Jinyu said nothing: “Manager, you don't even look at it. What else can we write about? ”

Chen Qiao said, "If I don't let you write the research report, can you play seriously? Besides, your research report must have been very rare and I know it without reading it. ”

Zheng Hongxi and Su Jianyu: “...”

"Well, there's a new game development plan," said Chan. “Come to the conference room and tell us about it. ”

Four people sat in the conference room, and Chen Jiao distributed the printed "Warcraft Competition Design Concept" to everyone.

Zheng Hongxi was surprised: "Wow, manager, are you finally going to be Azeras?! ”

Su Jinyu said: "Immediate strategy class! Well, it looks like this is a big one! But can it be done...”

Qian Zheng touched his chin: “It's not a game of pit money, what a shame...”

Chen Jiao is speechless. Why does this child want to play a game of pit money every day?