Almighty Game Designer

Chapter 133 RPG Map

During the constant heat of Warcraft Competition, Chen Jiao basically did not hear many other voices.

Other designers aren't blushing, they don't want to learn, but they can't!

The Battle of Warcraft is basically impossible to replicate, whether it's a play or a play. The vast majority of designers are still in the mind, and this game cannot be copied.

So, it was basically Chen who performed alone during this time, and the others could only watch it.

Opening the way with this boutique game, Chen Jiao has now become a powerful killer on the PC end, especially with a strong dominance of RTS games, and his fame has rapidly risen, becoming a little famous designer in the country.

Of course, considering his anti-sky performance in the Warcraft Championships, his reputation has grown much faster than that of other peer designers.

The advantage is that the distance between the player and the designer is brought closer.

In fact, in the eyes of many players, designers are very inappropriate. Either they chop off racial heroes that players like, or they force gameplay to teach players to play games, or they simply ignore players' demands for money.

Even many players feel that designers simply don't know how to balance the game, they just see what's stronger and chop which is completely X * * modified.

However, Chen Qiao also had Silent's identity, so he got a lot closer to the players. Players feel that he is as much a game player as they are, and that he is also the best Grand Goddess player, so there is more trust in Chan.

So far, Warcraft Competition has come to an end for Chen Jiao.

Like Plant Wars Zombie, although many people think Warcraft will be the breeze for instant strategic games, Chen knows that it's not the beginning, it's the culmination.

Real-time strategic-class games are too difficult to get started with, and for the core players of RTS games it won't get tired of playing for 10 years, but for regular handicapped players it may last up to a year or two.

After a few months of playing, many people realize that they can only swim in fish ponds of about 1,000 minutes, with no possibility of further improvement.

Most players don't have much fun in the busy multiline operation.

In this case, their interest in RTS games fades rapidly, while the player base of RTS games shrinks rapidly and the game gradually declines.

In fact, RTS is one of the most spectacular types of games, but the reason it's not popular is because it lacks enough player soil.

Now Warcraft has gone smoothly and the games have begun to emerge, but Chen Jiao knows very well that it still has its limits.

Therefore, Chen Yu is ready to develop a new version of Warcraft Competition and will continue to plan a new game.

There are two main aspects to this update, one is to continue spending money on completing all of Warcraft's CGs to make it a flawless classic game, and the other is to refine some personality settings and editor development to guide players to discover the unlimited possibilities of the game themselves.

On the CG side, Chen Qiao roughly planned that if he wanted to make up for the CG he had cut off or cut down before, he would need about 40 million.

In fact, this money is not expensive for Chen Qiao. After all, "Warcraft Competition" has already been sold, and the enthusiasm of the players for the plot is gradually fading. Adding these CGs really doesn't matter.

However, Chen Jiao felt that Warcraft had some regrets in his previous life, and since he wanted to recreate this classic, he had to be perfect in every way.

It's like a beautiful piece of art, how can it be hidden behind a glass cabinet until it's all repaired?

In addition, it is a question of autonomous setup and editor.

So far, players' enthusiasm for Warcraft Competition has been concentrated in both dramatic and networked battles, and there is little interest in the World Editor of Warcraft Competition developed by Chan.

Of course, it's mainly because the players aren't aware of the endless possibilities of this editor, and they don't find it fun.

Like Plant Wars Zombies, the best way to keep players entertained with a game is for them to develop and choose independently.

So, Chan decided to give the players a little inspiration.

The first is how it works. The shortcuts in Warcraft Competition are actually relatively unscientific, and it picks up a letter in the English language of the skill name as the shortcut, which creates a problem that the architectural shortcuts of the same race are different, and the skill shortcuts of different heroes are different.

This appears to be a small problem, and the snowstorm doesn't bother you, but it actually adds a lot to the cost of getting the game started, leaving many players on the verge of collapsing their back-to-back shortcuts.

As for the solution, Chan is considering adding a key change feature to the game's setup system so that the player is free to set all the shortcuts.

The second is related changes around the editor.

Chen Jiao considered that the original World Editor was indeed relatively complicated and costly for players to learn. So he's thinking about simplifying the operation while offering a set of simple tutorials built into the editor for players to learn from themselves.

At the same time, he considered developing a few classic RPG maps from previous generations as brick drops to attract players' attention to the World Editor.

Relatively, this update was relatively simple, so Chen Yu quickly wrote a new version of the plan and gave it to Su Jinyu and Qian Yu.

……

“This is a new version of the plan. Editor tutorial piece, goldfish, you write it, take care of the learning abilities of most players. ”

“Qian Yu, you mainly do these RPG maps here. Hiroshi, why don't you work with him on the level design and refine the text? ”

Chen Jiao is introducing three people to the new version of the updated document.

Qian Qian looked at the document and was surprised: "Guardian of Athena"? Pyramid Escape? Chenghai 3C? Tower Defense? What's all this? This is the map of Warcraft Competition? ”

Chen Jiao nodded: “Yes, it's all written in the design thinking document. Take a good look. As for the specific design, you'll have to come up with the first draft, and I'll take a look. ”

Qian Jiao nodded: “Okay, let me see. ”

Everyone now has unconditional confidence in Chen Qiao, especially regarding the change in Warcraft Competition.

Qian Qian roughly looked at the new version of the plan, didn't you just make a few maps? What's the new version?

But he took a closer look, as if it wasn't just a few maps, where hero skills, objects, etc. seemed to change.

Unconscious!