Almighty Game Designer

Chapter 138 Samurai Games & Immortal Games

Chen Jiao thought about it: “It's okay, didn't they just start doing it a month or two in advance? It doesn't mean they won the first prize. ”

Lin Mao nodded: “That's true, after all, the taste of the judges of the boarding committee is rather harsh. If it wasn't for that particularly innovative game, it would be difficult to win the first prize. ”

Chen Jiaolu thought about it.

Lin Mao asked, "I'm going to do a fairy talent tour. How about you? ”

Chen Jiao thought about it: “I intend to do the martial arts theme. ”

Mao Lin stunned: "Martial arts theme? Martial arts is a tough subject to do! ”

Chen Jiao nodded: “I know, that's why I'm going to do it. ”

Lin Mao said: "Indeed, if you can do the martial arts theme well, it is truly unique, there is great hope to compete for this first prize, but after all, it is too difficult, because the theme is difficult to make features, even Zen is willing to entertain each other for so long, and there is no fame. ”

"I know, so I'm still thinking about it. ”

Lin Mao nodded: “Okay, come on! I believe you! After all, you have even made such a nationally recognized and difficult RTS game as Warcraft Competition. As long as you have ideas, you can do the martial arts theme well. This first prize is estimated to be ten to nine stable. ”

Chen Jiao nodded: “Well, you too, let's all try to get a good rank! ”

……

After eating, returning to the experience store, Chen stranger began to wonder about the new game.

The game type, which includes traditional Chinese culture, is relatively narrow in scope. There are only two popular themes, Immortal and Martial.

In parallel worlds, when it comes to Chinese-style games, the first reaction of designers and players is the Immortal Game. Like the VR game "Legend of the Sword" on fire, it's a fairy man game.

The reason the Immortal Game is hot is because it can use the Immortal Leather Holster to mount the popular RPG Game Battle System, so it plays relatively mature and very controllable, without serious run bias.

Warriors, magicians, archers, melee warriors, long-range attacks with skills, and flights on lion vultures, like the Western Phantom RPG, are all perfectly replaced with Immortal packages.

In the Immortal Man game, players can fly with their swords, attack their enemies with magic, and explore the secrets of Immortal Mountains, Caves, etc., which all fit perfectly with the way Western Phantom RPG plays.

Especially in the battle system, Immortal's spell can be well applied to the Westfantasy RPG's spell system, and players will not feel any discomfort.

So, the most popular Immortal games on the market, they're essentially western phantom RPGs with skins. It's also because the Immortal theme can be replaced with the kernel of the Western phantom game, so it's very controllable and the game system is mature without any risks.

So, why can't Samurai do it?

The biggest problem is the combat system.

The Immortal Man is the High Demon World, and the Martial Man is the Low Demon World.

In Immortal Man, you can fly with a sword, you can kill demons, you can wave swords to greet them, they are very expressive and conform to the battle mode of "skill setting”.

The way I fought in Immortal is when I sacrificed Fabo to attack you, inflicting damage and adding extra effects. These can be expressed in terms of skills and gain or loss status.

But the martial arts are not the same. Traditional martial arts are about seeing the trick of demolition. The martial arts in this case are often a set, like the Dragon's Eighteenth Palm. If you make it into eighteen skills, it's too much. If you make it into one skill, it's too little. If you just make it into a harmful skill, it's hard to reflect its characteristics and cultural connotations.

Besides, there won't be so many demons and monsters in the world of martial arts, so performance will be much worse, there won't be that kind of supermassive boss, all enemies are human beings.

From immortal to martial arts, a lot of game content needs to be cut off, and the cultural content of martial arts itself is difficult to express through the form of games.

So, for designers in the world, it's better to be a martial artist than a fairy.

There are also a lot of samurai games in Chen's past life, but the problem is that all these samurai games are just samurai skins, and the core is the fairy game and western fantasy RPG.

A large part of the gameplay derived from such major works as Jinyuan and Cologne is lazy IP, and the game itself is not revolutionary in play innovation.

For example, using the Six-Pulse Divine Sword as a long-range attack skill, using the Dragon's Eighteenth Palm as a melee attack, using the North Pluto Gong as a blue suction, and using Lingbo Microstep as an increased chance of dodging...

This kind of is actually still forcing the Xifang RPG battle system. If you put aside the emotional factors of the original, the performance is actually quite tenacious. If you don't do well, the player won't necessarily buy the bill.

There are no golden dragons in the world. Of course, there are martial arts novels similar to golden martial arts novels. There are also internal forces and tactical martial arts systems. The packaging of martial arts is also very different. Non-original martial arts such as Sutra, Tai Chi Fist, and Gossip Palm are also famous.

It's impossible to expect to get these IPs, or create an IP by Chen Weiwei's own novel. After all, he only has three months.

The samurai IP in this world is too expensive, and it's not as hot as Jinyuan's novel. Let's not talk about buying this thing first, mainly because it's not as useful as buying it. Otherwise, Zen entertainment and imperial entertainment would have bought it a long time ago.

Like Zen to entertain each other, they have always insisted on making boutique games and playing Chinese-style games. They don't want to tap into the potential of Wu-Man games, but after making several models, they are all even, so they still turn to Xian-Man theme.

If you simply force a martial arts theme game and don't innovate in its core play, it's not going to work.

The judges were not stupid, and at first glance they could see that it was a piece of sheep-headed dog meat. If a martial arts game can't make a martial arts connotation, it's better not to do it.

Chen Wan Wants to play the samurai game, is a game that embodies the meaning of samurai, is a game that is completely innovated in the way it is played, not the kind of samurai game that is just skinny.

Since joining the club, there have been a number of unfamiliar games, including "Plant Wars Zombie", "Warcraft Competition" and famous boutique games, "My name is MT" and "Lifeline".

Overall, however, it is still a classic foreign game of previous generations, and there is no Chinese style game in the true sense.

Of course, this is not to blame for Chen's fantasy. In previous life, this was the current state of development of the gaming industry. There were few boutique games in the country, and a large part of them were Kryptonite gold games, and there were really not many hands.

This is not the original intention of Chen. He also hopes that Chinese games will go to the world and that domestic players will be able to play domestic boutique games that meet the traditional cultural connotations.

So, just this opportunity, Chen Yu intends to make a single-machine martial arts game so that domestic players can experience the authentic Chinese style.