Almighty Game Designer

Chapter 155 Lecture on Exchange of Experience in Imperial Recreation (3/17)

After giving an overview of the design ideas of Yin Yang Master, Chen Yue began to assign work to three people.

In fact, after doing Warcraft Competition and Martial Arts Herald, everyone is very familiar with the work they are responsible for. Basically, they don't have to say too much, they all know what to do.

Chen Jiao also highlighted the story background of Yin Yang Master.

In fact, "Yin Yang Master" has an IP. Its original book is the same name as the novel by Japanese writer Dream Pillow, except that the novel has a very general influence in the country. The biggest effect is that the story inside constitutes the main dramatic structure of the game "Yin Yang Master".

Of course, the original novel has a lot of words, and Chen Jiao doesn't need to move the novel out. All he has to do is write a summary of the story and make it up to Zheng Hongxi.

In addition, the original book of "Yin Yang Master" is actually a folklore from the peacetime. It is based on "Tales of the Old Age". Most of the monsters and characters in it have prototypes, so it is not difficult for Su Jinyu and the three of them to understand.

After the assignment of work, each of the three men went busy, especially Zheng Hongxi, which was his first Japanese style plot and required a lot of preparation materials.

As for Chan, he still has to control the quality of the entire game, just like before.

Returning to the studio, Chen Qiao began to produce the original script of each Yin Yang Master and Style God in "Yin Yang Master", using the Memory Release Potion.

Abercrombie, Shenzhen, Yuanboya, 800 Picchuni.

Great Heavenly Dog, Alcohol Swallow Boy, Lord Arakawa, Tsuki Boy...

In fact, the Yin Yang Master has been adding new gods in subsequent updates, and the final number of gods is close to 100, the so-called "Hundred Ghosts Night Trip”.

But the first version doesn't have to be so versatile, 70 or so is enough to support the entire game.

Chen Qiao first gave the script, positioning, and skills of each style god according to the memory of previous generations.

These are some of the core pleasures of the Yin Yang Master, whose battle system is very rich, and whose skills fit perfectly with those of each god. In this regard, the Yin Yang Master's standards basically exceed those of other card players in the country.

Like a snowwoman's snowstorm, a three-tailed fox's red-haired fury, a trickle of pepper maps, and so on, the skills fit perfectly with the style god's own setup, the background story, and after eating the same style god, the skills can be upgraded, with different souls, to make the selection of the entire lineup more diverse.

One of the main features of Yin Yang Master is that it is a very bright and complete content product.

Strictly speaking, the core of Yin Yang Master is not novel, it is essentially a card game and plays very closely to the Summons of the Spirit.

In fact, The Spirit Summon is not a phenomenal hand-to-hand tour in the country, but its entire game architecture is very complete.

Yin Yang Master has not made much innovations in numerical and playful terms (apart from more liver), but the success of Yin Yang Master has been that it has filled a lot around the theme of Yin Yang Master.

In terms of art, the UI, original paintings and models are very sophisticated and highly uniform, giving the whole game a strong sense of integration.

In terms of music, both background music and dubbing are superb, making it easier for players to immerse themselves in the drama.

In terms of plot, there are wonderful stories in the "Yin Yang Master" novel as a blueprint, each character demon has its own story, the true animation plot and literature biography of Yin Yang Master reached hundreds of thousands of words, and is continually expanding.

So the real success of Yin Yang Master is the plot and content. When other card players still stay in the stages of "Dug IP”, “Buy IP” and “Force Cover IP”, Yin Yang Master has achieved a high degree of uniformity of content and subject matter, reaching the level of "I am IP”, which is also the most important reason why it can become a phenomenal card player.

For Chen Jiao, to make the Yin Yang Master game in a parallel world, you also have to grasp this.

This game can be daddy, it can be liver, it can be played in a single way, these drawbacks don't matter, but you have to grasp the advantage of having its content crush all the other card players.

……

While Chen Qiao was busy producing Yin Yang Master, the other designers were not idle.

Emperor Dynasty Recreation Headquarters.

In the conference room, a PPT is being shown on the projection screen, entitled "Exchange and Sharing of Experience in Decapitation", featuring Qiu Bin.

There are a lot of people in the conference room, basically B and C designers and assistants inside the Imperial Dynasty reciprocal entertainment. These people are listening to each other and are afraid of missing something.

Qiu Bin's spirit looks good and is talking.

He led the research and development of "The Magic Bandit", the moonlight water has reached 45 million, dominated the top of the list of best sellers, in the field of hand tourism, his popularity has greatly increased, and his position inside the imperial dynasty reciprocal entertainment is also the rise of the boat.

He resigned from his previous gambling appointment with Chen Yu, but fortunately, Lin Zhaoxu gave him enough trust and asked him to lead the development of a game similar to "My name is MT", which led to the outbreak of "Magic Robbery".

In fact, Qiu Bin himself is a relatively intelligent man. Although he is not innovative enough, he is more than steady. After being defeated by "I'm called MT", he also studied the success of "I'm called MT".

Qiu Bin also gained a more and more thorough understanding of the core of this game called MT during the development and operation of Cutting the Magic, and now Qiu Bin is confident that he should be the most thoroughly understood designer of the pattern of this card game.

Except for Chan, of course.

This lecture was organized by Emperor Dynasty Recreation, and it is also hoped that Qiu Bin can spread the experience of R&D and operation of "Magic Robbery" this year to other designers, further consolidating the advantages of Emperor Dynasty Recreation in the field of hand tourism.

From the podium, Qiu Bin spoke to PPT.

“As for the core fun of card games, I've analyzed them before, and it's actually structuring the players' perception of the value of cards, which, of course, is understandable to basically all designers who have drilled into card games. So, how do we get around a lot of card games? ”

“I have summarized three key words for the success of The Magic Bandit and other similar card games, namely fragmentation, low cost, and large IP. ”

“So-called fragmentation is where we plan and limit the length of a player's games in the way they play, minimizing the length of the player's games each day, while scattering large chunks of time to allow the players to take full advantage of the fragmentation time. ”