Almighty Game Designer

Chapter 188: Draft Design Concept (more)

Chen Qiao continued: “Of course, I am not a dictator. Any comments or suggestions on the game can be made, but please feel free to be prepared to be rejected by me. ”

“Well, that's about it, no need to get too nervous, my goal is to get everyone to lie down and earn money. You will find that joining Thunder Entertainment is the most correct decision you have made. ”

New hires react differently, some are excited, some are calm.

These people have just joined a new company, and it's normal to have some doubts about such a young new boss.

After all, "chicken soup" is essential in every company, and the vast majority of new hires are irrigated.

When it comes to "taking everyone to lie down and make money," 99% of them are bosses bragging.

Chen Qiao went on to say: “I'm a more efficient worker. When I was researching and developing Warcraft Competition, I basically only lived six months before making it. Now that our team has expanded, there may be some meshing and communication issues, but overall, I hope we can be more efficient. ”

“Next up is the first game that we're going to be working on in a few years, and here's a concept draft, so let's take a look at it. ”

Chen Yu opened the projector in the conference room and the title of the concept draft appeared on the screen: The Dark God of Destruction design concept draft.

New hires have entered into competition agreements and confidentiality agreements before joining the company, so there's no need to worry about them leaking secrets and they won't be stupid enough to give up such a good job in exchange for that immediate benefit.

As expected by Chen, most people see the name as a bit obnoxious.

For these people, the name "Dark God of Destruction" is actually a bit odd, because in your understanding, there seems to be no such God in ancient times and beyond.

However, after all, Chen's reputation is out, and many of the games he plays are of this strange type, so nobody questions it.

Chen Qiao began to explain.

Fine art style.

Game core play.

Story background settings.

Drama section.

Player emotional rhythm control.

Vocational and combat systems.

Extend play and networking capabilities.

Equipment system with long line pursuit.

These strangers will certainly not be very detailed. After all, this is just a draft concept, and the real details need to be refined by the assistants.

However, Chen Jiao basically told the essence of the game, and after clarifying the advantages and disadvantages of the game, the target player, and the profit model, everyone understood the design concept of the game.

Su Jianyu, Zheng Hongxi and Qian Qian did not say anything, and they are not surprised by this.

Even though the concept draft of the game looks very strange now, as long as the game is made, it becomes a great classic in all its aspects, something that they've seen too much of.

However, the new hires are obviously a little confused.

Chen Qiao saw this confusion and said: “Everyone can ask any questions now, and I will answer them. Especially if you have questions from some of the key leaders, be sure to ask me not to go to work with confusion, which will affect your efficiency. ”

In fact, there are only seven main persons in charge here. Su Jianyu is in charge of the game control project process, Zheng Hongxi is in charge of drama related modules, Qian Xiao is in charge of numerical values and level structure, Zhou Hanyu is in charge of controlling art quality, Fu Guangnan is in charge of controlling music quality, Zhao Yunting is in charge of game operation and promotion, Lin Xiao is in charge of salaries, bonuses, daily welfare, etc.

Although Lin Xiao is an assistant, he is basically not involved in game R&D, but is responsible for the company's day-to-day operations.

Zhou Hanyu, Fu Guangnan and Zhao Yunting looked at each other.

Zhou Hanyu and Fu Guangnan are both in their thirties. They are considered senior people in the industry. Their professional skills are very hard and they have a lot of experience. Both men were carefully selected by Chen, and dug from a large company.

Zhao Yunting is a sister, she has been in the bank for about three years, but her resume is very good, and she has three successful projects operating experience.

Zhou Hanyu asked: "President Chen, I have a question. ”

"Don't call me President Chen, you can call the manager later or just call me by my name," said Chan. Ask. ”

Zhou Hanyu changed his mouth: “My main question, manager, is the art style. For art styles, a few of the key words you give are evil, creepy, horrible, miserable, and weird. I also have a general understanding of this style, but as far as I know, very few domestic and international players do this style, even if they do, it is a small game in Europe and America. At home, it seems that no gaming company has ever done this style. ”

“This style is really unique in terms of standard variation and is also great considering it fits with the theme of the game. However, I suspect that domestic players will accept this style. ”

Chen Jiao nodded: “I know what you mean. Indeed, many gaming companies prioritize the taste of the vast majority of players when making games, and even with this relatively repressive scene, they try to increase the brightness and saturation of the scene to make it more comfortable for the player to play. ”

Zhou Hanyu nodded. “Yeah. ”

"But it's not a game that pleases most players, it's all about originality, because there are no such art-style games on the market, and there are vacancies, so I'm going to do it. ”

Zhou Hanyu wondered, “But can the players accept it? ”

Chen explained: “What is the most important thing about a game? It's consistent on the chart. Simply throwing aside the subject matter to talk about art style is playing hooliganism, this game is a single adventure, brushing game, creating this repressive atmosphere can better immerse the player in the game, will the player recognize..."

Chen Stratton said: “Then it depends on the quality of the game. ”

Zhou Hanyu nodded, although there were still doubts, but he understood Chen stranger's design intentions clearly. Chen stranger's design idea was: to make a single RPG game - brush as the main method of play - choose a magical background - adopt an evil art style.

Fine art styles are the last thing to be finalized, they are limited by the types of games, plays, and themes ahead, so you have to do this.

But is it really acceptable for a player to do this? Zhou Hanyu still doesn't believe it.

Chen Qiao looked at Fu Guangnan: “Is there a problem with the music effect? ”

Fu Guangnan said: "No problem. In fact, my questions are similar to Hanyu's, and I'm worried that this style of music scares the players away. But since the manager has something on your mind, follow this, and the music I make will certainly meet the requirements. ”