Almighty Game Designer

Chapter 189 Game Settings Modification (2nd Amendment)

Zhao Yunting said: "Manager, I have a question. ”

Zhao Yunting is responsible for game operation and promotion. The main task now is to be responsible for the daily operation of Yin Yang Master. However, when new games are developed, she must be responsible for game promotion.

Chen Jiao nodded: “Well, just ask. ”

“I'm not worried about the quality of the game," Zhao Yunting said. "My main concern is that there are a little too many bloody and violent elements on this subject, like corpses and plasma in dungeons, and there is a magician of death in this profession. Will these get stuck in the audition? ”

"Don't worry about that," said Chan. I've already gone to the board's review department, this game is 18 +, it's fine to go through the review. And don't be afraid of things that are censored. It's unnecessary, elements like corpses, plasma, limbs, etc. to try to be as real as possible. Don't affect the overall atmosphere of the game. ”

Su Jinyu moaned: “Wow, the Honorary Commissioner can do whatever he wants. ”

Chen smiled and laughed: “You talk too much. All right, everyone should know what this game is about. Get ready. Hiroshi, I'll send you the outline of the plot and prepare it. ”

“The plot is the dark wind of walking, always making the players feel like this is a world of despair. Take a look at the black history of the Middle Ages in Europe, the black death, the fire, the cleansing of souls, the hanging, the iron lady, all these things can be considered for use in games, especially as materials for hell. ”

Zheng Hongxi wiped the sweat off his forehead: “Okay, I'll try..."

……

After the presentation of the concept paper, everyone began to rush the time to prepare for the work of Dark Destruction God.

While others gather information and understand the design intentions, Chen Qiao can also not idle, start using Memory Discharge Water to recall and follow the key designs of Dark Destruction God.

The difficulty this time is that the Dark God of Destruction that Chen Wants to do is actually using three generations of drama and basic play, but it blends two generations of art features, atmosphere, settings, highlights in two one-in-one pieces, so it is necessary to recall all the contents of both games and slowly consider how to make a trade-off.

First, in terms of the plot process, follow the plot line of Darkness 3.

Starting from the fall of the meteor to the Cathedral of Tristrom, Act I defeated Skeleton Leo Rick, Act II went to Kartim to defeat Pellet, Act III guarded the fortress and killed it into the nucleus of sin to defeat Azmodan, Act IV fought the Dark Destruction Divine Diablo in the highest heaven and eventually defeated it.

Dramatically, the drama quality of Dark 3 is very good, at least above standard, and does not lose to Dark 2. Of course, the drama of Dark 3 lacks a sense of substitution due to its artistic style and specific performance, but it is not a matter of script, it is a matter of narrative technique and overall style.

From the script, the whole "Dark 3" scene has been very good, and the scenes of Dark Land, Desert, Snow Plains, Hell, Heaven have all done great, and even been borrowed by domestic ARPG hands for a long time.

In addition, in addition to the main line plot, players can collect some notes, letters and other elements, use NPC's dictation to tell some branch line stories, tell the world background, and play a complementary role in the main line plot.

Secondly, in terms of career setup and combat systems, the Dark 3 design is followed, but the numerical balance is adjusted.

The Dark 3 skill system can be equipped with two main skills and four shortcut skills, combined with three passive skills to carry, and the whole skill system and operating mode are very mature, which is better than Dark 2.

Also, the whole skill matching system doesn't have to be washed or cut off for rehearsals, which is a great setting for novice players, making this game a wider user base.

Although Dark 3's skill system has been sickened by many players, who believe that there are too few changes and only a few popular skill matching schemes, it is difficult to be novel, in fact Dark 3's skill system is very rich, but with the addition of the ladder, players are bound to be eager to find the strongest of the different skill matching schemes, which will soon be imitated by other players and the wind, thus homogenizing the skill matching of the profession.

So, ladder play is the main reason to make Dark 3's battle system look single.

Many people think the Dark 2 skill system is good, but if you use it to brush the ladder, players will definitely find the most powerful skill set to use, and the result is the same.

With a utility goal, this brush game can easily become single, as most players, driven by utility, abandon inefficient self-drilling and follow the wind to learn the BUILD scheme of the strongest players.

In this regard, Chan is considering adjusting his Dark 3 skill system with an improved equipment system to make the game more versatile.

Third, equip the system, refer to the design of Dark 2.

The Dark 3 equipment system, while continuing the random attributes of Dark 2, is not a success. Its biggest problem is defining equipment ceilings, such as the fact that a profession has to get a particular piece of equipment to hold up a BUILD, so that there is no use for anything else that looks great.

In this regard, Chen is considering increasing the randomness of equipment drops and attributes and further expanding the equipment library.

Of course, the possible consequence of this is to make the numerical system of the game uncontrollable, a cowboy occupation + a cowboy skill + a cowboy gear, under multiple random combinations, no one knows what kind of monster character the players will create.

But after all, it's a stand-alone game, and Chen Jiao is not planning to create an auction house system, so the risk of randomness is greatly reduced and there is no significant damage to the game.

Fourthly, in terms of game difficulty, Chan fine-tunes the difficulty of Dark 3. The default plot mode has an officially specified difficulty, and the player must experience the plot under specified difficulty.

This difficulty is still challenging for beginners, and some BOSS must have a certain degree of movement and skill to get through, combined with designs such as art style and field of view, which can greatly enhance the frustration experienced by beginners in the game and accidentally die.

If the player dies multiple times, this difficulty is automatically reduced, but overall, the player cannot pass through the entire drama section without pressure.