Almighty Game Designer

Chapter 190: Can You Do This Game? (Sangen)

Fifth, in terms of networking mode and depth play, the networking mode of Dark 3 is continued, but the secret environment and ladder system are temporarily closed.

In fact, Dark 3's secret system is a relatively successful design, it's a double-edged sword.

When players want to brush, they naturally choose drama levels that are heavily shipped, so the snowstorm of previous generations simply created a mystery system that allows players to brush very comfortably in a mystery without having to go through drama levels again and again.

This is good news for players obsessed with brushing because it saves time. But the mystery also somewhat damages the life of the game, making many feel that Dark 3 is a very boring game.

Chen Jiao intends to consider turning on the mystery system in the next version after the game goes live. By that time, all the players left in the game will be core players, and they will be tired of the drama level, so naturally they will go back to pursuing the mystery mode.

Derived seasons, ladders, expert-level difficulty, etc. are all updated in the new version as a means of extending the life of the game.

……

With rough planning, R&D efforts are steadily under way.

Once the dramatic framework is finalized, the art resources can be advanced simultaneously. Several more critical scenes, Chen Qiao gave the scene concept diagram directly, so that Zhou Hanyu could better control the art style of the game.

Chen Yu explained some key elements of these scenarios to Zhou Hanyu.

“Leo Rick's palace, in its entirety, feels shady and horrible, to reflect its sense of age, the surface can deliberately do something that looks broken or dirty, and the corners of the walls can also add elements such as spider webs. Add some cold tones to highlight the feeling of death. ”

“Don't be too gorgeous, don't play too hard, it's easy to play and give the player an unreal feeling. ”

“Here at the fortress, the player's horizons are very wide. The walls should give the impression of being war-torn, doing more damage, and even adding a lot of broken animations as the player walks by. The monster will appear from multiple angles, and the player must always experience the feeling of being besieged...”

Every scene, Chen Jiao is very detailed to ensure that Zhou Hanyu can understand the meaning of the scene very accurately.

Zhou Hanyu nodded as he listened: "Okay, no problem, I get it. ”

He was also surprised, because in his view, although he was the person in charge of art, he didn't actually have to think about a lot of things. Chen Jiao's side completely finalized the art style of each scene, and painted the concept diagram!

And Chen Jiao's original painting level seems to be higher than his!

In the previous company, Zhou Hanyu first had to take a look at the game concept draft, then come up with a 2-3 version of the art style, the designer picked out the most suitable version, and then slowly made the specific game scene.

There is no need here at all. Chen Jiao directly gave the original art style and scene and monster painting. He just needs to improve it, give it to the outsourcing company to do it, and then just put the gate away.

Fu Guangnan also gave several BGM melodies about the music aspects of the game, the style is very clear, even the instruments to be used in the music are indicated, including which scene and general style the BGM is to be used, and the writing is very clear.

In this way, not so much time for communication and consideration at all, just stuffy research and development, saving a lot of time.

Including the rest of the employees, they're all disgraced and have never found it so simple to research and develop a game.

There are no endless meetings.

No overturning redo.

No debate tore.

Pull up your sleeve, it's a word "fuck”!

“Can you still do this game?” Zhou Hanyu and Fu Guangnan both felt they had seen each other for the first time in seven or eight years!

……

Many people are also lost in the players forum years from now.

“Boring. Any new game recommendations? ”

“No, with boredom. ”

“This is the end of the year, so many companies are probably just starting work. Even if it's a game that was developed last year, it's basically going to take March to get online. ”

“Alas, I'm tired of it. Now the R&D cycle for good games is too long. ”

“By the way, who watched" Supreme Spirit 3 "? ”

“You're asking the wrong question. You should ask who didn't see it. Who doesn't? ”

“Yeah, the movie's box office is up to a billion dollars, and it's probably going to go up in the back. Anyone who likes the subject should have seen it long ago, right? ”

“But also evil, why can't movies be fired in the country, and games can't be? Two years before the Game of the Spiritual Order, he entered the domestic market ambitiously, and soon after GG. ”

“The question of play, foreign play does not suit the taste of the people. ”

“I really like the subject, but unfortunately, it's not a good game. ”

“Upstairs, recommend Warcraft Competition. ”

“It's an RTS game. I'm handicapped. I can't play. ”

“There are also maps of Warcraft Competition that are not RTS. Go and search Holy Land. ”

“Holy Land"? Isn't that another Western illusion novel? ”

“Yeah, there's this RPG map in Warcraft, which is kind of a peer map, and I think it's kind of fun for you to play with. ”

“Okay, I'll try. ”

What many people did not expect was that a foreign magical film of Hebei's age, Supreme Divine Ring 3, caught fire and sparked the RPG map of Warcraft Competition, "Holy Land".

On the official website, there has been a noticeable increase in the number of "Holy Land" strategy posts, with thousands of people playing this picture at the same time every day.

In fact, this is normal, because in parallel worlds, the Western phantom is in a very embarrassing situation at home.

Much has been done in Europe and America, but the vast majority of them are not in line with the gaming habits of domestic players. There are no games like "World of Warcraft" in previous generations. It is difficult to open the domestic gaming market.

Domestic game manufacturers, while knowing the taste of domestic players, have difficulty making authentic Western fantasy games, often with a strong mountain spirit, and players do not buy the bill.

Therefore, domestic game manufacturers mainly go to do Immortal and Xuan Fantasy themes, and have little interest in Western Fantasy.

As a result, domestic players have difficulty playing western phantom games that suit their taste, and that's why Warcraft Competition is on fire so quickly.

But after all, Warcraft is an RTS game that doesn't eat most of the players like RPG.