Almighty Game Designer

Chapter 196: The Doughnut Principle (Chapter 4)

The crowd of gourds almost directly grabbed the mobile hard drive from Chen strangers and couldn't wait to install the game on their computers.

“Wow! Can we team up? ”

“Wow, I thought it was a pure stand-alone game! ”

“But the manager said that it seems like up to four people are online. Hey, the four of us are online. Everyone is free to form a team. ”

“I play savages! And you?”

“Then I play magician. ”

“Wow, that's exciting. Too bad we can't get more people online. ”

“I'm ready. I'll wait for you in New Tristorm. ”

“Me too, hey, it's really like the RPG map of Warcraft, and it's an official reproduction of the HD version! ”

“Yeah, yeah, I wanted to say that, too, that's a familiar feeling. ”

“But which RPG map is better than this? ”

“That must be a new game developed by the manager himself! ”

“Yes, I thought the third person said there was nothing wrong with it, but it was really fun to play with! ”

Soon, the experience store started a "Dark God of Destruction" trend, and the players who were already playing other games stopped playing, loaded with "Dark God of Destruction" to begin the experience.

In fact, the "Dark God of Destruction" networking model is different from online games, with teams of up to four people, and there is not so much professional cooperation.

This networking mode is more like a LAN game like Dark 2, suitable for a handful of small partners to play with. The game dynamically adjusts the monster's difficulty based on the number of players, so that players don't lose their challenge when they form a team.

Relatively speaking, networking mode is to some extent a weakening of the difficulty of the game, as rookie players are perfectly able to pass through the thigh when encountering unsuccessful BOSS, and multiprofessional hybrids make clearance easier.

However, in order to accommodate the needs of the vast majority of players who love networked games, take care of the beginner's experience, and prevent damage to the game by modifiers and accelerators, networked modes still have to be done.

Soon these people immersed themselves in the dark world of Dark Destruction, obsessed with brushing and brushing.

You may be relieved to see that the first step of the "Doughnut Principle” of the Dark Destruction God is basically in effect.

In fact, there is a lot of controversy about the success of Dark 3, but from sales and subsequent player feedback, Dark 3 is still a very successful game even if it doesn't reach the classic level of Dark 2.

The so-called "doughnut principle” refers to the process by which a player actually eats a doughnut from the outside when playing the game "Dark Destroyer".

The outermost circle is the new player, some of which are core players, and some of which are hard core players.

By the center of the doughnut, the player will find a hole, which is the exit.

For the Dark God of Destruction game.

New players are attracted to highly distinctive art styles, super high game quality, intense fighting, and great dramatic stories.

As new players grow into core players, they begin to care about more exciting challenges such as skill matching, equipment attributes, career characteristics, ladders, and expert models.

When core players grow up to be hardcore players, they start brushing day after day for a better attribute, drilling and testing for a better BUILD, going up the stairs every season, and tirelessly pursuing the best fights in the game.

And once the hardcore players have experienced this feeling, brushed into the most sophisticated equipment, and climbed the charts, or got tired of themselves, they will find this exit and leave the game.

And of course, in the process of new players going to the core players, and then to the hard core players, there will be constant player departures.

However, an important part of the Doughnut Principle is not to worry about the player leaving.

In order to retain the player, many online games are extremely active and regular, always hoping that the player will log in every day to experience the same thing.

In practice, though effective, this behavior can also stimulate the player to rebel and can greatly influence the player's rating of the game, leaving the player feeling very bored and never coming back.

And the brilliant thing about the doughnut principle is that it doesn't worry about the player leaving. As a new player, you can walk if you want to after experiencing the drama. As a hardcore player, you can walk after you get tired of playing the ladder, and you won't be forced to leave you with all sorts of messy activities.

So all the players play what they want to play before they leave. Originally, the game had only one month of content, forcing the player to play for three months, which is not what Dark Destroyer meant.

When the game launches new content, such as profile films and new professions, the players come back to play and pay again.

So the Doughnut Principle fits perfectly with the Dark God of Destruction buyout fee model, as well as its gameplay.

So far, the first step of Dark God of Destruction has been a good one. From the point of view of the obsession of these players in the experience store, Chen Jiao's design of the art style and game atmosphere is very correct. This game has not become a popular game, and this unique style of painting has become its selling point.

……

The follow-ups to Dark Destroyer are steadily under way and will be officially available in another two weeks.

At the same time, many trial videos inevitably flow to the Internet, and topics like "New Game of Chan” and “Dark God of Destruction” are constantly warming up.

“Seems like some of the CG and game scenes from Dark Destroyer are coming out, see? ”

“Isn't that the kind of antique RPG that looks good? ”

“No, the images are very explosive, and the CG is even higher than the CG of Warcraft. ”

“Really? Is Chan out of his mind? This is a fucking stand-alone game. Even if you sell half a million copies a month and 99 copies a month, it's only 50 million yuanshui, and you get more than 30 million yuan, you can't even get enough CG money? ”

“Yeah, he's the only one who can burn money. Can't have 45 million of these CGs? Is this about paying for the drinks? ”

“Not really. This game sounds like fun. Go check out the video of the game. It's very high quality. ”

“What can you do if the quality is high? Just say that the third person is the viewpoint, and that's it. Limit the upper limit of this game to death. There can be no fire. ”

“But I feel that the game is of high quality and that Chen Jiao is perfectly capable of first perspective. ”

“Well... that's Chen Jiao himself to death, there's nothing to say, anyway, I don't believe the third-party perspective RPG can still fire, can fire I eat my keyboard OK. ”