Almighty Game Designer

Chapter 197: 17 Difficulties

“I don't believe it either. If Dark Destroyer sells more than half a million in the first month, ah, no, 800,000, I'll eat the monitor! ”

“I ate the flash drive! ”

“I ate the coffee cup! ”

“Why don't you guys order a hundred million upstairs? Then you don't have to eat any of them. You still have 800,000 sales in the first month. If you don't want to eat, just say so. ”

“Anyway, I wrote down all these upstairs with a little book. Okay, I'll dig the graves one by one after Dark Destruction sells. ”

“Watching upstairs Chen strange brain powder. ”

“I'm the brain powder. Why? Think about your own foot. How many games have you made so far, Chan? ”

“Wow, I'm losing my mind, you keep blowing, I'll go first. ”

“Calm down, bro, Chen is not a god, all the RTS and leisure intelligence games he used to make are creative explosions to get this grade, the main RPG games are mainstream games, and what he does is this outdated third-party perspective, which can't save any more ideas! ”

“Did you guys see the video? Discuss it here? It's fun in the video, right? ”

“I really don't think so, I'm just a RPG game that discriminates against third parties! ”

“Come on, let's see. Let's wait for the game to go on sale and talk about sales. It's over 800,000. I'm digging a grave, who says who's the grandson! ”

……

Some industry people are also talking about it.

“Chen Jiao's new game is about to go on sale, is anyone following? ”

“The Dark God of Destruction"? Didn't we already discuss this before? The third person said that the angle of view was half cool, the evil wind was half cool, and the first month sales volume was 300,000. What else could be said? ”

“There has been a recent stream of trial videos and CG animations. The quality is said to be very high. ”

“There are too many quality RPG games out there, you have to say that leisure games have the possibility of turning over plates, I believe, but RPG games have already been made to rot, there are not many good ways to play, can you innovate again? ”

“Let me remind you, all the strangers who have despised Chen are dying pretty bad. Anyone have a game coming online lately? ”

“Years from now, there will be a lot of games coming online, but most of them are online games, with little conflict with single-player games. Besides, even if you hit a piece, what if it's RPG? Can Chen Jiaoqing still turn the sky? ”

“In other words, as can be seen from his idea of" Dark Destruction God ", there is no third person perspective, which obviously stayed years ago. ”

“I think he probably didn't even do market research, otherwise how could he be so wrong? ”

“Actually, I don't understand either. You said he was making RPG for the first time, trying water for a simple game. It's normal, but he spent so much money burning CG and game quality. Isn't that stupid? ”

“I think he might have been inspired by the RPG maps in Warcraft Competition because they were a lot of fun, so he thought the third-party RPG could be saved. ”

“Too many thoughts, the RPG map of Warcraft Competition, how many people play that, the" Holy Land "that has been on fire lately, at the same time, at most thousands of people play, you make a game to sell thousands of sales? Isn't that funny? That's all a sample of players can say. ”

“Hey, forget it, just sit back and wait for the Dark God of Destruction to sell, we gourd eaters just watch. ”

……

In a questionable voice, Dark God of Destruction is about to be released.

There are also several other games available during the same period, as well as MMORPGs, but these have basically no effect on the Dark God of Destruction. Because stand-alone games like this are relatively little influenced by competing items in the same period, the only ones who can determine Dark Destroyer sales now are the players.

In the Experience Store, basically all the players occupying the computer are playing Dark God of Destruction, and there are two or three queues behind each computer.

“Hey, here I go again! ”

“Dude, look at the properties! ”

“Fine, stronger than I am now, I'll put it on quickly. ”

“Ah, shit, it's four hours to get on the plane, I haven't had enough!! ”

“Dude, hurry up, it's me. ”

Two weeks later, these players have basically become the hardcore players of The Dark God of Destruction, and are obsessed with brushing off every day.

Actually, the whole plot process of Dark Destruction is quite rich, but it doesn't last that long.

In the Dark God of Destruction, there is an achievement called "Running Legs," which requires players to complete all the plots in chapters 1 through 5 at the highest level, within an hour.

Of course, this is the most extreme scenario, but in general, a novice player opens up the whole simple mode of the full play, which is only a matter of a few hours at most.

Chen stranger makes drama mode more difficult, which can cause some difficulties for new players, but at most extends this time to about ten hours, because drama mode is designed to allow everyone to pass through without the need to go to card players.

However, players soon discovered that the game still had difficulties, as well as expert difficulties, master difficulties, and torment difficulties!

The scariest part is that it starts counting directly behind the torment, from torturing 1 to torturing 13!

In other words, there are 17 difficulties in this game!

Many of the players who successfully cleared the normal difficulty were excited to choose the master difficulty to play with, and were beaten to death by the little monster.

A lot of people are surprised, the difficulty of the master is already quite difficult to play, then what should torture 13 be like, isn't the fighting power of the little monster have to break through the sky and punch the galaxy?

And most importantly, this game upgrade provides a low level of attributes, and the significance of brushing is actually not that great. How is it possible to increase the battle power index level?

Play around, a lot of people understand. Shit!

The more you drill, the more you discover the complexity of the game. After some good gear is built, the character's fighting power will roll up, even three or four times more likely.

Moreover, the more difficult it is, the higher the chance of falling out of the equipment. At the beginning, everyone is excited about the light (orange and above) and has to take a screenshot to read it. Later, it calms down a lot, but addiction also comes up.

The day doesn't shine, the day is uncomfortable.

In addition, more and more people are combining equipment based on the skills and characteristics of the roles, researching specific BUILDs and genres to exchange and share experiences with each other.

“How to Strike Higher Damage", “Output Method”, “Good Equipment”, “Brushing Skills” and so on replace “Drama”, “Play Method”, “Game Quality” and become the most talked about topics by these players.

Until now, many employees who had previously questioned the success of Dark God of Destruction have generally understood Chen's design philosophy.

The players' reactions made everyone feel confident, waiting for Dark Destroyer to go live and want to surprise the players greatly.