Almighty Game Designer

Chapter 199: Why Is It Successful? (1 more)

After sales, people in the industry have been talking about it.

“See, the sales of Dark Destroyer have broken through the sky! 1.87 million units sold in the first month of single-machine games. That's a fucking fake! ”

“Shit, net 167 million a month? Why, this antique third-party perspective! ”

“I also disagree, this game has not found any particularly obvious innovations, and it is also a single-machine game, it is not as rich as online gaming! ”

“The problem is player reviews are still high! ”

“Is it because of the quality of the game? ”

“The quality of the game is external. If the game is not fun, the player's rating will definitely not go up, but the problem now is that the sales volume is high and the rating is high! ”

“Research, there must be a doorway that we missed before. ”

Most designers are very confused.

Although Chen Yu had previously created an exaggerated record of 370 million moonlight flows through the Yin and Yang Master, there is little comparison with the Dark God of Destruction.

"Yin Yang Master" can be said to be a dust rider in the hand swim in terms of the quality of the image, and the other hand swimming can be thrown off the edge; it is also a major innovation in the way of play, bringing the characteristics of Kryptonian gold swimming to the ultimate.

With so many Kryptonian golden hand swimming pads before, everyone was very shocked by the achievements of Yin Yang Master, but can also analyze and analyze, a little thought through.

But "Dark Destroyer" is different, because before the game was sold, basically nobody liked it. Even fans of Chen's iron bars could not say why the game would be oversold, just out of unconditional trust in Chen's strangers.

When sales came out, these designers realized they were wrong, and they were wrong, and there must be some breakthrough innovation in there, but they didn't realize it themselves.

……

While the designers buried themselves in the study of the Dark God of Destruction, there was also a carnival in various forums.

Many players who supported Chen strangers started digging their graves wildly, digging up and hanging all the previous posts that didn't look good to The Dark God of Destruction.

“Eat the monitor, hurry up. ”

“Good appetite for those who eat flash drive, mouse and coffee cup. ”

“1.87 million units sold in the first month, what did you say? More than 800,000 sets? ”

“Sorry, as fans of Chen, we can do whatever we want. ”

“Hmm? The post is sinking, can't sink, come up high. ”

“Raise your head. ”

“Daisy fucked. ”

“Saw testicles. ”

“Wow, you guys upstairs are so cruel, Whiplash, just in time, take me one! ”

……

On the forum, in the sticker bar, on the popular topic of Weibo, there is a lot of content about the Dark God of Destruction.

Moreover, two keywords were simultaneously hot-searched on Weibo: “Dark Destruction God" and “Dark" sales explosion ”.

This “brush and brush” game has finally entered the view of the vast majority of people, and with the perfect first month sales results, designers and players who have previously despised it have had to pay attention.

……

In several large companies such as Dynasty Mutual Entertainment and Zen Mutual Entertainment, many RPG game designers meet to study the success of Dark God of Destruction.

It's mostly PC end RPG game designers with A status, they're all confused. How can such an antique game called by a third person achieve such a good result?

Isn't it time to get rid of the stand-alone RPG from a third-party perspective? There are ready-made first-person perspective MMORPGs to play, why brush inside a stand-alone game?

Zen entertains the headquarters, and several designers, led by Yao Yu, are discussing it.

Among them, Yao Yu has the highest qualifications. He also has the successful experience of "Royal Sword Inquiry" and "Legend of the Royal Sword". Both MMORPG and single-machine RPG have been studied in depth. The control of the plot is also the highest in the country.

After the first week of Dark Destruction sales, Yao Yu started playing, and by now he has basically figured out the success of Dark Destruction.

After watching the designers present, Yao Yu began to analyze.

“After a thorough study of the Dark God of Destruction, I think there's one thing that we've all overlooked before about this game, which is the feeling of 'pleasure'. ”

“I don't know if you've noticed, but in Dark God of Destruction, players often face hundreds of monsters, especially at some key levels, often full of screens. And when players eliminate these monsters in bulk, with full screen damage numbers, gorgeous visual effects, and sound effects, this refreshment is far greater than most of the MMORPGs on the market today. ”

Other designers nodded in favour.

“Yes, it's actually similar to the RPG map of Warcraft, simple and brainless, but very effective. ”

“Mainly because mainstream RPG games are now online games, all kinds of balancing must be considered and the numbers are quite stuck. ”

“Is that why Chen Yu is going to be a single-player game? ”

“So he's been thinking about it since the beginning, and all he has to do is brush this game? ”

“That's not all," Yao Yu said. I tried it in Legend of the Sovereign Sword and found that while it can be done through numerical control, it is far from the Dark God of Destruction. ”

“I analyzed the reasons for this, roughly three points. ”

“The first point is that Legend of the Sovereign Sword is a locking mode, and many of the skills in it are monolithic skills. If you want to highlight the freakiness of this brush group, you have to focus on unlocked skills. ”

“The second point is that the overall game atmosphere and environment of Legend of the Sovereign Sword is relatively soothing, the art style is bright, and the monster is not scary, and the monster will be bored after a while. ”

“The third point is that the Legend of the Sovereign Sword, a first-person perspective, when the number of monsters reaches a certain level, such as more than 100, the whole picture becomes particularly confusing, and the selection and movement of monsters becomes particularly difficult. ”

“Perhaps the VR model will be slightly better, but the VR model will need to consider more. One of the most critical issues is that this brush game has to be a single machine. For the 170 million R&D cost of Dark Destroyer, it will cost at least a billion or so dollars to switch to VR. It can cost so much to make a single VR. How many companies have this confidence to recover the cost? ”

The other designers met face to face and came to a conclusion.

“In other words, if we want to make a game that gives players a weird feeling, do we have to change these three things? ”

“Change the locking mode to unlocked mode, change the art style to darker, change the first person perspective to the third person perspective? ”

“Isn't that what Dark Destroyer does?! ”

“In other words... Chen Jiao has thought about it since the beginning?! ”