Almighty Game Designer

Chapter 213: Darkness Followed by Weakness? (5 more)

Chan's "Dark Destroyer" and "Famine" were released twice in a row, causing a lot of waves in the player crowd and the gaming industry, but did not spark the same rush of madness as previous card games.

This is also true, because the features of both games are too obvious to imitate.

The Dark God of Destruction does inspire industry people that there is currently no such thing as a "brush and brush” as the main refreshing game on the market, but how to fill this gap is a very confusing question.

If we do this in the way of "Dark Destruction God", and do a game of third-party perspectives and evil painting style, let alone talk about whether we can burn money to achieve the quality of "Dark Destruction God", even if we have achieved it, it is just a highly imitated product of "Dark", will the players accept it?

So the only way out is to develop this type of VR game, which is exactly what the Emperor Dynasty is doing with each other.

As for the other companies? VR gaming is too risky, not to mention changing such a large type, and after all, very few gaming companies dare to take that risk.

As for Famine, the game is also not replicable in the eyes of the vast majority of designers.

Because no one can say exactly what this game is about to get this sales now.

Stories, paintings? Music effects?

Props? Sandbox mode?

The only certainty is that this is a relatively successful sandbox game, rich in play under the premise that its quality is too hard, well simulates the human survival instinct and stimulates the player's desire for creativity.

But how can you make a sandbox game similar to Famine?

No clue.

Sandbox games look great, but they are actually very difficult to make. Successful sandbox games are not particularly difficult to analyze, but it's the idea that nobody can think of.

So, while the industry has a good reputation for Dark Destruction and Famine, it has not developed the kind of mimic frenzy that card players used to swim.

Also, as the Dark God of Destruction begins to show signs of decadence, more and more people are watching this game.

“Players complained in the Dark Forums that the game was no longer interesting. ”

“Well, I feel it, too. I also played this game for a while and it was very enjoyable at first, but after all, the subsequent play was too monotonous, if not driven by the desire to brush gear, few people would be able to play. ”

“It's too frustrating to be able to get tired of being driven, and the harder it is to get better gear, and to brush the back all day without getting a functional piece of gear. ”

“It can only be said that Chen Jiao is not omnipotent. Although all the games he makes are very durable, this game is no longer possible. ”

“That can't be helped, I think Chan Stranger may have thought of it from the beginning, this game is a wave, the packaging is nicely packed, various CGs are very frightening, and it is also especially cool when brushing, first trick people into buying the game, leave the back. ”

“That's normal. It's a stand-alone game. Don't always measure it by the standards of online gaming. ”

“After Chen Qiao produced" Dark Destruction God ", he went on to develop" Famine ", obviously he didn't expect" Dark Destruction God "to make him money for a long time. ”

“Yeah, I think so, too. Chan is constantly trying different types of games right now, and may be paving the way for the future. The path of" Dark Destruction God "is impassable, and the path of" Famine "is still possible. ”

“I was surprised to see Chen Qiao make" Dark God of Destruction ". Now it looks like it's just a flower. Although the game is still selling, the old players are tired of it, and it definitely won't work in the back. ”

“Yeah, I think the game's getting cold. ”

“I heard that the Emperor Dynasty entertained each other and wanted to play a VR game like Darkness. I don't know what happened. ”

“It seems like Shinjinyuan is doing it, the designer's abilities are definitely fine, the imperial channels and funds are definitely fine, I think the game is still mostly on fire. ”

“Yes, and perhaps more than Dark Destroyer, after all, the immersion of VR games is stronger. ”

“It's also hard to say that the third person calls PC swimming to VR, which is too risky, almost equivalent to another game. ”

“But Yan Jinyuan is an S-class designer, he can never make any kind of game fail, and this game is stunning. Think about it, killing the Quartet in VR, and then it's kind of filling the market void. ”

“Exactly. Hey, it looks like Chen Jiao is a bit of a loser this time. This game should really be out later. He should be able to research and develop VR games soon. After another six months and a year, he will be able to research and develop the" Dark God of Destruction "on the VR side. Took it out so early, it was drilled by the Emperor! ”

……

Yamamoto is also playing Dark God of Destruction.

So far, he knows exactly how the game works. Those beautiful plots and CGs, and the atmosphere of terror that you've worked so hard to create, are just packaging, and the real core is the equipment and numerical system that serves the play of brushing.

Of course, the packaging is so beautiful that it gives people the urge to “buy beads”.

In fact, the whole fun of the late Dark God of Destruction is supported by numerical stimuli.

Players continue to build up better gear, improve character strength, and challenge more challenging patterns while brushing weirdness. Numerical values are central to driving player behavior.

At first glance, this is a viable solution, but for the moment, The Dark Destroyer is not performing well.

Yamamoto is also wondering how to solve this problem. After all, the VR game he's going to do is learn from the performance of Dark Destroyer on the PC end. If the game is just two months old and the player gets tired of it, the subsequent profitability is too bad.

After all, VR games and PC end games are different and need to invest more resources and money. If you just buy out the sales volume, you can guarantee a little less loss. If you want to make more money, it's a crazy dream.

“It's too late to come up with a plan. ”

Now that the Yan Zhenyuan project is also in the development stage, all R&D work is steadily under way, but it is also time to finalize the later ways to ensure that the players remain.

This is almost November, and testing is scheduled for next June and officially launched in August, which is too tight.

“Forget it, try to lean on the idea of online swimming, try to increase some player interaction through social, trade these, and then lengthen the content of the game a little, let the player level up slower, force the player to extend the game time. ”

Yan Zhenyuan decided, since this solution seems difficult to solve at present, simply learn from the online gaming method and force the player to stay through various activities.