Almighty Game Designer

Chapter 226: Come Out, My World

There are many reasons why there are no cottage products.

The first is the issue of sales. The price of a high-precision mold is very expensive. Without millions of sales guarantees, it would be bankrupt in minutes. Those village manufacturers would never have been able to invest as much or sell as much.

The second is the process, where LEGGO has over 7,000 parts and 12 pipelines, each with a mold cost of around €40,000 to €200,000.

The sampling tolerance of produced LEGGO parts cannot exceed 1% cm, and then a specialized unit is required to test whether the grip on each part is the correct size. There can only be no more than 12 defects per 100,000 parts.

Each team that maintains the moulds maintains about 300 moulds per week, and considering the corresponding salary levels, the price cannot be reduced to ensure the quality of the product.

Most importantly, the core competitiveness of LEGGO building blocks lies in creativity, with a new commodity today and a new commodity tomorrow, with airplanes, ships, tanks, cars, features, etc., refreshing the selling points at all times, which can't be copied at all.

Therefore, the manufacturer of the LEGGO building blocks in the village is facing a dilemma. If the price is reduced, the quality cannot be guaranteed at all. If the crude manufacture creates an elegant house, then the price is almost the same as the authentic product. Why should the player buy the village goods?

So, for various reasons, LEGGO building blocks, while very fun, have always been the entertainment of a few people, and this pleasure has not been appreciated.

So building blocks are not popular enough, and games with "building blocks” as their core fun have yet to emerge in the world.

Chen Jiao wants to capture this market gap so that everyone knows that the pleasure of creating is endless.

……

After the "Famine" trial, Chen Jiao has roughly understood the taste of the world's players, there are many people who like sandbox games, and the players are no less creative than in previous life.

Now that Famine has sold more than 4 million sets, and is still rising, players' mods are starting to show up.

From Plant Wars Zombies to Warcraft Competition to Famine, players in the world have amply demonstrated their ability to transform games.

Think about it, Chan, now should be the time to launch a more popular sandbox game.

This game will be the first step in Chen's VR career and should be a relatively safe and promising attempt.

More importantly, of course, this is a good opportunity for a stranger. If this game plays well and has a topical effect on VR games interacting with the Imperial Dynasty, it would be a free publicity campaign, which is good for the diffusion of the game.

After thinking about it, Chen Qiao sat in front of his computer and started writing a draft design concept for "My World".

The reason for choosing this game is very simple, only two, first because it is so successful that it cannot be bypassed when talking about the topic of "sandbox games”, and second, because it is very good to do and is the most controllable option for a stranger.

As a matter of fact, it's a bit risky to play VR games right now.

Because VR games are made very differently from PC games, the difference in how they are made is not discussed for the time being, and the risk of making VR games is infinitely magnified by the difference in design philosophy alone.

For Chen strangers, the design ideas of previous generations and experience in parallel worlds are mainly concentrated on the mobile and PC end, little is known about VR games.

Even though some gameplay experiences on some host platforms can be partially transferred to VR platforms, there is still a big difference.

Also, the closer VR games are to reality, the higher the cost, the more detail you need to pay attention to when making them, and the multiplier the amount of resources you have.

The most suitable place for a stranger is that it is a pixel-style game, so it requires less resources, modeling, movement, etc. is relatively easy, has previous life experience, and the design philosophy is relatively mature.

The first phase of research and development aims primarily at achieving the prototype of My World and perfectly implanting it into the VR platform. Allows players to freely collect, build and replicate the core fun of My World on the VR platform.

The second stage of research and development aims to optimize "My World", so that it can be fully improved in terms of mapping materials, art quality, setting details and more in line with the aesthetics of the world's players.

The third phase of R&D is aimed at making some playful innovations. After all, for a variety of reasons, many interesting games have been restricted to technical levels that could not be achieved, higher production techniques in parallel worlds, and many brain cavities that could not be accomplished in previous generations.

"My World" is a game whose core fun is simple, mainly construction, which is just as good as building blocks. As for other special plays such as survival patterns, they are all derived plays that can be added later slowly.

……

The draft concept was written quickly and was completed overnight.

The next day, a lot of people were still in the conference room of the experience store, overcoming the biggest building blocks of toys.

Zheng Hongxi's cathedral is the third to be completed in the countdown, because its structure is relatively clear. Although there are a lot of parts, pressing the drawings step by step will not cause any major problems.

The finished product is very nice, especially the pointed top and narrow windows, basically the same as the church in reality.

Zhou Hanyu's mini gymnasium is the second to be completed. Although the structure of the gymnasium itself is more complex, the facilities around the gymnasium are better spelled out.

Qian Qian's starship was finally completed, mainly because it was too big, and there were a lot of single aircraft in it, and it was very difficult to put it together.

After spelling out the starship, Qian leaned against the chair and took a sigh of relief: "Emma, I'm exhausted. It's really hard to put this shit together! ”

Now the conference room is like a building block toy show, and it's a great mix of dragons, ice and snow castles, racing cars, trains, churches, and science-fiction starships.

And, of course, Chen's single dog.

Zhou Hanyu lamented: “It's true that these building blocks are ancient, modern, animal and mechanical, but the overall style is quite good. The architects of LEGGO are very high in art. ”

Zheng Hongxi also loved the cathedral and took several photos.

Chen Qiao pushed the door in: “Let me see. Well, that's good. Everyone spelled it out. ”

Qian Zheng grew out of breath: “Great, finally, I didn't delay my legs, thank you for all the help of the gourds...”

Su Jinyu said: "Manager, you can put together a concept draft for a new game. What about the draft? ”

Chen smiled and laughed: "Okay, you guys come with me, let's go to the studio and talk slowly. ”