Almighty Game Designer

Chapter 230: "The Thousand Prisons" of Yan Zhenyuan (Ergong)

Nearly four months have passed since Yan Zhenyuan officially began developing his VR game of Darkness.

Although the imperial clandestine measures for reciprocal entertainment are well done, more or less only words will be revealed.

Of course, it's true and false, and no one can be sure of the authenticity of this information.

Yan Zhenyuan's VR game, called "Qian Jail", is the original IP. It is said that an agreement has been signed with a major online novel god, and a novel of the same name will be launched before it goes live.

The prototype of this game comes from Buddhist classics and is somewhat similar to the Battle Gods of Chen's previous life in terms of overall art style.

The story backdrop of "Thousand Hells" is a world of eternal night, demonic dancing, demons in a thousand layers of hell breaking through the seal of the junction, as the evil world. And the players will play six rounds, killing one layer into a thousand layers of hell, annihilating countless demons, and eventually sealing the border between hell and saving the Lebanese.

There are six occupations of the Millennium Prison, the so-called Six Rounds: Heaven's Way, Humanity, Livestock's Way, Shiloh's Way, Evil Way, Hell's Way.

Similar to Darkness, all six professions are exporting professions, although the means of exporting vary.

The setting of Heaven's Way is more of a sacred spell, it is the incarnation of Heaven's will.

Humane settings are similar to those of hunters and assassins, equivalent to heroic roles in humankind.

Animal paths can be transformed into beasts of all kinds, a little like Druids, but all transformed into mythical beasts.

Huro Dao is a bit like a mad warrior or a savage, fierce, and very resilient.

Similar to the Sorcerer of the Dead, the devil can summon the Hell to fight for himself.

Hell tunnels are set to favor magicians, mainly mastering dark spells, with sustained damage and negative effects. Unlike Heavenly Path, it is part of the Hell's consciousness in the context of the story, but only on the side of the Lebanese.

It can be said that the career design of Millennial Prison is very good, it cleverly utilizes the already deeply popular concept of Six Rounds, and the career setting is very close to the qualities of Six Rounds.

More importantly, all six professions can draw some inspiration from Darkness figures, such as the skill design of Shura Dao, with some reference to the savages in Darkness.

With Darkness, a successful PC game as a prototype reference, the likelihood of success of Thousand Jails becomes higher and the risks relatively manageable.

In terms of the material that is currently being released, the game "Million Jails" is arguably impeccable in its packaging.

The other is the way to play.

Since the Millennium Prison is still in its initial version, there is not much play out, just basic play.

Players will play six tracks, killing one layer into a thousand layers of hell, defeating a massive number of enemies, and eventually sealing the whole of hell and restoring peace to the world.

This play is somewhat similar to Dark God of Destruction 1 and is a layer by layer challenge.

The map of each layer of hell is relatively large and randomly generated, and the entrance location of the next layer is randomly refreshed and must be explored before a specific location can be determined.

Art styles vary from layer to layer, with different styles like Melting Hell, Ice Hell, Mirror Hell, Steamer Hell, Copper Column Hell, Knife Mountain Hell, Blood Pool Hell, and more.

Of course, a thousand layers of hell can't be a thousand styles, it can only be cycled in these styles with certain rules.

The scene in hell is also similar to Darkness, which is filled with such horrible and desperate elements as capital punishment, Mount Knife, and Pot of Oil.

(Of course, this game is also a good 18 +.

Given the VR's stronger visual impact, Yamamoto will certainly also modify and beautify these contents to prevent serious discomfort from the player due to being overly authentic.

At the top of hell, there are villages for players to trade and team up.

The world is an overhead world, with a biased ancient background and no scientific and technological factors. In terms of art styles, we don't know the exact age, but there are some religious elements.

Other specific information, including social systems, special play methods and so on, has not been revealed at this time.

……

Chen is wondering what the final shape of this game is.

From the current information, Chen Jiao has basically determined the status of "Qian Jail" on the PC platform, but Chen Jiao can't imagine what will happen on the VR platform.

After all, the perspective has changed a bit, and the resulting changes are a lot. In Chen's view, the game could become a sensory lawn mowing game (dark version of) like "True Three Kingdoms No Double".

Of course, it's all gonna have to wait for the game to really come out.

Over the past few days, the three assistants are rushing out of some of the setting details in My World.

Qian Yu handed over a document to Chen Qiao containing a detailed explanation of the entire production system in "My World".

In the concept draft, Chen Jiao simply mentioned how the workbench and various tools are made, but did not elaborate on the specific tools, which were designed in part by Qian Xuan.

Chen Jiao took a look at the design documentation for the production system.

“Store manager, the current design document, the front part is clearer, mainly manufacturing various collection tools and weapons," Qian said. Acquisition tools include axes, pickaxes, and so on. Combat products have swords, armor, and so on, but I'm a little confused about what to design behind them. How high should the technology in this world really be? ”

Chen Jiao thought about it and said: “It can be very high. ”

Qian Zheng was a little shy: “High... how high is it? ”

"You can build rockets," said Chan. ”

Qian Zheng's eyes widened: “Fire... rocket? ”

Chen Jiao nodded: “Yes. Remember the trains, cars and rockets in the LEGGO building blocks? can be considered for design in My World. ”

Qian scratched his head: “How do you design this? Rocket. Isn't that complicated? Besides, where are you going? ”

"Spread your mind a little bit," said Chan. Now, there are two ways to create a new thing in My World, and one is to create a new thing by arranging the materials in a certain way in the workbench. The other is that putting blocks together in a specific way in the world automatically generates a new thing. ”

“For example, placing a square into a human form automatically generates an iron puppet. ”

“We can also set up relatively complex technology trees, such as special materials that can make control units, and special items such as control units, fuels, reinforced materials, switch modules, etc., that can put together trains or even rockets. ”

Qian Qian: “I think I understand something. ”

Chen continued: “There is no need to think about real technology. You can reprogram a whole tree of technology for the world, just like Famine. ”

Qian Zheng roughly understood, nodding his head: “Okay, then... I'll rewrite it. ”