Almighty Game Designer

Chapter 259: My World Pocket Edition (Sangen)

After the first fight, Zou Zhuo quit.

“No, Store Manager, I just got back to the smell. I wanted to see holographic projections, but I didn't see holographic projections at all when I was playing games. ”

Chen Jiao chuckled: "Yes, is there anyone else who wants to play warcraft? You can go inside and show Zouzhuo the holographic projection. ”

Immediately, two people braved themselves and went into the soundproofing room.

The game starts again, Zou Zhuo looks at the holographic projection and starts to amaze from time to time.

“This effect, it's like a bomb! ”

“The whole map is showing and all the details are clear! Even some multiline operations are very clear. ”

“And all the characters and terrain are 3D, much better than the performance on the computer screen. ”

“Wouldn't it be nice if it was 2V2? ”

“But there's just a small problem. If it's an eight-person diagram, wouldn't it be hard to see? Heroes should be fine, and the soldiers look too small. ”

Chen Jiao nodded: “Well, so this holographic projection device better be a small image of two people. Moreover, this equipment is not specifically intended for warcraft, but is used for other purposes. ”

Zou Zhuo stunned: "Ah? What's that for? ”

Chen Jiao smiled a little mysteriously: "Of course it's for a new game. ”

……

In fact, the principle of holographic projection is not complicated. In this world, holographic projection equipment, though expensive and priceless, is already very effective.

This holographic projection device is well adapted to different games, so long as the game is a full 3D game (3D model, 3D scene), the holographic projection device will be able to display a specific area in a God perspective.

There are two ways to show it, one is to follow the pattern, which means you can choose to follow the player's perspective or follow a particular unit. Like Dark God of Destruction, it's better to follow.

However, games like Warcraft Competition are not suitable for follow-on mode because they require multiline operation, if you follow a hero, many battlefield details are incomplete, and if you follow a player's lens, you need frequent screen cuts. For holographic projection, the visual experience is very poor and dizzy.

The other is the fixed mode, which is to fix the perspective that shows an area. Warcraft Competition is relatively better suited to a fixed pattern.

One problem, of course, is that if the map is too big, like the eight-person diagram in Warcraft, and it shows up in fixed mode in the projection, some small units, like farmers, that head is too small to look at.

However, Warcraft Competition is mainly a 1V1, small picture, so it's not a serious problem. Moreover, Chen did not buy this holographic projection device solely for Warcraft Competition, but also for new games.

In addition, there is a large LED screen in the holographic projection viewing area, which, like the big screen at the concert, will be broadcast live with the LED screen, and the effect should be very explosive.

……

The holographic projection experience was very effective, and Chen Jiao revealed some intentions about developing a new game. But let Zou Zhuo ask, Chen Qiao kept his mouth shut.

Back to the fourth floor, Chen Jiao and several creators roughly finalized the next R&D plan.

After changing the experience store, a lot of things needed to be smooth and everyone hasn't eased out of this fresh energy, so Chen Qiao doesn't intend to start R&D of the next big game right away.

Mainly last year's "Darkness" and "My World" two consecutive hits, the R&D time is in a hurry, everyone is also tired, need to take a short break, make a small game or two to change ideas.

The final development plan is as follows.

By the end of September, take care of everything at the Experience Store and roll out the PC, Mobile and Overseas versions of My World. These things are relatively easy, so let's just say we've changed our minds.

In October and November, two relatively small boutique games were released, one for hot players and the other for enriching the types of games on the Thunder Game platform.

The development of the next big game began in December.

……

In the studio.

Qian Zheng handed over a tablet to Chen Qiao.

“Shop manager, the hand-to-hand version of" My World "is basically almost optimized, take a look. Mainly this mode of operation, still a little uncomfortable. ”

Chen Jiao picked up the tablet and played for a few minutes.

“Well, that's it, we can consider publishing it.” Chen Jiao said, "This mode of operation is almost optimized, after all, limited by the mode of operation, definitely can not reach the PC and VR level. ”

Qian Jiao nodded: “Okay, I'll arrange it. ”

After less than a month of research and development, the mobile version of My World was finally completed.

This time is basically the same as Chen Jiao's estimate.

In fact, there is no difficulty in the development of "My World" PC terminal and mobile phone terminal. After all, in R&D, there is a PC terminal followed by a VR terminal. In terms of the difficulty of making "My World" PC terminal, it is not difficult to switch to hand swimming.

The main reason why it took so long was to get into some play details.

The VR edition has been overhauled by Chen Jiao, and there is already a lot more to it than in the previous life of My World. New ways to play online, sightseeing (unfamiliar world), tech trees, etc. have become important factors underpinning this game fire.

And Selling Architecture has become an important profit point for the game.

Many players have worked hard to sharpen their architectural skills in My World, creating a wide variety of moth buildings and moving vehicles to exchange money for games.

On the PC side, "My World" on the mobile side is constrained by factors that prevent full data interconnection with the VR side.

In network mode, it is often necessary to have multiple people on the same screen online, leaving aside the huge amount of resources and good network requirements, it is difficult to solve image problems alone. If 20 or 30 people are crowded together, the small screen on the phone is basically GG, and you can't see anything clearly.

In sightseeing mode, the mechanical configuration required by the large building complex of Chen Qiang is also very high, loaded with effort for mobile phones and difficult to carry.

There are also operational problems, the operation of "My World" on mobile phones is relatively painful, and the experience of playing weird is very bad. However, this problem has existed in previous generations and does not affect the explosion of this game.

So, Chen Jiao considered the decision and finally decided that the PC and VR data were all connected, while the mobile phone cut off some of the functionality and made the pocket version of "My World".