Almighty Game Designer

Chapter 263 Current Status of the Gaming Platform (Ergong)

Chan begins to explain some of the points of the two games, Stanley's Fable and Ash.

Neither game is difficult to do at the current level of the Chen stranger team, and these are two very responsive games that are perfect for filling the game library.

Stanley's Fable is a typical META game with a first-person perspective, all you need to do is dialog the scenes and plots of the various branches. As long as the script is finalized, most of the workload is in the scene and it is not difficult to do it.

And Ash is a META + ACT game. With regard to the elements of ACT, what is relatively more complex is the skill recruitment system (call for action), the monster design, mainly to make a very good sense of blow, allowing the player to play the monster more smoothly.

Apart from this, Ash's main theatrical selling points are similar to Stanley's Fables and all contain META elements.

What the two games have in common is that they are relatively easy to develop and do not require many complex scenarios, although there are many drama legs, as long as the drama is finalized, it is not difficult to do so.

In Chen's past life, both games were hot because they were META games.

META games can be translated as “metagames," or “games about games." In theatre and novels, such elements often appear, but there are still a few who really take advantage of them in the game.

Simply put, in regular games, the player is playing the game from the perspective of God, and the character in the game does not know the player exists. But in META games, this dimensional wall is broken and the character knows the player exists and talks to the player.

Specifically, when you're playing a game, watching a character move in a game, feeling like a god, the character on the screen suddenly turns around and looks at you and says coldly, "Don't point to my behavior. ”

This is equivalent to a META element when the dimensional walls of the game and reality are broken to some extent.

Excellent META games make players feel unexpected, surprised and even played.

……

The contents of the two games are not very much, and the way they are played is not difficult to understand. After a brief explanation by Chen Jiao, everyone understood the design intent of the two games.

There was not much doubt this time, and while there was some surprise at this mode of play, it was generally found to be quite interesting.

Moreover, after all, these are two small games, the sales volume is not really important. Especially since Chen Jiao has already made success games on mobile, PC and VR platforms, he has enough capital to go arbitrary and try any type of game he wants to try.

The two games will be developed simultaneously, Qian Zheng will be responsible for "Aishi", Su Jinyu will be responsible for "Stanley's Fables", and Zheng Hongxi will be responsible for the theatrical structure of the two games.

As for Chan, he has more important things to consider.

……

In his studio, Chen Stranger leaned against the chair, frowned slightly and was thinking.

On the computer screen in front of him, you can see some data about the Thunder Game platform.

There are currently 12 games on Thunder Game Platform.

Cell phone games: "flappybird", "botanical war zombie", "my name is MT", "thunder chess card", "lifeline", "yin yang master", "happy and unhappy".

PC Games: Warcraft Competition, Martial Arts Herald, Dark Destruction God, Famine.

VR Game: My World.

Some of these games are dual or multi-platform.

Difficulties and inputs vary from game to game, but overall, they are very successful games.

So in the group of players, there is also the "Chen strange product, must be a boutique” such a big foreign factory to receive the praise.

There are no exceptions to the games, all created by the hands of Chan, all of which guarantee that they will reach and even surpass the standards of previous generations.

In fact, the number of games does not matter for the gaming platform, like the snowball battle network of previous generations, only 6 games, but it does not in any way affect it to become one of the most influential gaming platforms in the country.

The key is still to see the quality of the game.

However, the gameplay that Chen Wants to create is not just a platform for integrating his games, like the Snow Wars network of previous generations.

He prefers to create an integrated digital distribution platform like STEAM.

Due to some experience from previous generations, Chen Jiao is very clear and attaches great importance to the important role of the game channel.

For gamers, game quality is truly fundamental, so long as you do it right, you don't have a reputation, you don't have a player to worry about, you don't have money to make.

However, the role of channels is far more than the vast majority of people would have imagined. Too many R&D players bow down in front of the game channel and are forced to change their completed games, and even many R&D players are buried in the bottom because they can't find a good game channel.

The most powerful force in the channel comes from the user, the player.

If a channel holds a million players, it's very comfortable to make money.

If a channel holds 10 million players, even if it promotes some very junk games, it recovers costs.

If a channel holds 100 million players, it's not far from all the cakes that devour the entire game circle.

Moreover, some super explosive games can ignite, and the power of channels cannot be ignored, in addition to their own stiff qualities. In the gaming industry, whoever has the most players and who builds the most powerful channels will have absolute initiative.

Chen Qiao is currently walking smoothly, but he doesn't want to be constrained by any channels.

So, Chen Jiao did not intend to attach to any large platform from the beginning. Even if he lost some players, he insisted on making his own game platform and deliberately developed various games to expand the number of players on Thunder Game Platform.

So far, the Thunder Game platform is similar in nature to the Snowball Warfare Network of previous generations, it is just an integrated game platform with a single feature, but it has developed quite well.

Long-term active users of Thundering gaming platform 54 million, daily active users around 17 million, can no longer speak the same day as the original.

Most of these active users come from Thunder Chess, Yin Yang Master and Happy Fun, which make up the bulk of active players, Warcraft Games has stabilized and My World is still expanding.

This data shows that the Thunder Gaming Platform has grown into one of the most influential gaming platforms in the country.

In addition to the official app store, the three largest gaming platforms in the country are the Dynasty Gaming Platform, the Fantasy Gaming Platform and the Thunder Gaming Platform (ranked in order), followed by Zen Gaming.

However, the four gaming companies are also different. Emperor Dynasty entertainment combines R&D with channels. The fantasy gaming platform only does little R&D, while Thunder Ting entertainment and Zen entertainment are currently only R&D, not channels.