Almighty Game Designer

Chapter 282 Cancel Symbols and Hero Charges (II)

The League of Heroes has been identified, but it is important to consider how to do so.

Strictly speaking, the League of Heroes is a commercially successful game, but there are flaws in balance and competitiveness that arise to enhance commerciality.

It can stay on fire for several years, relying on constantly updating versions, constantly bringing new feelings to the player with this frequent change, thus minimizing the imbalance in the game itself.

This approach, whether optimal or not, at least solves the problem well.

Let the players play new powerful heroes every time they update for different fun.

In Chen's view, the reason why the Alliance of Heroes of previous generations took this route is complicated, but the most critical reason is not only the positioning of the game itself, but also the corporate characteristics of R&D and operating companies.

Positionally, the League of Heroes is a game whose ultimate goal is to tap, expand and unify the market, and it is for this purpose that we seek to reduce the difficulty of getting started (even at the expense of the balance of the game itself).

Consequently, subsequent updates to the operational strategy and version will necessarily continue this purpose, which has been established from the outset and is inherent.

In terms of company characteristics, the fist company was not a big, big company with big money at the beginning, but it also slowly developed with the game of "League of Heroes". Market development, R&D games, money everywhere, so it also needs to consider the ability of the game to make money.

It makes the same sense that Chen Yu had to play some kryptonite games in the beginning.

As for the operator, it doesn't explain whether it loves to make money or not. Everyone on Earth knows that.

Of course, after the League of Heroes was very successful and the fists were not bad enough, more and more thought was being given to the transformation, such as lifting the upper limit of the hierarchy, lifting the symbolic system, etc.

Consider even completely eliminating the charge on players for the Heroes League game, using events and surroundings as a profit point (just like traditional sports).

There are several major versions of the League of Heroes in Chen's previous life. Each major change will make a big difference in the game, and careful consideration will be given to which version to make.

……

In his studio, Chan started writing the design concept for the League of Heroes.

This draft concept was probably the longest he had ever written, and although much of the game about the League of Heroes sucked in his heart, the trade-off on some key issues compelled him to think twice.

The most critical point is what the final form of the game should look like.

Purposefully, Chen is now highly consistent with the fisting companies of his past life, and what he wants now is a very low-difficult-to-get MOBA game, a phenomenal explosive game, a long-lasting domination of the PC games market, and cutting off any other MOBA-class games that may emerge.

Therefore, the Alliance of Heroes that Chen Qiao is bound to do is also a relatively simple game.

If it is complicated, it is likely to be dominated by simpler MOBA games that will not achieve full dominance.

Secondly, to what extent should this game be competitive and balanced?

At the very beginning of its existence, the League of Heroes of previous generations was stigmatized with a gift and a system of symbols. Especially the puzzle system, which makes this game somewhat unfair because it gives players of different game lengths a war gap when entering the same game.

Of course, the Symbol System has its meaning, such as:

I. Provide the player with a sense of growth and long line pursuit.

Second, create multiple ways to play with different symbols for different heroes.

III. Earn money.

Later on, however, when the fist was reproduced, the design of the script was cancelled.

Chen Yu decided that in the first version of the League of Heroes, he would retain his talent and cut off the script.

Players still have a maximum rating of 30, but all Talents will be unlocked within Level 10. That is, as long as the player tries a little harder to reach level 10, he will not have any differences in attributes with other players.

This is matched by changes in revenue content: all heroes are free and all revenue is generated from skin and other value-added services that do not affect combat power.

Cutting off fees from runes and heroes will definitely have an impact on the earning capacity of the League of Heroes, but Chen Jiao is well aware that such benefits are even greater.

Creating the League of Heroes into an absolutely fair competitive game will also bring its professionalism to the right track faster.

The reason why Chen didn't dare to do this was that he was in a different situation than the fisting company at the time. If the fisting company started against the wind, then he started off with a big wind.

Fist companies must consider the profitability of the game, but not Chen Jiao.

Chen Jiao is very well funded for R&D, and even if R&D is not enough, then he can play Kryptonite Gold. There is no need to collect money from the players with the Alliance of Heroes.

In the first six months or even a year, it doesn't matter if the League of Heroes doesn't make any money at all. Anyway, if you can stack up the number of players and create a prototype related to the competition, it will be difficult to make money in the future.

In other respects, Chan is considering following the larger framework of the League of Heroes in the S3 period and making some adjustments.

The S1 and S2 of the League of Heroes are the equivalent of grassroots, development period, and it is only when S3 arrives that it truly forms its own style and has a wide impact around the world.

Especially since the third season, the League of Heroes has begun to feature a large number of heroes with LOL characteristics such as: Jess, Jura, Moon, Rhengal, Dark Führer, Kazk, Spider Queen, Robbery, Hammer, Zach, etc.

These heroes are all typical heroes who combine heroic mechanisms with operability, and it is precisely because of these very “show” heroes that the League of Heroes has gained a strong vitality, allowing it to have a complete eruption during the S3 period and eventually to establish its dominance.

If simple heroes like Amwood, Stoneman, and Galen are the cornerstones of the League of Heroes, then these “Simma” heroes who can be shown are the faces of the League of Heroes.

It is these heroes who make this game work for the vast majority of players and have long lasting vitality.

Of course, the Alliance of Heroes that Chen Jiao is going to do is definitely different from any version of previous life.

Chan even considered making a comprehensive adjustment to the entire numerical balance system of the League of Heroes so that the vast majority of heroes would have the use of force to make the gameplay more diverse.