Almighty Game Designer

Chapter 283 DETAILED SETTINGS (Three Changes)

Chen Qiao wrote the Concept Draft of the League of Heroes Design, which is roughly divided into four parts.

Part One, Game Core Fun and Fundamental Rules.

Part Two, Map Setting and Gaming Mechanisms.

Part Three, Hero Setting.

Section 4, Summoner related settings and others.

In fact, the prototype of a MOBA game is simple: it's called on a map, and unlike RPG and adventure games, it takes a lot of making levels.

But MOBA games are very complex in terms of gameplay and balance, from emergence to fire, and gameplay is constantly improving, which ultimately makes MOBA the most popular PC game type in the world.

Currently, Chen Yu finalized the first draft of the design as follows.

In terms of gaming mechanisms, there are four modes of gaming: open humans, matching, ranking, and brawl.

Players must teach beginners and upgrade to level 3 through human-machine training before they can match.

A player must have at least four heroes' proficiency to compete in a ranking match.

You have a Friends and WooCommerce system where you can watch other players while the WooCommerce system buys a variety of skins and other value-added services.

In terms of summoner-related settings, players can view their game history, slots, their hero list, talents, summoner skills, equipment and other game content.

The segment features a classic segment design, bronze to king.

On the hero list, every hero has the concept of "proficiency”, which can only be used to rank if proficiency reaches a certain value.

In the current planning, proficiency is divided into six levels: apprenticeship, entrance, mastery, experts, masters and teachers.

Players playing in different modes will improve the proficiency of the current hero as a limitation.

Only heroes who have mastery can match and mastery can be used to compete in rankings. As for higher experts, masters, masters… are used to pretend.

In terms of summoner skills, it is still relatively common to run, treat, barrier, weak, transmit, flash, purify, ignite, discipline. There will be markings (snowballs thrown) and clarity in the Great Brawl.

Equipment is relatively complicated, waiting to be studied slowly during R&D, but some of the more classic equipment, such as hats, canes, hourglasses, etc., will be available, and the cancelled underwater flames can also be considered for addition.

On the map side, the classic Summoner Canyon is still used, although the map mechanism of S6 is followed, including various burst fruits, divination fruits, element dragon refreshes, etc.

These additional mapping mechanisms will make the entire map more diverse and add a lot of randomness fun, allowing players to accelerate the pace of their games as they compete for map resources.

At the same time, Chen considered slightly diminishing the role of the eye position in the game, including increasing the price of the eye, reducing the duration of the eye, increasing the revenue from eye removal, and adding items similar to "fog of tricks”.

Because of the relative solidification of the circuit in the League of Heroes and the critical role of the field of view, field repression makes the game very boring in high-end and professional contests, leaving the game somewhat unspirited and wild roads virtually impossible to win again.

What Chen did not want was more new routines and more dramatic competition effects, rather than a team building a long-running dynasty with mechanized training.

There is also the most important hero aspect, Chen stranger will not make heroes in the original order of the League of Heroes, but will adjust the order of each hero according to his needs.

In the first version of the game, Chen Jiao intends to produce about 25 heroes, which will then be made every 2 weeks at the pace of a new hero, ensuring that the player feels fresh, while at the same time having a gradual process so that they don't come into contact with too many heroes all at once.

……

Write the concept draft, Chen Jiao called everyone to the meeting.

After a brief introduction to the general setup of the League of Heroes, most people basically understood the design intentions of the stranger.

After all, with the Chenghai 3C and COG prototypes, everyone can roughly compensate for the final state after the League of Heroes is made, but there are some questions about the popularity and profitability of the game.

Qian Qian asked: "Uh, manager, this game is completely free, it doesn't sell any fighting power, even heroes are given away for nothing, can the profits only be sustained by the skin? ”

Others have the same questions.

Most people here know the game types Chenghai 3C and COG, but they are after all the maps in Warcraft Competition and have no profitability whatsoever.

How to translate it into a complete game is not only a matter for GA to consider, but also for the creators of the Chen stranger team.

If you follow traditional game making habits, the best way to do this is to definitely buy out + value-added services, first click when buying the game, and at least recover the cost of production by selling it, just like when Warcraft Games was launched.

Totally skin-charged, which is a very adventurous behavior for everyone, what if there aren't enough players and they don't buy skin?

Chen explained: "In this regard, you need to understand the goals of the League of Heroes game. Unlike Warcraft Competition, Warcraft is a game created for a group of RTS players who are inherently small in the entire player group, so they can only support game revenue by selling volume. ”

“But the League of Heroes is different. This is a brand new type of game, it's aimed at all player groups. ”

Everybody surprised, the whole group of players?

Isn't that a bit exaggerated?

Does that mean that people who play RPG or FPS will love the League of Heroes game?

Everybody's a little unbelievable.

Of course, out of respect for the boss and love for the prize money, everyone gave a "yes, yes, you're right” look.

Chen smiled and didn't think so.

Indeed, only a handful of people were able to see the potential behind MOBA when it first appeared, and not even the boutique game producers in some of the big companies had the right idea of its future.

Otherwise, frogs and snowstorms won't split up.

Chen doesn't want to say too much about the Heroes Alliance's follow-up plans. After all, the time is not yet ripe. It's like bragging and pouring chicken soup. That's not necessary at all.

Filling chicken soup is something that poor B-boss would do. Chen Jiao can now buy the loyalty and work enthusiasm of all employees with money.

Chen Jiao looked at everyone: “If you have no doubt, then get to work. The first version was developed over a three-month period, and we were going to make the initial version of the League of Heroes by Spring Festival, including all 25 heroes. ”