Almighty Game Designer

Chapter 284 Heroes

In the first version of the League of Heroes, Chen Jiao planned 25 heroes, five positions, five heroes each, from low to high difficulty.

The League of Heroes began with no road, no road, no field, no shooter, no aids to this distinction. At that time, there were shooters walking alone, and the streets and tactics of the Road Bureau were very confusing.

However, during the S2 period, some of Europe's top squads developed the "EU Stream”, which is the way to split the pairs on the order, on the order, on the field, off the road, accepted by the fist, and became the official designated formation of the League of Heroes.

A lot of people may want to curse the rigidity of this configuration, but the advantage is also evident in finding an officially recommended line for the League of Heroes, which makes it easier for players to get started, understand the line matching, and choose a relatively perfect line.

It is of great significance for the promotion of the League of Heroes and, in the light of subsequent developments, it is also the most suitable way to match the line-up of the game.

Just as RPG games have a "warfare iron triangle," although the set is rigid, it provides a commonly understood and very memorable scale and framework for players.

For example, when a player asks how a XX hero plays, just tell him that this is a midway hero and he can probably guess what a hero does. But if you tell him that this hero is capable of carrying, assisting, or taping, whatever he wants to play, then he's probably going to have to bluff.

So, in the first version, Chen Jiao spread this branch to the players in an officially set way, and used the branch as the main label for distinguishing heroes, while traditional professional positioning such as assassins, tanks, etc. existed only as a note to help players understand character characteristics.

Original version of the League of Heroes, Chen Qiao plans to develop 25 heroes as follows.

On the road: Galen, Lava Beast, Timo, Barbarian King, Weapon Master

Midway: Annie, Cassadin, Dead Song, Card Master, Phoenix

Wilderness: Nunu, Amu, Kensei, Joker, Barrel

Shooter: Lucky sister, Izerell, Ash, Mouse, Wayne

Auxiliary: Solarka, Lulu, Minotaur, Girl, Robot

There are a lot of heroes who have gone through a lot of redoing, and even the hero mechanism has been overhauled, such as the barrel, which was originally a single hero, and was later converted into a field fight.

Overall, Chen Qiao does not intend to be an older version of the hero for a simple reason, because there are situations where the older version of the hero is somewhat inconsistent with the larger framework of the LOL. It is either not fun or too strong to balance and promote the game.

Overall, most of LOL's re-made heroes are more successful than the older versions.

These 25 heroes were chosen by Chen Jiao after some consideration. They are difficult to handle from low to high, and the hero positioning varies.

Some heroes, such as most of the five wild fighting heroes, have been included in the first version of the development plan because the problems of the hero mechanism are difficult to see in the professional arena, but they are all very good at it, and newcomers need heroes like Nunu and Kensei to familiarize themselves with wild fighting operations.

Moreover, even heroes in the same position, Chen Jiao tries to pick different positions, such as wildfire, wildfire that relies entirely on group warfare, and wildfire that relies solely on Jiansheng.

Of course, there are many more fun and better heroes, but those are left for later development.

Chen Yu intends to release a new version every two months after the first version goes live. Each new version will have five heroes at once, giving the player two months to digest slowly.

……

Although the broad framework of the Alliance of Heroes has been finalized, there is much doubt about the draft concept.

The big question is, why use a brand new IP?

So far, whether it's the creators of the Chen stranger team or the faithful players of Thunder Games, there's a problem with the Warcraft, and no matter what type of game they play, they want to hook up with the Warcraft.

Of course, their questions about the League of Heroes are also very legitimate: if there are ready-made heroes in Warcraft, why not? Why redo a new IP?

Although the slogan "de Marcia” sounds sensational, it's not as powerful as Azeras.

This is how Chen Qiao explained it.

To capture the widest possible group of players, this game inevitably favours cartoons, Q-versions, and brightness in the style of painting, which is very contradictory to Warcraft's realistic, relatively dark art style.

Besides, the League of Heroes is going to be a brand new IP, and it's also a wonderful world, like Darkness, isn't Darkness following the worldview of Warcraft?

Chen Jiao's serious nonsense succeeded in dispelling the doubts of most people.

After the production of "Warcraft Competition" and "Dark God of Destruction", the team of Chen strangers has no technical or artistic problems with the production of "League of Heroes".

At that time, Chen Jiao did the Dark God of Destruction also meant to sharpen the team, and after this third person called God's Perspective RPG a great success, the launch of the League of Heroes became a logical thing.

At present, the biggest difficulty lies in the numerical balance, but with the numerical capability already in the second stage, and the memory acquired through memory retrieval of the drops, Chen Jiao has been able to recreate the entire numerical system.

After all, the numerical system of the League of Heroes is relatively clear. It is nothing more than attack, defense, forensic injury, magic resistance, and the numerical formula is not too complicated.

With the exception of Zhao Yunting, who is responsible for the day-to-day maintenance of the Thunder Game Platform, the entire team has begun to devote all their energies to the new game of R&D of the League of Heroes.

……

The heat of COG seems to be rising every day.

Raman Cliff, the author of this map, also plays his part, making some minor numerical balancing changes to the map every other week and occasionally making major changes to the topography and gameplay mechanism to move it towards a more complete map.

Although such changes cannot enter the country in the first place, there are also many enthusiastic players who are constantly moving and Hanging.

Domestically, many Warcraft Games players have become obsessed with this map, which has gradually become the most popular map on Warcraft Games and even surpassed the heat of the ladder.

At the forum, there were more and more players discussing COG, and at the beginning, everyone was disgusted that an RPG map shouldn't occupy so many layers, but as COG became more popular, people got used to it.

There are already a lot of people leaving messages or private letters to Chen strangers asking him to pay more attention to this diagram, make some special recommendations for this diagram, or open the ladder system of this diagram.

Some even want Chen to work with the original author of this diagram to create a new game content that is dependent on Warcraft Competition.

Chan ignored all of these suggestions.