Almighty Game Designer

Chapter 288: The Glory of the BGM Summoner (4 more)

Coming to the art side, Zhou Hanyu is busy painting the hero's concept draft.

Prior to the development of the League of Heroes, Zhou Hanyu recruited several more people, including an experienced original painter, two UI art, three 3D modelers and two action art, which constituted the initial establishment of a relatively small art team.

In fact, according to the previous situation of "Warcraft Competition" and "Dark God of Destruction", this piece of fine art can still be outsourced in its entirety, nothing more than a higher communication cost, do it slowly.

However, considering the large number of original characters and models to be produced by the Heroes Alliance in the future, including new heroes, new skin, etc., frequent outsourcing is not a problem, so I wanted to form a smaller art team first.

Moreover, Chen Jiao now has plenty of R&D funds at his disposal, and there is no pressure to maintain an entire art team.

The current art progress is that a small part of it is done by itself, most of it is outsourced, and then the team expands further, that is, a small part is outsourced, and most of it is done by itself.

“Well, what do these heroes not understand?” Chen Qiao asked.

Zhou Hanyu said: "No, these heroes have been set up more clearly and progress is going well. But I have a question: Timo, Annie, Nunu, Amu, Lulu, do all these heroes have a" cute "feature note? This...”

Chen Jiao nodded: “Yes, they are all adorable, especially Timo. ”

Zhou Hanyu said: "Well, I know that, the lines are very clear. But I'm a little confused, there were only 25 heroes in the first period, and 5 heroes made it look like mascots. Is this our game... childhood? ”

Chen Qiao laughed and said seriously: "Our game is for all ages, but elementary school students will be our important group of players. ”

Zhou Hanyu scratched his head and was a bit obnoxious.

Primary school students are an important group of players

At present, domestic games, aside from leisure and intellectual games, do not seem to really see primary school students as a group of important players.

The reason is also very simple, because they are generally more vegetable, have no money, and don't have time.

Essentially mainstream games in the country are dominated by players over 15 and under 45 years of age. These people like cool, realistic paintings and may not be extremely exclusive to the Q edition, but they do end up being a little out of line.

Among the heroes in the first edition, Cute Heroes (Timo), Handsome Heroes (Izerell), Ugly B Heroes (Stone Man), Traditional Heroes (Galen), and Special Heroes (Robots) accounted for one-fifth each, which worried Zhou Hanyu a little. What kind of big chop is this game?

While bright paintings, skewed Q heroes, and simple manipulations will expand the Heroes League player base, will that be a bit too much?

In games like Warcraft, it's hard to imagine Timo and Annie.

Besides, for a hero like Amu, it's obvious that he's a mummy. Is it not good to have a normal shape, bandaged body, and a mummy that summons the Holy Beetle?

Why do you have to be a big boy?

And it's set to cry all the time, the attack is very much like a kowtow...

Zhou Hanyu still has a lot of questions, but these can only be answered once the game is live.

Chen Jiao took another look at the current modeling progress.

Because the script has been given, the hero model and the original painting are basically synchronized, and two models, Galen and Ash, have now been produced, although they have not been replaced in the game because they are still being moved.

In the previous life of Chen Jiao, Galen's model was redone, and Chen Jiao did not take this turn to make the redone model directly.

After redoing, Galen, the maps, movements, and details have all improved greatly, but overall it continues the previous style, which is thick and steady, giving people a very reliable feeling.

As for some players who find him dirty, squatting in the grass all day long and others screaming “Demarcia” and rushing out to spin their swords... that's because of the player's play problem.

The current Galen model stands upright like a stick, hands 45 degrees down, and the sword is on one side alone.

If you look closely, you can see that there is a huge difference between this model and the real ratio of people.

His shoulders are particularly wide, his arms are thick, his legs are thick, and the whole person looks like a short pier, infinitely closer to a square.

The legs and upper body are about the same length, giving the impression that you can bend your hips and walk on all fours without effort.

Obviously, very few normal people, especially heroes, have this figure.

I don't have two long legs these days, so I'm embarrassed to tell people that I'm a male lead.

But there's a reason for this.

Because the League of Heroes is God's perspective, the player actually sees the model not in a flat view, but in a diagonal view.

From this perspective, Galen's body proportions will look just right, tall, powerful, proportionally coordinated, and the giant shoulder armor, sword, and other elements can highlight heroic qualities well.

If you do it strictly according to the human figure in reality, putting it in this perspective can be ugly and the details very difficult to distinguish.

These have been deliberately emphasized by Chen Qiao, and with experience in the production of "Warcraft Competition" and "Dark God of Destruction", Chen Qiao's team is already very comfortable with the production of the model.

There's nothing wrong with this piece of art and it's going very well.

Chen Qiao went to Fu Guangnan's side and asked about the progress of the music effect.

Fu Guangnan said: "On the audio side, most of the demand has been given to outsourcing companies, the most professional audio team in the country, there should be no problem. ”

“The background music side is also going well, the store manager, you are really good at this song, I feel that the next step is to enrich the various elements of this song, it will definitely become a classic game BGM. ”

“By the way, the first version of background music is already available, you listen. ”

Fu Guangnan handed the headphones to Chen Qiao.

SummoningGlory, a very familiar melody, sounded in his headset.

This song is the victory of the LPL professional league BGM, known as the Divine Warfare Song, whose English name should be translated as "Summoning Glory”, but considering that the translation is a bit hard, Chen Jiao called it "Summoner Glory”.

This song will appear as the background music for the League of Heroes, in the first version.

Chen Jiao heard that the current version, although the musical instruments are relatively few and the handling of some details is not perfect enough, has been able to show the song's divine rhyme well.

Chen Jiao nodded: “Well, yes, there's more to this bloodthirsty feeling. If you hear it on the street, you can't help but want to shout De Marcia. ”

Fu Guangnan: “… OK. ”