Almighty Game Designer

Chapter 291: A Big Wave of New Games (Ergong)

On New Year's holiday, when the players were immersed in the happiness of the holidays, a more powerful message spread among the player community.

The Imperial Dynasty Recreation and Fantasy Gaming Platform announced that there would be a game collection campaign, which could be attended by both domestic and foreign designers, and the game platform and themes were not restricted, but there were two precautions.

The first point is that the game must be published on the Dynasty Game Platform or the Fantasy Game Platform and a Generation Agreement is signed, that is, no other platform can be put online.

The second point is that the organizer has the final right of interpretation and that all games solicited for participation will be judged to obtain promotional resources.

Of course, the reward for this call is also very eye-catching, and the excellent game selected after the review will receive a one-month reward for the omnichannel recommendation.

Omnichannel here refers to the Imperial Dynasty gaming platform, the phantom gaming platform and all the small platforms that unite, occupying almost 70% of domestic channel resources.

No one can imagine the effects of such an omnichannel recommendation, as this has never happened in the domestic gaming community.

To be sure, even if this game is a complete piece of garbage, you will earn a full bowl after hanging this recommendation.

What if the game is good? That could create the next super explosion.

Of course, the so-called "excellent games” will definitely have a quantitative limit. It is widely assumed that there should be no more than two or three models.

After all, "omnichannel promotion" is the equivalent of integrating all the previously dispersed channel resources. It is done by squeezing other games on the channel. Such a precious recommendation can certainly not be randomly given.

Of course, Emperor Dynasty entertainment itself will definitely research and develop games, even Zen mutual entertainment will participate, the vast majority of designers know that the so-called omnichannel promotion is mostly just a stunt, can't really fall on themselves.

But this stunt was loud enough, so it caused a lot of waves.

At the same time, some gaming companies, including Dynasty Recreation and Zen Recreation, have begun to reveal information about new games.

It is hard to say whether the information was inadvertently or consciously released, but given that none of the information is confidential of a critical nature and can create momentum for the event, most people still feel that the latter is more likely.

The Emperor Dynasty has launched a key FPS game internally, temporarily without an official name, code-named Project: S, under Qin Xiao's overall responsibility.

Qin Xiao has a very successful VR shooting game "Wolf Soul", and another FPS game can be described as a light car familiar road.

In fact, however, Qin Xiao only wrote the first draft of the design, which was actually developed by two A-level designers. Because Qin Xiao is also responsible for updating the version of "Wolf Soul", and he himself is not very interested in "Project: S", so he wrote the first draft of the design and gave it to others to do first, until he was sure that the game would be ready to take over.

Of course, outsiders certainly don't know that.

Qiujiang and Yan Jinyuan did not launch any new games. The real reason is that Lin Chao Xu didn't like the first draft of their new games. Therefore, the imperial dynasty wanted to devote all its resources to producing Project: S first.

Another notable game is The Three Realms of Zen Recreation, a large MMORPG project.

This game is the equivalent of a fantasy gaming platform bought at a great price because the fantasy gaming platform itself does not have much R&D capability, which is why I want to work with Zen.

As for Zen entertainment, of course, they also want this really tasty omnichannel promotion opportunity.

Project: S and Three Realms have a very striking feature, which is also the key to their distinction from many preliminary design drafts, which is to take maximum care of the largest group of players.

In fact, both FPS games and MMORPG are very successful as the two most popular gaming types on the market.

FPS games include Wolf Soul, Flaming Raid, while MMORPG has Legend of the Sword, Oracle of the Moon God, and Righteous Cutting Three Kingdoms. These are very old-fashioned boutique games and are market-proven success models.

How easy would it be to go beyond these already successful game talks without massive technological innovation?

So Project: S and Three Realms are trying to go another way, and this is also to accommodate the changes that have been made to this omnichannel roll-out.

For example:

Reduce configuration requirements by sacrificing some quality.

Develop a variety of leisure play methods to maximize the feel of non-hardcore players.

Extremely complex and rewarding social system.

Full support for both VR and PC, data interconnection.

All these changes are designed to capture the widest possible user base and add a few extra points to your chances of becoming a super explosive game.

Especially Project: S, as an FPS game, the PC terminal has actually been squeezed very hard by the VR terminal. It is a bit too reluctant to do a two-way mode, but it is forced to do so.

After all, Project: S must be distinguished from Wolf Soul and Fire Raid, and two-end connectivity is the best trick.

Of course, the curves around here are impossible for the players to know, all they know is that these big companies are making big moves, and there should be several new games to play next year.

That's not all.

Soon after, the Imperial Dynasty reciprocated the news that it had agreed to cooperate with GA and would represent COG.

This is far more topical than the fragmented information before.

Because "Project: S" and "Three Realms" are all just conceptual drafts, and they are still eight words apart, but COG is already famous in small circles of players in the country.

Obviously, Emperor Dynasty reciprocal entertainment is not just a one-handed preparation, they intend to place part of the treasure on this new type of game made by foreigners.

Although COG is not very hot right now, senior COG players can feel the bright prospects of this new game type with far more attention to the message than the two games.

After all, FPS and MMORPG are a bit tired of each other and need to be replaced with something fresh.

Of course, players reacted differently to this message, and some people are looking forward to it, because there are channels for the Dynasty game platform as a guarantee, the number of players after COG officially goes online is sure to be high; there are also fears that the Dynasty will recreate each other's mind X * * and change the game to obsolete.

Overall, however, under a string of bombardments of information, players have come to expect these new games, and even many players who had not heard of COG before have been around to ask what kind of game it is.

Everything went very well for the Imperial Recreation and Fantasy Gaming Platform.