Almighty Game Designer

Chapter 294 The Importance of Fish Pond Depth (Wugang)

The so-called locking angle is to keep the hero in the center of the screen, and the screen angle moves with the hero.

Obviously, this is self-poking for games that require constant attention to global battles, such as Warcraft and the League of Heroes.

There is relevant instructional content in the novice tutorial, you can freely switch between free and locked perspectives by clicking the [Y] button.

The default angle of view after the novice boot is the free angle of view.

In other words, Wen Lingwei and Chang Xiuya both voluntarily chose to play the game from a locked perspective.

Jia Peng was a little confused: "Don't you feel uncomfortable locking your perspective? ”

“Well, why?” Chang Xiuya asked, "Isn't that comfortable? You'll never find your hero, just like The Dark God of Destruction. It feels convenient. ”

Wen Lingwei also said: "Yes, it makes more sense than Warcraft." ”

”Jia Peng:“...

He looked at the operation of the two men for a while, and he couldn't bear to see it.

Chang Xiuya played very, very conservative. Galen Ming was a tank-type hero, but was assisted by her live play. Half of her blood could not help but turn around and escape. She had even bought three pieces of defensive clothing, but was completely afraid to enter the attack range of the defensive tower.

So the two men were very slow, not even the tower of heights was pushed away.

Jia Peng could only explain to them patiently.

“Galen can be moved after using the E-Skills Circle, always ensuring that his E-Skills can be rubbed against enemy heroes. ”

“The damage to the tower can be handled appropriately and not killed in seconds, as long as it is withdrawn in time. ”

“Galen's trick is a chopping effect, don't throw it away as soon as you meet. ”

“Why can't you buy two pairs of shoes? Because the effect of the pair of shoes does not overlap. Oh, I know your hero has two feet, but the shoe is a pair, not one, look at the icon. ”

……

The most basic and basic knowledge of these "League of Heroes", for a player like Ja Peng, is as simple as eating and drinking water, you don't have to teach it at all, you can guess for yourself.

But for Chang Xiu Ya and Wen Lingwei, they knew nothing about it and even made a lot of jokes.

In fact, many players make the same mistake as Jia Peng, which is overestimating the gaming intelligence of handicappers and sister players.

Everyone knows that if a game wants fire, it has to be "easy to get started and difficult to master”.

There are many games that are difficult to mastery. Anyway, for players, it is difficult to mastery what they cannot understand or understand.

However, different players have different standards for what is “easy to get started”.

For players like Jia Peng, "Beast Competition" is not very good, "COG" is better, "League of Heroes" is very good.

But for players like Chang Xiuya, "Beast Competition" and "COG" are completely impossible to get to, "League of Heroes" can barely get to it, "Happy and Fun" is better to get to.

If you confine your eyes entirely to the RTS circle, or to the circle of male and normally operated players, the newcomers to the League of Heroes are too retarded to be guided like they're farting off their pants.

What click to move, walk A, supplement, such a simple concept just a few lines of text to prompt.

But what if we expand this to include handicapped players, elementary school players and female players?

Bronze and silver segmented players are properly classified as "pits” and fish pond players. Not to mention heroes like Robbery, Aso, and Wayne. Most of them don't even play well with heroes like Barrels and Card Masters.

For a master of cards, without talking about high-end skills, it's just basic operations, cutting cards, taking A's, and always paying attention to the battlefield situation, which is very difficult for the vast majority of bronze and silver players.

And what do bronze and silver players make up the player population?

According to data from previous generations, this figure is 37 per cent asphyxiating.

That's right, half the players in this game are so-called pits.

If you add the players in the gold segment, that number is about 59%.

Diamonds and above represent only 5% of the total player population.

(14% of players in platinum segments and nearly 20% of players are minor accounts.

The data varies from season to season, but not much worse overall.

This data is not to say that the League of Heroes game is problematic, but rather reflects the objective fact that the domestic player base is basically distributed in this proportion.

Players like Jia Peng may not understand what this data means at all, and they will be very shocked: “WHAT???? How dare you tell me half the players are handicapped? And a lot of people can't play this simple game at all? ”

But the truth is, for many players, the League of Heroes can be a tough game to play, not to mention the more difficult DOTA and Warcraft Competition?

That's why the League of Heroes is such a delicate novice guide, and even makes people feel a little naughty.

This exaggerated novice guide will not discourage the masters, but will keep the handicappers and sister players.

……

Why is Easy to Get Started so important?

Because of all the confrontations * * *, including the League of Heroes, their core is “selling games” rather than “selling content”.

Like those single-machine game masterpieces are selling content, experiencing a whole new drama and world that you can put aside once you get through it.

However, at the heart of such games as "League of Heroes" and "Pioneer of the Watch" is “Selling Play", which is a playable game, each with a new opponent, a brand new battle, and years of tireless play.

For this game, the most critical factor to ensure its viability is the depth of the fish pond.

That is, not enough rookies.

Because all the fun in this game comes from victory, for most players, it's cool to play a hero and five shows at a time, but the real pleasure comes from the moment the other crystal bursts.

Carry is fine, lying down and winning is fun anyway.

If you lose, whether you lose a pit, lose a lie, or lose after a desperate carry, you will be very upset.

If there are rookies across the street, you'll be comfortable. But what if there's no rookie across the street, and you're all good at it, and you're all abused?

A small number of players work hard.

But most players choose to give up this game.

After all, it's just a game. It's a pastime. You're tired of your work, and you're still involved?

Also, for the vast majority of players, working hard can improve your level, but more importantly, how talented, responsive and fast you are at the game.

A player who is not born to play this kind of game, he is born to be a pit, just like some people are born poor, you have to accuse him of not working hard enough to be poor, why not eat chyme.

If the fish pond is not deep enough and a rookie encounters levels significantly higher than his opponent before long, and has been abused all along, he will not be able to enjoy the game.

Tell me, how deep is the pond?

Still depends on a large group of players.

How does a huge group of players get here?

“Easy to get started” so that a girl like Chang Xiuya can play.

Therefore, if the League of Heroes is to expand the player base, it must be simplified across the board.

Only an Alliance of Heroes that comprehensively simplifies operations can attract such a large user base.

If the League of Heroes of previous generations did not possess that characteristic, it would be equally ineffective if penguins were allowed to promote it.

You don't see penguins taking on so many agents, most of the games die from internal competition, how many more games can you really get out and enjoy the resources of penguin channels?