Almighty Game Designer

Chapter 299: Head Dog (Wugang)

Indeed, when Galen held up the sword in his hand, he rushed over and shouted, "Demarcia! ”

“Shit! ”

Jia Peng was forced, because he had just walked to the Blue BUFF position, a short distance from the road, and Galen was in a more crippled state with only half blood.

Obviously, Galen hasn't seen Kensei since he saw the signal.

“Brother, wait for me first! ”

Jia Peng didn't have time to type either. After Galen rushed up, he was smashed into the sky by a huge lava beast. Then he was madly output by the other sword and saint. He opened the W skill to reduce the damage and couldn't hold it at all.

By the time Jia Peng arrived, Galen was already a corpse.

But fortunately, the two heroes across the street were unskilled and the blood volume was so crippling that Jia Peng's sword saint opened the plateau lineage and rushed straight over, raising the long sword in his hand.

Alpha raid!

Jiansheng's figure turned into a stone man who cut blood directly first. Although Jiansheng himself had no red BUFF slowing effect, Jiansheng moved quickly, and the other two heroes were a long way from the defensive tower, and the stone man soon fell.

After the start of the grand highland bloodline, Sword Saint Killer will refresh his skills, so Sword Saint will strike another Alpha raid and follow a few knives to cut the blood of the enemy Sword Saint under the tower.

Master Shengyi, with his highland bloodlines on, wandered around like a mad dog, with a shadow effect behind him, looking incredibly cool.

A low system audio sounds all over the place: [Big Kill!

Galen: "Sword Saint, why don't you come in the morning? ”

Master Yi: “…”

Jia Peng felt like he couldn't explain it. That's it. Anyway, he took the head, and the result was good.

……

Complete four kills without dying is [Special Kills], complete eight kills without dying is [Super God Kills].

Chan has also been involved for some time in the related system voice. Mainly there are some statements, such as “The First Drop of Blood”, in Chinese will be relatively moody, so in Chen stranger's previous life, even the completely Chinese-style game "King's Glory" retained the English speeches “FIRSTBLOOD” and “PENTAKILL”.

But Chen also took into account that in previous life, this MOBA game was a product of the ship and that players had become accustomed to English speech, so these English speech effects had been preserved.

However, the Alliance of Heroes developed by Chen Jiao is facing domestic players, who have not played any decent MOBA games yet. If there is too much English speech, players may feel confused.

Think about it, Chen decided to keep only “FISRTBLOOD”, “DOUBLEKILL”, "TRIBLEKILL”, “QUADRAKILL” and “PENTAKILL”, all the other voices were replaced by Chinese.

The tone of the serial killings was changed to “special killings”, “unstoppable”, “dominating races”, “divine killings” and “superdivine killings”.

After the words were shouted out in Chinese by front-line dubbing actors, it felt quite like that, and there was not much discord.

Of course, considering that Chen will definitely be overseas in the future, and that some people may have other preferences, an additional set of English speeches has been made, allowing players to freely switch between clients.

……

Wen Lingwei pecked at each other in the middle of the road and the other's card master, no one could kill anyone. Anyway, he went home after bleeding, and after more than 10 minutes of playing, no human head exploded.

There was no one on either side of the road, it was all a bunch of aids, and Jia Peng's sword and sheng took the head.

Moreover, as Kensei's head got more and better, he quickly finished crushing the computer's equipment.

Later, when Jia Peng saw the computer, he just turned on the plateau blood and went up, and a few knives were a human head.

Jiansheng not only killed quickly, but also dismantled the tower. The other four pushed him flat all the way. He quickly blew up the crystal of the computer and won.

Ultimately, Kensei was 1304, and he took most of his head.

Chang Xiu Ya moaned: “Wow, Jia Peng, you are amazing! ”

Jia Peng scratched his head with some embarrassment: "Well, luck, luck. ”

Wen Lingwei said: “It's a man-headed dog. ”

”Jia Peng coughed dry for a second.“ Cough, I don't like to hear that. What kind of head dog is that? How can a head dog be a head dog if he can take the head for himself? "

At the end of the battle, Jia Peng looked at his data beautifully.

In Warcraft Competition, after the battle, there will be a checkout interface where you can view economic comparisons and other data.

But in the League of Heroes, the data are more abundant.

Throughout the checkout interface, there are three options: Scoreboard, Chart, and Overview.

In the Scoreboard, you can view all heroes' gear, battle results, summoner skills, and more.

In the graph, you can see a variety of detailed data about the heroes, including output damage, amount of treatment, number of injuries sustained, number of small soldiers or wild monsters killed, etc., and the damage can be broken down to include (physical spell real) damage to the heroes, as well as total damage inflicted. Among the total damage, there are also damage to defensive towers, strategic points (towers, dragons, etc.).

Moreover, all the data can be presented in the form of graphs, at a glance.

In the Overview column, you can see a map of the changes in the economic curve on both sides, see the distribution area where the hero kills on the map, select a hero, and then see where he kills and dies on the map.

Through the final settlement interface, who carries, who pits, at a glance.

After the battle, players want to judge whether their carry points are playing well or not, basically they just need to look at two pieces of data to understand, one is performance and the other is the amount of damage. Of course, data such as the number of injuries sustained and troop replenishments can also be used as important measures.

Even those who have not experienced this confrontation at all can use this data to roughly speculate on the entire course of the battle and to roughly see the key points of winning or losing.

In some games, the statistics are not detailed enough.

And some games, just to take care of the players' feelings, deliberately don't do the statistics in detail.

But that would be counterproductive.

For pitted players, they don't see the data, they don't know where they're not playing well, they don't know how to improve, how to progress, and they never grow and improve.

The end result is likely to be that everyone feels fine playing and then enters an infinite phase of scolding each other, eventually making the entire gaming environment even worse.

Of course, with this data, people who crawl are likely to die, but at least they can make the people who carry feel better, and they can expose the chart to a circle of friends, and put in a sentence: "You can't take these craps! ”