Almighty Game Designer

Chapter 329 Holographic Projection Competition (Ergon)

In Chen's past life, the Heroes Alliance developed by Fist captured market share simply by taking advantage of the terrible rate of renewal.

In the first Leagues of Heroes beta (09), there were only 22 heroes, and in the following six months, fists maintained a rate of updating 1-2 new heroes every two weeks, and by the end of the first season, 11, they had been updated to 87 heroes for over two years.

Moreover, after entering S2 and S3, the fist basically maintained this high-speed update, stabilizing a new hero in 2 weeks ~ January, and there are not many classic heroes such as blind monks, hairlines, robbers, etc.

It is this high frequency of updates that keeps the Alliance of Heroes attractive to players and heating up.

Part of the reason why Chen Yue's previous life's "Watch Pioneer" declined was because it was too slow to update, and it took six months to update a new hero and a new map to meet the needs of the players.

Of course, there are different types of games, the difficulty of making a hero, and the speed required to make a hero is definitely different. But the problem is, the player doesn't care what difficulty you have, the player only cares if you're updating fast or not, only if there's something new to play with.

Too slow to update? Goodbye, then. I'll go play another game.

Therefore, Chen Jiao attaches great importance to the new hero's update speed, which in his view is the most important.

Fortunately, after the development of the new hero was relatively easy and the image, skills and numerical strength of the hero were clarified, the development of the new hero was nothing more than a pipeline project. Chen Qiao no longer had to keep an eye on it.

This game can only be put on track faster if the number of heroes is laid up quickly, and slowed down when the number of heroes reaches about 100.

……

In addition, the overseas edition of the League of Heroes is being prepared.

The League of Heroes has basically crushed COG domestically, and even if COG made timely adjustments, it would be almost impossible to go beyond the League of Heroes.

But in the international market, players have yet to experience the fun of the League of Heroes game, and if COG gets ahead of them, it's not good for Chen Yu's follow-up planning.

While the League of Heroes captures most of the players even on the evening line, slowing down will give COG a bunch of dead powder, which is a completely unnecessary loss for Chan.

So, Chen Yu has been pushing meteorological technology to finish the overseas edition quickly.

With the experience of Warcraft Competition and Dark God of Destruction, it is not difficult to develop the overseas version of the League of Heroes.

Especially since the League of Heroes doesn't have that many lines and plots, it doesn't need to be too worded and much simpler to do.

By the end of April at the earliest, the multilingual version of the Alliance of Heroes is expected to be ready for launch in various countries and regions.

Unlike Warcraft and Dark Destroyer, however, the server requirements will be higher this time. According to Chen's request, if the server delay is to be kept within 10ms, it will be impossible to build a global companionship, only to set up servers by region.

Even at the network speed of parallel worlds, it would be fantastic to do less than 10ms of global empathy.

Moreover, Chen Yu does not intend to be a global companion, which is also considered for future strategic layout.

In terms of server setup, Chen Jiao first considered three major areas: costumes, European clothing and Korean clothing. The three regions with the largest number of players, good level of play and economic capability, are the three areas to focus on.

Split areas can have some impact, such as lack of communication between races, different tactical preferences, widening power gaps, etc.

Chen Jiao's previous life is a good example. The race area system leads to a lack of communication between teams in different race areas, leading to a widening of the gap between different race areas. By the end of the annual S Series World Games, each race area will be revealed in its original form, making it difficult to stimulate players to create a sense of race area glory.

It was really sad for the players to be rubbed on the ground by other tournaments as soon as the fairies fought and felt good about themselves in the tournament area.

However, there are also many advantages to doing so, the biggest one being to hide the power of the tournament areas, on the one hand to keep the local leagues warm and, on the other hand, to keep players anticipating before the World Series opens.

It is precisely because no one can feel the strength of the game range before the World Series opens that there will be anticipation.

As for Chen Yu's previous Korean uniform domination of LOL, the factors involved are very complicated. There are problems with the characteristics of the League of Heroes game itself, as well as problems with the electronics industry, club management, and the big environment.

Chen also hopes that by changing the characteristics of the game, each competition area will be able to present its own characteristics, rather than be unified by a way of playing around the world.

This, of course, is the last word. First of all, the League of Heroes needs to be set on fire around the world.

……

Experience the store.

The PC Experience area is almost completely occupied by the League of Heroes, and players playing other games are rarely seen.

Plus, the entire PC experience area is particularly lively, with players shouting everywhere, just like the Internet cafes of previous generations.

“Kill this Derma! ”

“Timo is in this bush. He dares not move. Fuck him! ”

“Ha-ha-ha, I showed you this wanderer! ”

“Help me! ”

It's a little noisy, but the players just have fun. And when the whole PC area is noisy, there's a honey atmosphere that makes everyone have a really good time.

The holographic projection viewing area on the second floor of the experience store is now hotter than the PC experience area on the first floor.

The earliest audience had surrounded the holographic projection device, and the later had taken up the seats next to it and the massage chair in the hand-to-hand experience area, and the later had to stand at the door.

It all stems from Chen Jiao's announcement that he is going to play a "League of Heroes" game today in the holographic projection viewing area.

Holographic projection devices have been seen by many players and are interesting, but play League of Heroes with holographic projection devices? No, I haven't.

Holographic projection devices are cumbersome to maintain, so they are always open regularly and not accessible to everyone. The players were all excited when they heard they were going to play the League of Heroes with a holographic projection device.

Many more players have heard the news and rushed to the subway ahead of time.

In two small soundproofing rooms, the players are ready.

All 10 players were screened from the PC experience area, the worst being the five levels of drilling. Chen Jiao divided into two teams according to their position and position, each playing the red and blue squares.

Today's game is a BO3, with two wins in three games, each of the five winning players will get a Katrina hand, and the five losing players will also get a Timo hat.