Almighty Game Designer

Chapter 338: Overseas Release (more)

Soon, all sorts of "digging for ground" operating techniques, anchor collections and Quickcom videos came out.

There was a very scary player who uploaded a video that cleared Ascension in just 4 minutes, causing people to worship crazy.

A lot of people realize that the process of this game is so short?

If you don't have a carton, you'll be clear in 4 minutes, and obviously the player in the video is experiencing some setbacks, otherwise this time can be compressed again or even within 3 minutes.

According to Chan, the median time a player clears this game is 6 hours, but for most players this time should be endless.

The anchors continued to crash as they continued to challenge the game, and many enthusiastic watermen quickly gained more than a million hits by recording and editing the crash footage of these anchors challenging "Ascending the Ground" into a collection on the video website.

The Fool's Day event launched by Chen Jiao has worked very well, and the popularity of "Seeking Land" basically lasted from Fool's Day until mid-April, at least half a month on fire, while the Fool's Day event and the new version of "League of Heroes" excited the players.

This has led to an explosion in the number of users of the Thunder Game Platform and the growing popularity of the League of Heroes.

……

On 25 April, the overseas edition of the League of Heroes was officially launched.

The overseas edition was mainly aimed at three regions, namely costumes, European clothing and Korean clothing. Because of the relatively high level of economic development and the relatively developed game industry in these three regions, seizing the markets in these areas is crucial for Chen Jiao.

Considering that Ouest is facing multiple countries at the same time, Heroes Alliance clients have also added multilingual options this time, and players can change the client's language options to any of the multilingual options: Chinese, English, French, German, Russian, Korean, etc., on their first landing in the game or in the Settings option.

In terms of game content, the overseas version will be updated 2-3 days later than the national uniform, but the content is exactly the same. Of course, this time will be influenced by national audits and other factors, but in general it will not be a major obstacle.

This time Chen Jiao and Meteosat technology spent a lot of resources on publicity promotion, because the overseas version of COG had been tested online in mid-February, and Chen Jiao was almost two months late.

Especially in costumes, COG already has a core set of players. After all, COG is produced by GA, an old brand factory, and the quality of the game is guaranteed. Don't worry about no players.

After seeing the Heroes League promotional material, the first reaction of foreign players was that it was a very similar game to COG.

Soon, however, enthusiastic players began copping.

“In fact, in any sense, thunderous entertainment is the founder of this type of game. ”

“COG is a map of Warcraft Competition, and in Warcraft Competition, Thunderbolt Mutual Entertainment has long published the map of Chenghai 3C in its official capacity, which is also considered to be the prototype and creative source of COG. ”

“Moreover, the launch of the National Service version of the League of Heroes as early as early as February meant that it should be developed as early as last year. It launched the world clothing version only after completing the integration of the domestic market in Huaxia. ”

“Moreover, in Huaxia, all the data from the League of Heroes crushed COG, and I had the privilege to play it. Although I don't understand the client's Chinese information at all, I still think I understand how to play the basics. I think this will be a game to crush COG completely, and I've been waiting for my costume to go live for a long time. ”

“There are many specific differences that are difficult to articulate simply. To sum up, the League of Heroes plays easier than COG, but the game is much more fun and balanced than COG. ”

In foreign forums, this post of a scientific nature, while enjoying a great deal of endorsement, has also been challenged.

The question for many players lies in the last sentence of this post: Is the League of Heroes easier and more balanced?

Many players don't believe it because balance often means depth of game, which often contradicts ease of getting started.

However, this was clearly written in the League of Heroes game promotional material.

Introduction to the League of Heroes game:

The League of Heroes is a 3D large-scale competitive online tour developed by Thunder Entertainment. Its original team has studied and developed classic games such as Warcraft Competition and My World. In addition to real-time combat traits similar to Warcraft Competition, the League of Heroes has extraordinarily large and complex heroes, better matching and ranking mechanisms, and a wealth of game content.

League of Heroes Game Features:

A fast-paced competitive contest experience with an average duration of around 30-40 minutes per game.

Rich strategic choices, complex matches of dozens of heroes, rich map mechanisms and strategic choices make the game extremely rich.

Teamwork model that requires working closely with your four teammates to win.

Rich and convenient equipment synthesis system.

Fully level playing field, can be quickly reconnected after falling off the line, malicious hanging up seconds, etc. will be severely punished.

No need to practice, each inning is a new start, and the game automatically matches an opponent close to your strength.

You will act as a summoner and control the hero to fight. There is only one rule here: Winner is everything!

For overseas editions, the promotion of the League of Heroes has been much smoother than in Warcraft Competition. After all, there is a reputation for two boutique games, Warcraft Competition and My World, and Thunder Entertainment has gained some popularity abroad.

However, in the early days of the game, the League of Heroes was inevitably compared to COG by the players.

Chan is not worried about this, because the characteristics of the game itself have been determined. Once online, the League of Heroes will inevitably squeeze COG's living space completely. In this field of MOBA games, players cannot eat two MOBA games.

After winning the same type of competitive game, MOBA games will show strong dominance and shock other traditional game types.

……

Soon, the reviews of overseas players came out and cleared up.

This is somewhat different from the domestic situation. The saying is, "Don't be afraid of goods, don't be afraid of goods." In China, the League of Heroes is the first to go online. Many core players still don't understand why its paintings are so bright and why its play is simplified.

But for overseas players, they've already felt COG, and if they play League of Heroes, they'll feel the huge difference between the two games, and naturally understand what makes League of Heroes a unique game.