Almighty Game Designer

Chapter 339: The Concept of MOBA Games (II)

Beautiful clothes.

“I've never played RTS, the first game to get into the pit was COG, but COG was too hard for me, and I think a lot of the operation was very anti-human and very unfriendly. The emergence of the League of Heroes really brightened my eyes, made it clear, detailed and easy to play, and this is the first time I've ever had the pleasure of playing this kind of competitive game! ”

“Though this bright style was a bit strange at first, I soon realized that the biggest effect of this style was to relax the player's spirit and that the game was not a bit tiresome compared to COG, NICE! ”

“Thunder's reciprocity continues their traditional level of Western illusion, but it surprises me that they seem to have made some breakthroughs. Warcraft Competition is a purely western fantasy theme, but in the League of Heroes they seem to be adding a lot of other elements of culture. Perhaps this time they have a lot of ambition to make this game global? ”

“Yes, heroes have different styles and take into account different cultural backgrounds, such as some philosophical weapons master Jax, traditional western illusion hero Galen, Egyptian mummy Amu, Eastern blind monk Li Qing, etc. ”

“Awesome, although there are no great background stories like Warcraft Competition this time, these heroes are unique and have a lot of mechanisms, which I think is enough! ”

O'Clothing.

“At the beginning, I thought the League of Heroes was a brand new type of game, but it would definitely be as difficult as an RTS game, but I was wrong that it not only preserved the fun of real-time competitive gaming, but also simplified the operation, and even a handicapped party like me could play very smoothly! ”

“I find it very touching that many details reflect the game's intentions, especially matching systems, ranking systems, hangover reports, short-line reconnections and other mechanisms, and how determined I am officially to fix the competitive environment! ”

“Moreover, the League of Heroes has greatly reduced the cost of gaming with friends, ready to start, supports a single-player mode and a 2-5 person free team mode, each inning only takes about 30 minutes, which is really convenient! ”

“I think GA's COG and the Alliance of Heroes are bastards in comparison. I mean, the quality of the COG is good, but obviously its design philosophy is out of step, it's not good at it, and it has a strong RTS style. But the League of Heroes has embarked on a whole new path, and it is the true king of this game type! ”

Korean clothes.

“Wonderful, I can finally find a fair game in which equally powerful enemies are matched, unlike COGs, dishes are boring, and being abused is even less boring. ”

“I like its reporting system. So at least I can do something after I've been caught in some brake pit that likes to hang up. ”

“This game seems simple? Why do you think it's better than COG? ”

“Easy? I suggest you play the heroes Katrina, Blind Monk and Ritz. This game is much deeper than you think. At least, rank them on the diamonds before the game is easy! ”

“I think the wind of RTS will be completely robbed by this game, which is most likely to be a pillar game in the gaming industry! ”

……

While the Heat of the League of Heroes is burning globally, a concept is beginning to ferment.

“The League of Heroes is a MOBA game. ”

This is a brand new concept, MOBA games are short for MultiplayerOnlineBattleArena and translated into Chinese as "Multiplayer Online Tactical Competition Games”.

In Chen's past life, MOBA games were already a familiar type of game, but in parallel worlds, it was a completely strange statement.

In fact, this term for MOBA games is not scientific. Literally, the concept of "multi-player online tactical competitive games” is too broad. If it is just a typo, the type of game FPS can also be attributed to this concept.

Initially, this concept was only introduced as a means for the League of Heroes to “de-DOTA", because previously all MOBA games were called “DOTA-like” games, which was a very embarrassing term for the promotion of all MOBA games.

Moreover, “DOTA-like" games are not really a regular term compared to game-type terms like MMORPG, FPS, RTS.

That's why the MOBA game is called.

Leaving aside the purpose and origins of this term, it does play a very important role in the promotion of the game.

Although this term is not appropriate or exacting, you can't think of any other more appropriate words to describe this type of game. It's not always called the "Three-Way Hero Tower Game”, is it?

It's so rude.

Over time, the concept of MOBA games has grown deeper.

In addition to redefining a game type, Chen Yao promotes this term to create a topic and a trick to give players a hint.

“The MOBA game is a new thing, come and play! ”

The key to the universality of a concept is not its appropriateness, nor the satisfaction of the players, but its sufficiency.

Like 3C, it's actually a lot more scientific than MOBA, at least it tells you that there are three paths to the game; and the demigod calls itself ARTS. It's very professional, but it doesn't do much for eggs because these games aren't on fire enough.

If the League of Heroes calls itself the "Multiplayer Online Hot Pot Mutual Pit Dad Game," the concept will be just as flaming and popular in all similar games in the future.

……

After the overseas version of the League of Heroes went live, it also swept overseas markets with a very strong momentum, with over 500,000 first-day landing players and 68% retention the next day.

Moreover, data are growing.

This data is still gorgeous, which makes GA and domestic companies look a little silly.

COG designer Raman Cliff has always believed that the League of Heroes' ultra-high retention rate in China must be catty, because like RTS games, there is a certain operating threshold in itself. It's normal for a master to hang a rookie, how can there be such a high retention rate?

But after the overseas version of the League of Heroes went live, GA also had to accept the fact that the League of Heroes retention data was real and the popularity was real.

Not only in Huaxia, but throughout the world, including costumes, European clothing, Korean clothing, the League of Heroes has completed the complete crushing of COG!

Domestic game designers were also very surprised that the League of Heroes was able to achieve such good results overseas that they were surprised. After all, the difference between the domestic game market environment and the international game market environment is obvious.

They realized that Chan's goal was more than just winning a channel fight. This time he was really going to make big news!