Almighty Game Designer

Chapter 343 Beginner's Paradise (more)

The propaganda of the Havoc of Upper Antiquity has come to the forefront, and even ordinary players can clearly feel the importance that the Imperial Dynasty attaches to this game.

This comprehensively simplified MOBA game is being discussed by many in the player community, especially in the Heroes League.

“The Havoc of Upper Antiquity has begun to be tested. Is anyone going to play? ”

“The Great Household Emperor of the Hills has begun again. What's so funny about the Heroes League? ”

“Yeah, it's been imitating, never going beyond. ”

“But after all, standing on the shoulders of giants, Havoc of Shang Gu certainly isn't too bad, is it? With the Alliance of Heroes as a reference, and some improvements, and the promotion of God, the Havoc of Shang Gu will probably catch fire. ”

“I also think that Shanggu Havoc is said to simplify the operation, be more friendly to newcomers, don't even need to supplement troops and buy equipment, and the map mechanism is rich. Unlike the League of Heroes, robbing a wild monster is useless. Robbing a wild monster in Shanggu Havoc can trigger the game mechanism. ”

“Have fun, I am the handicapped party of the League of Heroes, perennial bronze, hope that" The Havoc of Shang Gu "will make me play...”

“You don't have to be so sword-breaking. The League of Heroes still plays the same way. Playing" The Havoc of Shang Gu "is fresh. It's not like the League of Heroes abandoned the pit. ”

“Yes, if anyone goes to the Havoc with me, take me with you. Add a friend! ”

……

The test of the Havoc also attracted many players, including some of the core players of the League of Heroes.

This is also normal, just as a lot of MMORPG players don't just play one RPG, and fantasy novel readers don't just read one fantasy novel, these players don't have that much viscosity, especially when a new game is just starting to be tested, and it's normal for many players to play fresh.

The key to the survival of MOBA games is staying with the players.

The first players' trial videos and experiences came out very quickly and were very good, especially for some white players. The Havoc was easier to get started and friendlier than the League of Heroes.

The players' positive reviews also focused on three main aspects.

The first is easy to get started.

With the abolition of the replenishment and equipping system, it was true that Havoc had greatly reduced the difficulty of getting started, and players no longer had to be hanged for crushing the economy and crushing their equipment.

Once a novice player enters the game, all he needs to do is get familiar with the hero's skills, compete violently with the enemy hero, and grab the map mechanism at the right time, basically completing the task.

Cases such as a hundred knives on a line in the League of Heroes, a single kill on a line, etc., are hard to come by, and heads basically erupt in small-scale group warfare.

So, the new players who turned from the League of Heroes felt that the game was too easy to play, and they played it foolishly in five minutes.

The second is targeted.

In the League of Heroes, the line period is fine, and when the line period ends, most fish pond players will feel very confused, what should I do? Brush the field, Twitter? Clubbing, taping?

Oh, so many choices!

So, some fish pond players end up brainless after the line period, winning and pushing, winning and throwing.

But in the Havoc, the players' goals are clear because the map mechanism is frequently refreshed. The map of the Havoc of Upper Antiquity is also square, and the layout is very much the same as that of the Alliance of Heroes, but all the wild monsters have been replaced with special creatures with certain abilities.

For example, some wild monsters have been replaced with four holy beasts, and after defeating them, they will march down the enemy tower to help you kill the Twitter Tower. Defeat Wild Monsters and receive coins that can donate prayers at the Wild Altar, gain gains, or have a diminishing effect on your enemies.

Moreover, the mechanism on the map is randomly enhanced, which creates a lot of randomness and uncertainty in the battle situation. The players also have a very clear goal. When they see the mechanism refresh, they rush over and grab it. If they grab it, they earn it. If they can't grab it, they grab it.

Novices will no longer be lost after the end of the line period.

The third is that the data looks good.

There will never be a situation like "League of Heroes" where the final score of a game is 0-10-0, because in "Havoc of Shang Gu" all aids are counted as heads of people, can be seen as heads jointly obtained by teamwork, and it doesn't matter who is the last hit.

Therefore, there is no malicious robbery in Havoc, and players' choices in team warfare will be more sensible.

Havoc Hidden Player Death Data, and frequent group warfare caused everyone to die a lot, so that people don't even remember how many times they died.

Of course, you can see injury and healing data here, but because the hero location of Havoc was not as clear as LOL, it was just classified into tanks, assassins, magicians, archers, etc., and the injury data alone did not make it possible to say whether a person could play at the bottom, so it did not hurt the novice player.

In fact, everyone's injury is not much worse, because without equipment, the snowball effect is greatly diminished. At best, it can't be beaten by a team. Anyway, Shakespeare 8 can also brush a lot of damage. Like LOL, a shooter is given a second by an assassin without carrying a gun.

The gaming experience of some cute new players has been unprecedented. All they need to do is get familiar with their hero skills and have fun playing in The Havoc of Shang. Always pay attention to the map mechanism and the team. It doesn't matter if they die. If they rub their heads, they lose the game and open the next one. The data of everyone who won the competition is very nice. The screenshots are pretentious and aesthetic.

Moreover, during the initial testing period, the players were generally still in the learning stage, the understanding of heroes and map mechanisms was less mature, and they were typing and communicating, so the game atmosphere was more harmonious.

Factors made the first players of the Havoc feel that the game was fun and very distinct from the League of Heroes.

A lot of people were surprised. Did the Imperial Dynasty really finish improving the MOBA game?

Soon, the player from Havoc of Shang scored 9.2!

It has to be said that the quality of the Game of the Havoc is very good, because MOBA games are not supposed to be eaten by the quality of the game, so it is not that difficult to make.

Moreover, the painters of the Imperial Dynasty are highly skilled, the game scene is very beautiful, at least it gives people a bright feeling in front of them when they first see it, very eye-catching.

After a thorough improvement of the game mechanism and the novice experience, many of the old players of the League of Heroes will be happy to play B as soon as they enter the game, and the new players will be equally unhappy to play.