Almighty Game Designer

Chapter 354 Action Capture Studio (4 more)

There are so many slots in this plot that Chen Qiao doesn't know where to start. In short, when the plot progressed, Chen Qiao roughly guessed the urine of the story and deduced the ending.

According to a consistent urinary summary, this horror game is similar to a domestically produced horror film and can be summed up in one sentence: "The mentally ill think broadly, the mentally retarded children are much happier”.

Chen Qiao had to be disappointed for a while. How can this level of horror games bring real pleasure to the players? How can the spirit of the players be baptized once?

For players who don't like horror games, they don't play them at all, but for players who like horror games, "Scare in the Waste" is their IQ in QJ.

It's time for horror gamers to experience what a real horror game is!

……

With regard to VR games, Chen Jiao had some experience in producing "My World" before, according to the general process, first do PC version, then improve the quality of the game and the amount of resources, and then transplant it to VR platform.

However, making a horror game like "Escape" and a building block game like "My World" must be completely different in terms of the amount of resources. Chen Jiao now faces two more serious problems.

One is how to ensure the physical and mental health of the players through in-game settings so that they are not intimidated in the game.

The second is how to better express the faces and actions of the characters in the game to make the game more real.

The original immersion of "Escape" did a great job, many players didn't dare to play on the PC end, they were often scared to scream out loud, it took a long time to pass every turn. If transplanted to the VR end, this immersion only doubles, making players more excited and more frightened.

If safety measures are not taken, players may be scared even if they are not ill.

However, some horror games abroad have been set up, such as real-time monitoring of players' vital signs and health through the VR game compartment, automatic disconnection when the fear level is higher than a certain value, or only a sober experience can be used at the beginning, complete immersion experience and greater difficulty can be unlocked once cleared, etc.

These settings are not too technical, they are just a little cumbersome.

In terms of people's expressions and movements, Chen Qiao's ability to do so is already very high. After all, he has eaten so many action skills books. Ordinary character movements such as climbing, jumping, attacking, etc. can be very realistic.

However, for a person's expression, it is difficult to achieve perfection through hand movement, and even if it can, it is a little hard, because when the person is speaking, the expression, the type of mouth and the words need to be completely aligned, all the expressions rely on hand, too inefficient, can exhaust the stranger.

If you are a generally lazy domestic gaming company, you will not be able to make the face and mouth of a person at all, or just do a general “talk” move and you will be done.

But in VR games, people's expressions and mouth patterns must be done, otherwise they feel particularly false when viewed at close range.

When making this first-person perspective masterpiece, the general method of choice is motion capture. This is also one of the most common methods used by some major European and American factories in Chen Yu's past life in making 3A masterpieces.

The so-called action capture is to invite some real actors to perform the characters' language and actions in the play. Key parts of these actors' bodies and faces set up trackers that record their movements with great accuracy and translate into action data for in-game character models.

This technology first appeared in a number of films, such as Avatar, Pirate of the Caribbean, The Rise of Apes, etc. in Chen's previous life, and was soon applied to the gaming arena.

In parallel worlds, this technology has also begun to be widely applied in the game field, and some major domestic factories, such as Imperial Dynasty Recreation, Zen Recreation, etc. now have their own action capture studios.

Chen also intends to build his own motion capture studio, because "Escape" will not be his only game to use motion capture technology, and he will have to play more first-person perspective games on different topics in the future. This studio also has a lot of use.

Besides, one of the advantages of doing Escape is that you need fewer actors.

Because it's a horror game, and besides the patient with a long face, it's a heavily armed soldier, basically faceless, silent, faceless, screaming, then rushing towards the male lead in a very weird position.

There are facial expressions, namely priests, scissors and other individual characters. These people's facial expressions are very stubborn and do not need to be so perfect for the actor. How can they be horrified anyway? It's really not possible. It can also be hand-moved at a later stage, it won't affect the quality of the game.

If you really want to play the GTA5 kind of game, finding an actor alone can tire Chen out half to death.

Regarding the action capture studio, Chen Jiayu briefly mentioned it to Zhou Hanyu, and asked him to go on a study tour, while touching Guo Feng of the swinging aurora studio to see if there were any domestic and reliable recommendations from foreign actors.

In fact, there is currently a group of foreign actors in the country. It is difficult to find them, but they can also be found.

Mainly there are also companies in China that occasionally play foreign themed games. These actors also have a certain market demand in the country. They are quite full of time. They also make a lot of money by stringing movie and television dramatists, dubbing overseas versions of domestic games and so on.

Fortunately, the whole part of "Escape" that requires dubbing is not particularly large. 1-2 English fluent foreign male actors can basically master it. Of course, some special sounds also need to be handled later.

……

The action capture studio needs a lot of space, but it doesn't need to be with the experience store, so Chen Jiao rented an extra floor in the office building where the action capture studio is located, which makes it easier to make the game CG.

Zhou Hanyu also posted some job postings online and recruited several people with relevant work experience. This studio was initially set up.

The price of a whole set of motion capture devices is still relatively high, about 10 million, including a whole set of systems and professional motion capture cameras. Chen Qiao bought it without thinking about it, anyway, sooner or later.

After all this has been arranged, it's almost time to announce the next game to the project team members.