Almighty Game Designer

Chapter 355: Running Cool, Oh No, Horror Game (5 more)

In the conference room, all but the members of the Heroes League division are here, waiting for Chen to announce the new game.

Of course, Qian Qian was present. While he is fully responsible for updating the version of the Alliance of Heroes, after all, he is also responsible for some of the values and level architecture of the new project, so the new game also needs to be involved throughout.

After such a long exercise, Qian Qian also made Chen stranger feel that he was becoming more reliable. Except that the soul of ZhongEr's deceitful Kryptonite was never extinguished, he was already a very qualified designer.

“Maestro, announce this new game!” Su Jinyu can't wait to say it either.

Zhou Hanyu asked: "Yes, Store Manager, are you just going to set up an action capture studio, are you going to play RPG or are you going to be the first person to call adventure? ”

Zheng Hongxi also looked forward to: “Well, I think it must be an RPG game. After all, role-playing is the game that really proves the hard power of a company! ”

Qian clearly disagrees with this statement: “NONONO, what is a role-playing game to prove the hard power of a company? Obviously, it depends on the Kryptonite game! ”

Lin Xiao looked at Qian Xiao, a black line on her face. Obviously, the person in charge of the "League of Heroes" project is extremely obsessed with Krypton, which worries her very much about playing "League of Heroes".

Chen smiled and obviously no one can guess what the next game is at the moment, which makes him very happy.

It's so easy for you to guess. Where does my boss put his face?

Chen Jiao tapped the keyboard of his laptop and a document appeared on the projector screen.

Escape Design Concept.

“Escape?” Su Jinyu is a little confused, "is that the same as" Famine "you did before? VR version of Famine? ”

Zheng Hongxi caressed his chin gently: “By name, it seems to be a survival game, but it shouldn't be the same type as Famine. Strictly speaking, the content of the Hunger game should be ‘survival', but the term 'escape' feels...”

Qian Qian: “Seems like a..."

Zhou Hanyu also said a little incredibly: "Fear, horror game? ”

Chen Jiao made a "you guessed right” gesture: “That's smart, that's right, it's a horror game. ”

Everyone: “…”

Obviously, this type of game is completely unexpected to them, because virtually no big game company in the country is willing to touch this type of game of terror, not even the Emperor dynasty and Zen will entertain each other.

Domestic companies that truly make horror games are small companies or independent game designers who feel that they are completely uncompetitive to play other types of games at the design level of their company to make horror games.

And the horror games that these companies make, they tend to be goat-headed dog-selling pieces, just like The Wonder of a Waste House.

The reasons are complicated, but ultimately, they are both auditing and intrinsic.

It goes without saying that the gaming companies are generally reluctant to take this risk when it comes to the relative rubbing of sideballs.

As for the background, it means that domestic gaming companies have never had the experience and accumulation to make horror games, designers do not have that much control over the player's psyche, and the horror games are easily discovered, not scary at all, and can even turn into slot games.

People were still surprised to hear that Chen Yu was planning to play a horror game. But this also makes you wonder, after all, every game Chen stranger unexpectedly and every time is very successful, so everyone is very excited, what kind of horror game will Chen stranger develop this time?

Chen Jiao looked at the audience: “For the time being, horror games are a very small type of game in the country. But it's a very topical game, and it's a typical game. ”

“Just like I did with Digging for Ascension, the game itself was not friendly to most players, but it was spectacular and topical and exploded. ”

“The same is true of horror games, which most people may not have the courage to play, but when they are done well, they quickly heap the various live broadcast platforms and video websites, spreading them very quickly and becoming very well-known. ”

“Next, let me briefly describe the design concept for this game. It is divided into four parts: operating mode, script story, related resources, and player psychological control. ”

Chen Jiao began to tell people about the core play and main fun of Escape.

In fact, although the 3A masterpiece looks very tall, its process is relatively fixed, like a product produced by a pipeline, so long as you control the risk and spend money on it, you can almost certainly make a work that is above the standard.

For example, the 3A masterpiece is like heavy industry, with cumbersome steps, complicated processes, a relatively fixed set of processes, high investment and high risk. And the "League of Heroes", chicken-eating competitive online games, like the IT industry, does not have a particularly high technology threshold in itself, the key is ideas, ideas, promotion, etc.

A 3A project like many foreign factories is able to maintain a steady output at a rate of one part per year because it is a relatively streamlined production model.

For example, for the naughty dogs who produced The End of America and Mysterious Seas, the two games look dramatically and typologically different, but they all play similarly and can be made in lighter cars by changing scripts, scenes, characters, etc.

So, while talking about it, Chen Jiao focuses on the flash point of the game "Escape".

For example, it's a kind of sports game where the main character is totally zero and can only keep running away, oh no, horror.

For example, the main character's DV night vision mode and how to collect batteries is a very important setting.

These distinctly differ from the characteristics of the potato domestic horror games on the market today, all of which were singled out by Chen Jiao and explained in detail.

The entire game process is broken down into many segments by Chen. Under each big scene, the player completes each small branch task to trigger a different event. The entire game process has a slow disease, in which the player's nervousness is fully mobilized.

Everyone was excited to finish the draft concept.

Zheng Hongxi: “Wow, manager, this horror game is bullshit! It feels more exciting than all the games we've played before! ”

Su Jinyu: “Super big movie is visual! To get to the VR, you can't scare the piss out of the players? ”

Zhou Hanyu: “I don't know if this game is on fire. Our company must be on fire... is the only company in the country that can play horror games well? Think of the title and feel it. ”

Qian Qian: “How about turning one of our company's rooms into a psychiatric hospital as a memorial? ”

Everyone: “Get out of here! ”

Fu Guangnan frowned slightly: “Dear store manager, this game is good, but this can pass the trial??? ”