Almighty Game Designer

Chapter 381 Schedule (Four Changes)

The first day of the group tournament ended with two overall wins for the domestic team.

On the first day of the tournament, the domestic teams NRG and IF were the first and last, respectively, against the European and North American teams and not against the Korean team.

The audience was also impressed by several teams and star players after a day of competition.

NRG's midfield combination Black and Silver.

IF Midway players Hu Jing Sence and ADC player Luo Yongchang Roy.

Korean team SOT single-player Frost.

Auxiliary player Muffy from the Korean team MAD (MadDemon).

European team VSG (VisionGaming) single-player Pure.

North American team WBG (WildBeastGaming) ADC player Turke.

At this stage, the League of Heroes professional team still relies heavily on the individual strength of the star players, and although it will also rob powerful heroes, its understanding of heroes, routines, and technical tactics does not reach that height.

When the audience watches the game, they are also all staring at the brighter performers and their signature heroes. Anyway, whenever they have a kill, they cheer, and they don't see much tactical intent and detail.

The schedule for the first round of the group tournament basically gives teams from all regions the opportunity to make an appearance, and all of the games are BO1, with each team playing once a day.

After the first round, each team in the group will play one match for each of the other three teams. Generally, if you get two wins, you will be more optimistic.

By the second round of the group, the four-day tournament was one group per day, directly deciding on the team's stay in the group, and this stage was very tense and cruel.

At the end of the first day of the game, although both teams in the country, NRG and IF, won, the teams in the country got nervous because after seeing the performance of the other teams, they found that they were not weak at all!

Several of Europe and America's old-fashioned strong teams performed better than expected, not everyone's impression of a rookie, and the Korean team is even more pronounced, and even stronger than the European and American teams feel!

In fact, domestic teams used to engage in regular training games with Korean teams. This is kind of a racing tradition. Since the previous RTS and FPS games have continued, after all, cross-race rehearsals can challenge completely different styles of opponents, which is good for each other.

However, due to the late opening of the Korean uniform, the Korean team basically played poorly with the domestic team, and the personal skills were very poor, so Hu Jing of IF would have thought of underestimating the Korean team.

But as soon as today's game came down, the leaders of the various domestic teams, after analyzing the performance of several strong teams, were surprised to discover that the Korean team was moving very fast!

Today's two Korean team matches are also against Europe and America, one is SOT's Chinese Single Frost personal show, and the other is MAD's assistant Muffy Bullhead swimming through the field, establishing a great advantage for the team in the medium term.

This is different from the way the Koreans played in the training game before.

Teams' leaders have also begun to pay attention to researching several strong enemies, especially MG and Ntclub, which are divided into groups with E-motus and MAD, and collecting information to analyze how the two Koreans fought overnight.

From the results of the first day, China and South Korea performed well, while Europe and the United States performed poorly, with the exception of the old strong teams such as VSG and WBG.

Of course, this is also related to groups. There are strong teams in each race area with weak teams. Today, only strong teams from China and South Korea hit weak teams from Europe and America, so winning is relatively unmistakable.

It's hard to say what the outcome would be if the rest of the game were a strong showdown.

Currently, the strengths of each racetrack are not substantially different from Chen's estimates.

Taken together, there is no doubt that the domestic battalion is the strongest. Because the "League of Heroes" of the national uniform has been on the line for several months, and the player base is large, the top players in the country have progressed quickly during the hand-to-hand showdown process.

If the outerwear player comes to play in the costume, it is obvious that the king of the costume segments faster than the outerwear, and the players operate better.

Moreover, at this stage, the environment of the domestic e-sports circle is relatively clean, there is no influx of hot money, and the minds of e-sportsmen are quite simple. This is a group of players with e-sports dreams. Although they do not have a particularly strict management system, they generally work very hard, so it is normal for them to take the lead in power temporarily.

In terms of personal strength and teamwork, several teams in the country are significantly better than others.

Europe and Korea are similar, but in different styles, Korea prefers medium-term rhythm and teamwork, while Europe prefers development and team warfare.

E-competition is deeply embedded in both areas, and many of the League of Heroes' professional players have been transformed from other projects, both reactive and operational, coupled with good team management and extensive training, making progress very fast.

As far as North America is concerned, only a few old strong teams can play a dozen fights in the three regions of Central Korea and Europe.

This situation is the same as expected by Chan.

In fact, in Chen's previous life, the S2 period was arguably an era of rise, with Korean AZF and NajinSword, European M5 and CLG.eu, domestic WE and IG, and championship TPA. In fact, the gap between some of the top squads was not that great, and there were more differences in philosophy, tactics, and situational performance.

In parallel worlds as well, it is still in the development phase of the League of Heroes and strong teams from all regions are still in the process of exploring, with no regional leagues, so there is no dominant racetrack.

The national uniform is a few months early, the number of players in the national uniform is far more than the number of outerwear, this is already a big wind start, this world tournament is fighting on the home field again, if this can not beat the foreign team, then these professional players can go home and sell the cake before it is too early.

……

IF Team Training Room.

Hu Jing is watching a video of the SOT team's game.

SOT's Chinese single-player Frost is one of the top singles in Korea, playing against the North American team. He single-handedly killed his opponent online using a hairy demon. In the middle of the race for Xiaolong, he pulled four players through a insidious hidden ball to lay the winner straight.

After the first day of the competition, the domestic teams also put away some disregard for the foreign teams and began to study the style and methods of these teams.

The leader asked, "This SOT should be our most threatening opponent in the group, how does he feel about his personal skills? ”

Hu Jing watched the video carefully: “Strong, great details, very proficient with the hero, and good understanding of the game. ”

The leader asked, "So, do you have confidence in Frost? ”

Hu Jing said calmly: “Don't worry, this person is strong, but compared to Chen Qiao, it's not good enough. ”

The leader stunned: "Really? ”

Hu Jing laughed: “Frost's hair is also fierce online, and the operation is delicate, but I should be able to handle it, whether it's with ice birds or dead songs, I'm sure the opposite line has no disadvantages. Besides, our AD is stronger than SOT's AD, I just have to hold on to the late middle and late team battles and win big. ”