Almighty Game Designer

Chapter 390: Krypton Strategies Hand Tour "Toshiba" (4 more)

Many designers are eager to try and make a unique tri-country game to win the first prize of the competition.

But really knowledgeable designers know that this game is hard to do.

Game solicitation activities of the JCC tend to solicit the types of games that are currently depressing on the market, such as previous Chinese-style games.

Games of the Three Kingdoms are currently quite a few domestically. Or, very much. However, quality is very worrying.

Because the Three Kingdoms as an IP are completely free, which means that any designer can make a Trinity Game without any threshold whatsoever.

Although there are a large number of troika enthusiasts in the country, the IP of the troika, like the western tour, has been severely overdrafted, and a large number of rough and indiscriminate troika games have shown most players that the word "troika” in the name of the game can be disgusting.

Moreover, there is currently no place in the country where the three countries' culture can be particularly reflected in the way they play.

When it comes to the game of the Three Kingdoms, one game I have to mention is MMORPG, which has always been very hot, The Three Kingdoms. The game, like the Oracle of the Moon God and Legend of the Sovereign Sword and known as the three major MMORPGs in the country, has a high profile and makes its own distinctive features.

The Battle of the Three Kingdoms is dominated by the Battle of the Three Kingdoms. The players are distributed among the three countries of Wei Shu Wu. They conduct frequent battles of the Nation and attack the city. At the same time, they can experience some plots of tasks related to the Three Kingdoms.

Currently, all domestic tri-national games, which play online games, basically follow the path of "Three Kingdoms of Righteousness", and are dominated by the national war-type RPG game.

Moreover, the requirements of the Committee are "market responsiveness” and “online gaming”, meaning that single-player gaming is likely to fail to win.

Single-player games are relatively better done. Whether it's dramatic performance or tactical play, it's easier to play single-machine games, because without the interaction of players and players, designers have a lot of freedom and don't worry about uncontrollable situations.

In Chen's previous life, classic trinity games such as "Three Kingdoms", "Three Kingdoms Cao Cao", "Three Kingdoms English Herald", etc. were all single-machine games. Obviously, these games are more diverse in terms of plot performance and tactical play, but one problem is that they can't be converted to online games.

For example, if each player plays a protagonist, there are at most a dozen people to play with, and there is no guarantee of balance in the different protagonists' openings.

So how to make a tri-country video game is a very headache for all designers.

And because the Three Kingdoms are an IP without any threshold, that means its potential is almost exhausted, and many designers have tried to make a different game of the Three Kingdoms, but the vast majority have failed.

So many designers didn't make the flowers, which means the subject is really hard to do.

In this case, would you like to make a unique tri-national game? It's very difficult.

However, for many designers, Chen Jiao is busy with this S1 World Final and will most likely not enter. That's supposed to be the best news.

……

In the lounge, Chan is banging on the laptop keyboard.

On the computer screen, it is the design concept draft of "Toshihama".

Compared to the famous trinity games of Chen Yu's past life, such as "Three Kingdoms", "Three Kingdoms without Doubles" and "The English Herald of the Three Kingdoms", the fame of "Toshiba" is much worse, but the reason why Chen Yu wants to do this game is because it also has characteristics that other games do not possess at all.

It is an all-free sandbox strategic hand tour that can support all people to fight against the country, and as a SLG (strategy class) game, it has a 40% next-day retention rate of up to 150 ARPUs, and a terrible long line retention, which can be said to be remarkable in SLG games.

In Chen Yu's previous life, after the big tide of mobile gaming, there were also many hand-to-hand tours of the theme of the Three Kingdoms. Leaving aside stand-alone games for now, "Toshihama" is arguably one of the best games ever made in terms of online gaming.

Chen Yu doesn't intend to go back to the Emperor to play big games. Being such a SLG theme Kryptonite Hand Tour should be enough to win the award in this game collection campaign.

Besides, it's been a long time since Chen Qiao played Krypton, and the players must feel his love for the players again.

At the technical level, it is now completely easy for Chen Jiao to do "Toshiba", and the amount of resources required is minimal.

In terms of art resources, it's just some interface UI, Wujun original painting, surface original painting, etc., Chen Jiao directly gives the need to send to Didu, and then waits for the art team left in Didu to send the art resources ready.

The Big Map of Toshiba is a very real map of the Three Kingdoms, one by one, but the plots are all reused, so the resources are very provincial, with land (resources such as timber, stones, iron ore, food, etc.), rivers, mountains, city pools, piers, gates, fortresses, military camps, etc.

Although the original art of Toshihama is already very good as a handicap, Chen Jiao is no longer satisfied with this level of art and intends to make some innovations in both aspects of the game.

On the one hand, the construction of urban pools.

There are few changes in the pool of "Toshiba". The whole building upgrade is in the form of a diagram. Chen Jiao intends to upgrade the building directly to the player's pool so that the player can visually see the building on the city pool every time he upgrades.

On the other hand, the battle scene.

The Battle System of Toshiba is quite unique, limited by the technical level, the battle scene is very monotonous, and it makes no sense not to look at it, so it's better to read the war report directly. While this is nothing to the old hand, for the newbie, this battle picture itself has a retreat effect.

Chen Jiao intends to comprehensively optimize the entire battle scene, better demonstrate the key points such as armies loss and skill delivery, so that players can see the effects of various methods of warfare more intuitively, on the one hand to enhance the performance of art and, on the other hand, to give newcomers a clearer idea of what really happened during the battle.

In addition to this, Chen also intends to make comprehensive optimizations for some of the specific manifestations on the map, such as when the legions travel, they will be more in tune with the surface than appear to be floating in the sky. The full range of effects and performance will also be optimized when attacking a city.

As an SLG game, the Mid-Term Play of Toshihama is very mature, so Chen Jiao's main goal is to get this game to leave more players in the first to mid-term.