Almighty Game Designer

Chapter 396: The First Experience (more)

Before entering the game, the system prompts you to select the state where you were born, which is similar to other World War games.

Zheng Hongxi took a look, he wanted to choose Qingzhou or Yangzhou, but found that it was already full, so he chose Liangzhou.

After all, the Xiliang Army plays well in the history of the three countries.

After entering the game, Zheng Hongxi was surprised to discover that Luoyang City, which he had previously seen, was the scene of the game.

The view that Zheng Hongxi saw in front of him was a wilderness. There are rocky mountains, woods and farmland in this wilderness. The footage is very high, and the entire Stone Mountain can only occupy a small grid in the image.

Zheng Hongxi roughly estimated that the screen on the mobile phone screen can display about 10 * 10, 100 small lattices, while a mountain or a piece of agricultural land can only occupy one small lattice.

The nine small grids directly in the middle of the image are marked with special borders, with red boxes and green boxes, obviously this should be the main area of operation.

Nine lattices are in the middle of a small town that is smoking, while the surrounding red lattice contains the tents of bandits and bandits and so on.

Obviously, according to the opening plot, this town is supposed to be the pool of players, at a time when it is being attacked by thieves and is in danger.

This is followed by a series of novice guides.

At the prompt of the system, Zheng Hongxi began to assemble a force to confront the thieves.

The entire battle system of Toshihama is also completely different from the current hand games on the market. Each player can lead multiple units, each carrying a maximum of three warlords.

Each unit is divided into Battalion, Chinese Army, Forward, and Battalion will fail if all troops are destroyed. At present, however, Zheng Hongxi's troops have not opened the forward position, and must wait until the Commander's Office is upgraded.

After choosing a thief soldier, the troops left.

The marching process was very clear, with an arrow joining the target plot and a specific marking of the march time on top of the force model.

Soon, the troops engaged and entered the battle scene. At the beginning of the battle, both sides had fewer troops. Zheng Hongxi's cavalry swept up and wiped out the opposing forces.

Next are the basic operations of recruiting warlords, continuing to crusade against enemy forces, crusading against enemy forces carrying grass, conscription, etc.

However, Zheng Hongxi also noticed that the system is gradually directing the player's attention from the specific battle scene to the war paper, until later when the land is crusaded, the battle scene will no longer pop up. Instead, a war paper will be sent directly in the lower left corner. If the player is interested, he can open it himself.

Skipping the lengthy and pointless battle process directly is a good setup for Zheng Hongxi, which is relatively convenient.

After successfully defeating Liuquor, Zheng Hongxi's city was built, occupying a whole nine lattices, and already had its first size.

System Tip: Occupy the capital of the thirteen states to unify the world, the initial development is slow, you can expand your power according to the task tip.

“Beginner's Guide... That's it?” Zheng Hongxi was a little surprised.

Novice guides are usually long because the game itself is more complex to play, basically every time you unlock one of them.

But looking at the urinary properties of Toshihama, the first few very simple steps are all beginner guides?

This puzzles Zheng Hongxi a little, just a few steps guide, players can play understand?

Next, Zheng Hongxi began the task.

The tasks contained therein are broadly divided into two parts: one is a mandate and one is a strategic objective.

Strategic objectives are a relatively long-line goal, such as how many plots of land are occupied, how much resources are produced, etc., which can basically be seen as core tasks over the next longer period.

Tasks can be quite varied, such as building buildings, upgrading buildings, occupying a certain level of land, etc., and while there do not appear to be a task line, there are, for example, tasks that players must upgrade to the main city before they can unlock and upgrade other buildings.

There was still much that could be done in the previous period, with constant expropriation of land and constant upgrading of buildings in the city.

The building was upgraded a little faster, a dozen seconds, a few minutes longer, and soon enough.

Zheng Hongxi constantly upgraded the building according to the task, and left, not to mention that there was always something to do.

It's comfortable for players to give a lot of resources each time they complete a task, because there was a huge shortage of resources in the previous period, and having them means they can continue to upgrade to the next level of the building.

During the course of the play, Zheng Hongxi also discovered some slightly deeper rules.

The other players were born nearby and would snatch each other's ground. But in the beginning, everyone was free from war, and they couldn't attack each other.

That is, whoever owns a piece of land depends entirely on who is faster.

The land was also immune from war just after the occupation, and it would take an hour to attack.

You can only march on plots adjacent to your existing plots and not jump.

Moreover, Zheng Hongxi found himself with a novice buff. In addition to the battle-free protection of the main city, he also accelerated the recovery of serious injuries, halved the physical consumption of martial arts, shortened the alliance's cooldown time, and returned the conscription resources in full after the martial arts were removed from the ranks.

According to the general settings in the game, Wujun will be seriously injured and will not be able to fight during the serious injury phase; Wujun will consume 20 health points in each battle, and Wujun will have only 100 health points in total, and will not be able to fight after his physical strength is exhausted; after Wujun is removed from the team, only 80% of the resources will be returned under the normal rules.

Obviously, the rookie buff is designed to make some setup changes to make the game less difficult for the rookie.

There are also a few players around Zheng Hongxi, now everyone is in the field (no alliance), so they all look red, which makes Zheng Hongxi a little panicked.

Soon, however, he received an Alliance invitation.

System Tip: Joining an Alliance will boost your resource production and allow you to use Alliance members' lands to march and capture city pools as an Alliance.

Obviously, most of the core games like this are based on the carrier of the Alliance, which cannot be played without the Alliance.

Zheng Hongxi was invited by two allies, one named [Dragon Wars World] and one named [Otto Plantation]. Apparently, the first alliance won Zheng Hongxi's favor, because the name was slightly nicer to hear and lost.

The Alliance is now Level 1 and can only add 10 players to it. You can only add more players after upgrading. There are several alliance members next to Zheng Hongxi's city, all represented by blue plots, and they look much more at ease.

At this point, the Alliance Leader starts messaging on the Alliance Channel, allowing everyone to add a chat group.