Almighty Game Designer

Chapter 403 Alliance Strategy (Sangen)

In the course of this large-scale meeting, Zheng Hongxi quickly understood how to fight the Alliance battles in "Lead the Land".

Because other games have completely different gaming mechanisms, every player in Toshihama can play a role, even a player with zero kryptonite gold, which is a valuable asset to an alliance as long as they play it every day.

In such large-scale alliance battles, the players are likewise the least three units, one main force, one siege force and one road-paving unit.

Unlike NPC City, players do not need to lead the Siege Squad because it is impossible for Siege Squad to beat each other's main Squad, only to avoid the main Squad to dismantle the ground and dismantle the Fortress, and these lower ranks and player Fortresses do not need to be led and can be dismantled.

During the alliance, one player's main tasks include the following.

First, killing and maiming enemies has vitality. It is the task of the main forces to locate the main forces of the other party and then attack, mutilate the main forces of the other party and open the way for their own attacking forces.

Whether you kill or injure an enemy depends, of course, on how strong your main force is. In order to judge the strength and weakness of the enemy, it is safer to send a death squad to try and confirm that you can beat it before sending the main force.

Secondly, it is also the task of the main forces to maintain strategic locations. Once the force has taken down some key locations (such as the Neutral Fortress in the field, the enemy Fortress Gap, etc.), it will be possible to use this land as a springboard to continue to attack other plots around it.

Obviously, the other side will also attack the land, which must be manned by the main forces to ensure that the land is occupied and cannot be reclaimed.

Moreover, if we are to move forward, a group of fortresses must be built at intervals, which are fragile at the time of construction and can be defeated by any siege force, so the presence of the main force is equally necessary.

Thirdly, overthrow and demolish enemy buildings. This is primarily the task of the Siege Force. In Alliance warfare, any unit with a siege value greater than 100 can be counted as a siege unit.

(Because players occupy a minimum of 100 city defense values per grid. Only a force with a siege value greater than 100 can occupy the grid already occupied by the enemy at once, otherwise it will have to be fought twice.

Since both sides rely on a group of strongholds to fight, once a player's stronghold is destroyed on the front line, it means that his troops have nowhere to rest, either they cannot move on the front line, they can be slaughtered or they can withdraw only in a gray manner.

Fourthly, probe. This is primarily the task of the Death Squad. Each player needs to form a brave death squad, that is, a fast running cavalry, without any force, just to find a way to see how strong the enemy forces really are. Once confirmed, the main forces will be able to launch the offensive.

Of course, there is a series of strategic decisions to be made as commanders in specific combat contexts.

For example, where would a group of fortresses fit? Getting up too close to the front line can easily be knocked out, and mobility is inconvenient if you are too far away. When should we defend? When should we attack? How many teams of enemies do we have to use to eat?

If a decision is missed, the other party catches a loophole and loses a group of fortresses, it can lead to the defeat of a critical battle, which can very well damage morale.

Moreover, Zheng Hongxi soon realized that while the Toyota players are important in Leading the Land, the civilian players are also very important because they play a completely different role and are indispensable.

Obviously, as a kryptonite game, Toshihama cannot and should not make every player equal, but it does allow civilian players to make some contributions to the battlefield in another way.

The only difference between Kryptonite Gold and not in Leadland is whether your martial arts will be strong enough. For example, it's normal for the Yao to play a dozen civilian players against a set of Metropolitan Governors. But that doesn't mean the millionaires can do whatever they want.

Resources cannot be bought, conscription cannot be accelerated, troop dispatch times are fixed, and props cannot be used to accelerate.

It is true that the millionaires have a very critical role to play in the fierce battle in key locations. For example, if you wanted to defend a key level, stationed more than a dozen troops, and you came alone to put on more than a dozen of your troops, you couldn't fight this war.

Or you have to take down a level, and as a result, the homeowners are stationed at the level, and, similarly, a dozen teams of civilians can't wash down, which is very painful.

However, with the strength of the Tuohao, his martial arts will have only 100 points of physical strength and can only be operated five times. Moreover, it takes time for the troops to operate, and the movement and arrival times of the troops are clearly visible to all, so that civilian players can avoid them and leave the hawks empty.

It doesn't matter if the homeowners are stationed somewhere, we can walk around and not face to face.

In addition to the absolute advantages of the rich in killing and stationing enemies, it is equally important to roll over, siege, explore roads and pave the way, and all can do so, and the civilian population, if willing to spend time and be smarter, can completely sneak the rich around.

Moreover, as the game progresses, many well-faced civilian players can also have a good lineup, and as the game progresses, the gap between civilians and homeowners is narrowing.

Together with the restraint of the army, the Tuohao formed a very powerful Wei Mounted Front, but the civilians happened to have a set of Wu bows together, so both sides may have a tie hand, and it is simply impossible for the Tuohao to wear an N.

Later on, you'll find that an alliance with a well-thought-out, tactically diverse commander and a group of playful, time-consuming civilian players is far more important than a millionaire.

……

[Dragon Wars] and [Damn Clothes Free] Alliance warfare gradually became white fever.

[Dragon Wars] more people, and the clouds don't know such a rich man, quickly dismantled the enemy fortress around the Alliance Master, and gradually pushed the battlefield to the position of [Shit] Alliance Master.

Unlike the civil war in the same state and the state wars between states, the focus of the civil war was essentially on the cities of the two allies, because only the fall of the allies makes sense, and which allies are first lost, whichever loses.

Moreover, the players of both alliances are basically all over All-Leangzhou, and everyone can borrow their allies' land as a springboard to fly anywhere, so the [Dragon Wars] people quickly opened up a second battlefield near the alliance master of [Shitty] and turned it into an attack.

After this lesson, the [Dragon Wars] allies learned to be good, retained others to build their fortresses around their main city, held on before going to bed every night, and also started to build their own sub-city. In case of an emergency, they could move directly to the city.