Almighty Game Designer

Chapter 415: Leading the Land (4 more)

“Now Yizhou is playing Xiping?” Chen Qiao asked.

Zheng Hongxi nodded: “Yes, everyone was already quite depressed when Xiping failed. If Xiping lost it again, maybe the allies were distracted, they could not clean it up completely. ”

Chen Qiao asked: “Have you contacted Yangzhou? ”

Zheng Hongxi stunned: “Yangzhou? Why contact Yangzhou? ”

"Obviously Jingzhou and Yizhou are allies, and tied together for a long time. Surrender to Yizhou is definitely impossible. It has been so long since the fire came out. Qingzhou is too far away, and Qingzhou and Yizhou are currently confronting each other in parallel states, and it is impossible to help you; all that remains is to alliance with Yangzhou. ”

Zheng Hongxi said: "But Yangzhou is too far from us! They're still fighting Jingzhou. How could they help us? ”

Chen Jiao shook his head: “That's not what I thought. Now Yangzhou plays Jingzhou, Yizhou plays Liangzhou, the key is to see who can't hold on first. If you can't hold on to Liangzhou, then Yizhou collects Liangzhou and turns around to support Jingzhou; if Jingzhou can't hold on first, Yizhou can only give up Liangzhou first. This is the difference between heaven and earth. ”

“Now the most important thing for you in Liangzhou is that people can't be distracted. Obviously, your strength alone cannot defeat Yizhou at all and can only be delayed. And the best way to inspire morale is to find a strong alliance. Formally establishing alliances with Yangzhou can boost Liangzhou's morale, on the one hand, and put pressure on Yangzhou to attack Jingzhou harder and let Yizhou lose each other. ”

Zheng Hongxi hesitated: "But, manager, can this relieve the urgency? Xi Pingkou is about to fail. ”

Chen smiled and laughed: “What's the rush? Yizhou has had a tough time since the customs clearance, so what if you lost Xiping? When they hit Wu Wei, Jincheng, the monkeys were gone. As long as people are not distracted, just give them a Xiping. ”

“The key now is not to lose a few cities in Liangzhou. It doesn't matter if you lose a few. The key is to be united. There's nothing Yizhou can do as long as you don't surrender. ”

Zheng Hongxi suddenly realized: “That makes sense! The manager, I'm going to Yangzhou's allies! ”

……

Zheng Hongxi was also a fan of the authorities. After making a few calls, he immediately contacted Yangzhou and pressured Yangzhou to intensify their attack on Jingzhou immediately. Liangzhou is now on the verge of collapse and is likely to disperse at any time.

Of course, this is half true and half false, but Yangzhou does take it very seriously, and after [embroidery] completes the compilation of Xuzhou, the entire Yangzhou players mobilized to launch a fierce attack on Jingzhou.

Yizhou and Jingzhou were originally allies. According to Yizhou's plan, Yizhou was the first to disperse the collection of Liangzhou and support Jingzhou in Yangzhou. As a result, Liangzhou couldn't beat it down, but Jingzhou couldn't hold it!

Ultimately, Yizhou took Xiping, but the two allies in Yangzhou have sieved Jingzhou and even crossed the two states in an attempt to pave the ground to the Yizhou level.

Jingzhou people have been distracted. Many players were dissatisfied with Jingzhou Alliance Leader's cooperation with Yizhou and his death in Yangzhou, and turned to Yangzhou.

For Yizhou, the situation has become unmanageable and can only be withdrawn.

……

[Dragon Wars] In the chat group.

“Yizhou has withdrawn! Look, many fortresses have been dismantled, there are only a dozen units left near Xiping! ”

“Really, really pulled out! ”

“Hahaha, I heard Jingzhou can't hold up anymore, Yizhou must go back now to compile Jingzhou players, otherwise the whole Jingzhou will be swallowed up by Yangzhou! ”

“Finally! ”

“Come on, let's get back to Xiping and fight Yizhou! ”

“Wonderful! I want to recharge, smoke cards to celebrate! ”

Everyone rejoiced. After a long battle, Liangzhou finally came to light. From the beginning of the civil war to the end of the Yizhou customs clearance, these players in Liangzhou were biting their teeth and now finally got a chance to counterattack Yizhou!

Large numbers of troops have begun to advance towards Xiping, ready to recapture Xiping and counterattack Yizhou!

……

A lot of designers suddenly find out, as if Toshihama had suddenly begun to soar on the bestseller list?

From 10th to 9th to 8th...

Seems like it's growing every day and it's barely stopping!

Instead, the Yingjie Ji of the Three Kingdoms clearly showed a debilitating trend, and the follow-up became weak.

A lot of people are confused. What the hell is going on here?

After all, it is understandable that this is a cardholder tour, and the game itself is not new. Early players' desire for cards drives them to recharge and smoke cards. In the middle and late stages, players will abandon the tour because of a single game, which is normal. All cardholder tours are on this road.

But why is Toshihama at a later stage?

Some designers, like Zheng Hongxi, insisted on playing "Toshihama". After a full state war, these designers quickly understood the core fun and profit secrets of Toshihama.

……

Though it is also a trinity game, Toshiba does not use the game to replicate the trinity, but rather seeks to create a real world in which players can decide the direction of the whole world.

Like Zheng Hongxi's server, Yizhou decided to attack Liangzhou. This was actually a completely wrong decision. Not only did it not chew on Liangzhou, but Jingzhou collapsed. Yizhou lost control of each other and seriously damaged its energy.

If Yizhou chooses to join forces with Liangzhou, what about Advanced Resources State? Perhaps the entire server script is in another direction.

It is precisely because of this variable choice that players have countless possibilities to play games, and the ultimate ecology of the entire server is determined by all players together.

And which league will eventually take Luoyang and unify the world? Nobody knows. But any alliance must have a well-thought-out command, a strong team and a sufficient number of millionaires to do so.

Moreover, Toshihama is very good at paying per capita data, and while there is basically no recharge activity, the recharge of the hawks is very strong.

For whatever reason, or because Toshihama is a national war game, players will have a strong sense of honor for the Alliance, the state, and will be inspired to recharge for higher combat power, whether by marching for more resources or defending their territory.

Moreover, unlike other games, Toshiba is unlimited to Toshiba players, and it creates a wonderful balance.

Though it is true that millionaire players can hang civilian players by recharging, civilian players can also use the accumulation of time to configure an unbeatable force to millionaire and even beat millionaire players with multiple tactics and gaming mechanisms.

It is not surprising that this design maximizes the assurance that the game's ecological environment will not deteriorate, that civilians and homeowners alike will play a key role, and that the long-term play of strategic-based games will stimulate players to continue to pay.