Almighty Game Designer

Chapter 416 Why I'm Not S-Class Yet? (5 more)

Two weeks after its launch, Toshihama succeeded in ranking third in the bestseller list, while the Three Kingdoms of Excellence fell all the way down and eventually stopped in the 12th place.

Although Toshiba's ranking has not continued to rise since then, it has been difficult to climb to this position as an SLG game.

Obviously, Toshihama is far from the perfect game. As an SLG game, its biggest problem is that it is too difficult to get started and too slow and hot. Most players will not experience its fun until after two or three weeks of play, and it may take months to really figure it out. Obviously, it is out of tune with the fast-food game environment.

Eighty-nine percent of the players may have been discouraged during the novice phase, and not really enjoyed it at all.

However, Toshihama is also a game that stands out, and for many old players it's a game that won't get tired of playing for years.

Unlike Kryptonian golden tours in the traditional sense of the word, The Land of Leadership appears more mild and long-line.

……

Some of the game media have also covered Toshihama, a unique tri-country game.

A Trinity Game That Can Freely Change the World's Situation?

"Chen Jiao once again taught all hand tour designers a lesson in the field of hand tours!

Player Review: This is the real troika!

Game Review: Hard to get started, but rich in content, novel way to play!

"Chen Qiao's new work leads you to the different three kingdoms"

Leading the Land: No Drama, Players Create Drama!

For most players, Toshihama hasn't caused that much excitement, and compared to other works by Chan, this hand tour is hardly surprising.

But all players are certain that whatever game Chen strangers play will surprise them enough.

……

In the final selection, Toshihama also undoubtedly won this first prize.

Of course, it's not that this game is too good, but that competitive games are too weak for the same period. The only "Yingjie of the Three Kingdoms" that seemed to be able to play was to follow the card player method that Chen Jiao had long been tired of playing, while "Toshihama" was a comprehensive innovation of the game method, with a clear view of what was good and bad.

Chen Yu also sent a tweet.

“Oops, I won another first prize, I can't even put it on the shelf anymore, I'm sad. ”

The accompanying drawings are the certificates and trophies for this "tri-country theme game season first prize”.

When this tweet came out, it made a lot of game designers angry.

“Nimma, Chan, this motherfucker, you owe me! ”

“Isn't that salt on our wounds? ”

“Kill this pretender! You can't put it down. Give it to me! ”

“Enjoy your PC games and VR games. ”

“Why don't you save us a prize? ”

“Strong protest! Ask the next match to disqualify the stranger! ”

Of course, complaining and complaining, a lot of hand tour designers still get a lot of inspiration from this game.

A big inspiration is that Chen Jiao has tested the player's bottom line for all designers.

And as a result, the players don't seem to have a bottom line?

Many people think "Yin Yang Master" is serious enough, a hand swim that needs to be played for four or five hours a day seems to the vast majority of designers already, and Chen Jiao made a more severe "Toshiba"!

Forget about four or five hours. Ten hours a day is not too much for Toshihama! And you have to be on time, after daytime, at night, when the state fights, you don't even have a little break.

Fortunately, it's a hand tour. If it's a PC or VR game, how many players can get up and play in the middle of the night?

But from the feedback from the players, does it look like a lot of people feel okay?

What the hell is this?

Many designers have also found that heavy hand swimming can make players tired, but it does stick well.

After most players get used to it, the first thing they do when they pull out their phones is turn on Toshiba, play every day, play every day, and it's not easy to give up swimming because it's too flat.

“So can we play some more serious games as well? For example, transplanting a national war RPG such as Yijiao Three Kingdoms onto a hand-to-hand platform? ”

This is something that a lot of hand tour designers are thinking about.

……

……

Though it has succeeded in making many hand-to-hand designers feel less comfortable, Chen Jiao's mood is also less favorable.

Because in the phantom editor, Chen Qiao's scores have risen dramatically, only the designer rating is an A +!

Chen Jiao feels very speechless. Why?

[Chen Jiao: Game Designer (A +)]

[Idea: 89]

[System: 83]

[Level: 82]

[Drama: 89]

[Original Art: 87]

[3D Art: 81]

[Amount of resources available this month: 2TB]

In terms of various values, creativity, systems and levels have improved slightly, 3D art has improved greatly, and the plot has not changed much.

Chen stranger thought that if he could make a phenomenal VR game, he could get the S-level designer title, but now it doesn't look like that?

If you talk about VR games, Chan has already made two models, "My World" and "Escape". These two games should be properly classified as phenomenal games in their respective fields, right?

And the League of Heroes is on fire, almost dominating the entire PC, which is not considered?

Why didn't you give me an A + instead of an S-level designer?

Despite Chen's bellyful doubts, nobody can ask because the few S-class designers in the country are either in the imperial dynasty, in a large company like Zen Yi, or alone, and have little connection with Chen Jia.

To think about it, Chen Jiao decided to call Joe Hua of the Tourism Board.

After learning about Chan's doubts, Joe Hua smiled.

“It's like this, Chan. Regarding your rating, there is a very clear set of evaluation criteria within the board for S-rated designers, not intentionally targeted at you. ”

“Although" My World "and" Escape "are both very good VR games, they are different from" Super Boutique VR Games "as defined by the Board. ”

“At present, the members of the Committee are basically divided into two groups, one that thinks you have successful games on hand games, PC and VR platforms, and that you are always innovating, and should have been qualified as an S-level designer long ago; the other is more old-fashioned, that" My World "and" Escape ", while very creative, are obviously suspected of speculation and are not considered super boutique VR games. ”

Chen Qiao said nothing: “How can that be a super boutique VR game? ”

"My World and Escape," explains Joe Hua. "It's a great way to play, no doubt. However, artistically, it is difficult to conquer the vast majority of judges. ”

Chen was stunned: “Artistic? ”

"Yes, artistry," said Joe Hua. Because games are regarded as the ninth art, artistry encompasses many aspects, such as character design, worldview background, drama, art style, music style, etc. ”

“Or frankly, designers are likely to be rated S only if they make promising VR games that compete for the best of the year. This has nothing to do with how much money your game earns and how popular it is, depending mainly on the judges' reviews. ”

Chen Jiao roughly understood: “Okay, in that case, I understand. Isn't that just a game to please the judges? I'll make another one! ”