Almighty Game Designer

Chapter 417: Making an Annual Game in Three Months (more)

Joe Hua laughed, “Another one? Chen Jiao, this game is not a cabbage, just pull one? In fact, you don't have to rush at all. With your talent, you can become S-level sooner or later. Why rush? ”

"I know, thank you, Minister Joe. ”

After listening to Joe Hua's explanation, Chen Jiao generally understood.

Obviously, judges in this world have similarities with those in Chen's past life, which is that when evaluating games, they combine multiple considerations, not just the number of players, profitability and popularity.

For example, in Chen's previous life, "The Jedi Run for Life" was so hot that he didn't get the annual game, but lost to "Legend of Zelda: The Breath of the Wilderness".

When evaluating games, many judges take into account the "artistry" factor, which is multifaceted.

For example, the architecture of the whole game world view background.

For example, whether the design of the plot and related characters is distinctive and stylish.

For example, the level design in the game, whether the puzzle content is complex enough and interesting.

For example, whether game play innovates traditional play and is popular with players.

All of this will be taken into account by the judges.

While games like "League of Heroes," "Escape," "My World" are arguably the ultimate in this type of game, the biggest problem is that, in the eyes of judges, they all just stand out in a particular type of game and get the best PC games, the best horror games, the best intelligence games, or the best innovative game, but heavy awards like "Game of the Year” are generally hard to come by.

Because these games are not comprehensive enough, they suffer in terms of world view, drama, level design, etc.

In the eyes of some traditional, conservative judges, annual games are generally not given even if there are more people to play, more popularity, and less artistic.

Chen Qiao is thinking.

There are still more restrictions on which games to choose.

The biggest limitations are two, one is time and one is experience.

It's November, and this year's annual Game Awards ceremony is in early February, with three months left.

Chen Jiao had to make a VR game before the award ceremony and get the best game of the year at the ceremony in order to hope to be an S-rated designer.

Otherwise, this year's annual Game Awards ceremony will be missed and the next annual Best Game Awards will be next year. Wait another 12 months? Chen Jiao can't wait for this rush.

So, three months to do a VR game?

It sounds a little ridiculous, but it's not a completely unsuccessful option. After all, Chen Jiao's previous "Escape" was basically completed in three months.

VR games and VR games are also different, and the entire game process of Escape is just over an hour long, so long as the script is set and the art resources are in place, it will be done quickly.

But it also depends on what game you play.

Escape is, after all, a small production. What if it's an open world? Time is definitely not enough.

Architecture alone, and a huge amount of art resources, will have to toss around for a long time, and I'm afraid it will take at least a year and a half for those supermassive series of games in previous life to be transported to the VR platform.

Moreover, Chen Jiao currently has no experience of making a large open world. So far, Chen Jiao's games seem to be the type of sword deviation for others, so to sum up: in the case of guaranteed boutiques, both fast and save.

Besides, Chan doesn't intend to go to such lengths to move those megagames, after all, this time just to win the prize and earn the status of S-class designer, the better.

That is, Chen Qiao needs such a game.

Fits VR platforms.

The more resources you save, the better you can do it within three months.

Must conform to the taste of the judges, have a certain artistry, and have the hope of being elected to the "annual game”.

Moreover, the “trait” of the game is more important than the actual “quality” at the time of selection. A special type of game that has never appeared before and is more likely to be favored by the judges.

In the eyes of the world's designers, these conditions should be completely impossible to achieve.

Complete an annual game in three months? It's bullshit.

However, Chen Jiao here happens to have a game like this.

Snowstorm's Watch Pioneer.

When I think of this game, Chen stranger himself is a little surprised, but after considering it all together, it seems to be the best choice for now.

Of course, in Chen's previous life, the game "Watchtower" was a lot of controversy, and the biggest controversy was its lifespan.

Compared to long-lived LOL, DOTA and CSGO, WatchPioneer is certainly not as good as the above three in terms of player retention, and is also far worse in terms of reputation, heat, competitiveness, etc.

Of course, the elements are complicated, not to mention.

But if there are more awards than anyone else?

In the previous life of Chan, in 2016, Watchpioneer won the annual games awards at TGA, DICE, GDC and IGN. It could be said that it swept through the most noble awards in the video gaming industry that year, and made Snowstorm the biggest winner of 2016.

Moreover, The Watch Pioneer defeated Mysterious Seas 4, which also triggered a fierce tear among host players and snowstorm fans, as annual games of this magnitude are generally not awarded to competitive games, and many players thought Mysterious Seas 4 was the best of the year.

Even players have said that so many successful competitive games have not won this award, so why is The Watch Pioneer available? Isn't the snowstorm clogging the money?

If you win just one or two awards, there will be some controversy, but if you win almost all the annual game awards of the year, it can only be said that the "Watchpioneer" has indeed been favored by the big critics, which is why the "annual game” award has been awarded to a competitive game in the wilderness.

It's not hard to understand.

Although Pioneer of the Watch is not doing well competitively, its strengths lie in the design of characters, innovation in play, the context of stories and cultural content, which the judges happen to attach great importance to.

Besides, for Chen Jiao, "Pioneer of the Watch" has a very obvious advantage, which is to do well.

The first edition of Watchpioneer requires just a few battle maps, a dozen heroes, unlike the other 3A masterpieces, either hours of mainline gameplay must be planned or a large enough open world must be built.

Want to make a piece in three months that competes for the Annual Game?

"Overwatch Pioneer" is Chan's best option at the moment.