Almighty Game Designer

Chapter 420 Skilled FPS (more)

Soon, the design concept draft for "Pioneer of the Watch" was written.

The basic content of this game is not really complicated, and Chen Jiao's changes are mainly focused on the game mechanism, which is not difficult to do.

Chen Jiao's changes basically maximized the core fun of the game and did not damage its own qualities.

A big problem with Watchpioneer is that some heroes are too strong for easy or no fun to play with, players can't win without choosing, and it's not fun to choose, so many players are playing with heroes they don't like to play with in order to win.

Win without feeling, lose mindset explosion.

Heroes like Big Hammer and Lucio do have a lot of high-end skills in high-end stations, but they're basically out of reach for fish pond players.

In terms of hero skills, these hero skills are very simple, straightforward, there is little room for special shows, which gives great benefits to teammates, but the fun of playing is very limited.

However, altering a hero's skills can destroy the hero's own qualities. A lot of players hate a hammer's shield, but if you change the hammer's shield, does it count as a hammer?

Therefore, enriching the game mechanism to allow more heroes to appear while retaining heroic skills and qualities is the most rational and effective way to make changes.

After writing the draft concept, Chen Jiao called everyone to the conference room for a meeting.

Many people in the studio were still immersed in the S1 World Finals, and when they heard they were going to start making new games, a lot of people looked dazed.

“In such a hurry?” Su Jian was stunned.

Everyone has just come back from the demons. Even if it's a new game, we have to think of something first.

Chen smiled and the title of the document appeared on the projector's screen: The Watch Pioneer design concept draft.

“Gentlemen, the task is rather urgent.” Chen Jiao looked at the audience, "we are going to make an annual game within three months. ”

“Ah?”

Everybody's a jerk.

Three months, making an annual game?

Though everyone has become very accustomed to bragging about it and making it happen, the situation is incredible to many.

Three months for an annual game? It feels like a naked insult to other designers!

After years of hard work, we won't necessarily be able to compete for the previous year's game for two or three years. We'll have one in the last three months? That's ridiculous, isn't it?

Besides, the annual game doesn't count if we say so ourselves. That's only if the judges like it.

Most of you here know that while Thunder Recreation has developed the League of Heroes this year, hosted the World Finals, and developed the second VR game to escape, it's too hard to take the annual game.

Because it doesn't fit the taste of the judges.

Clearly, Chen Jiao is also very aware of this, which is why he has to remake a game to see what he means. This game is mainly about winning awards.

Can you do that?

Everyone takes questions and listens to Chen Jiao explain this new game.

“Pioneer of the Watch is an FPS game, but it's completely different from all the mainstream FPS games on the market today, where hero skills will have a disruptive impact on the game. ”

Hearing it here, everyone felt the light on their eyes.

“Skilled FPS," which is really an idea that many people have thought about, but no one has ever been able to make it a reality.

A concept line appeared on the projector, a samurai image wearing high-tech armor, pulling the long knife out of the sheath behind him, and a giant dragon's phantom wrapped around him, making him look like a killer.

“Take the Yuan family as an example. His usual attack was to throw a sword in his hand and attack the enemy remotely. There are two special skills that can move quickly and cause damage to enemies, and can rebound a remote attack. At the same time, he can climb the wall at will and jump in two steps. ”

“His big move was to pull out the knife behind him and wield the enemy for a short period of time, inflicting a lot of damage. ”

“For example, Xiaomei has two common ways of attacking, one by slowly spraying ice fog to freeze the enemy, and the other by firing an ice cone to inflict speculative damage. Special skills can create ice walls or enter frozen states to immunize yourself from damage. The big move is a blizzard, freezing a lot of enemies within range. ”

Chen Jiao briefly explains the two typical heroes in "Watchtower" to help everyone better understand what “skilled FPS games” really are.

Due to time constraints, Chen Qiao was not able to give the full line of all the heroes, and only two more distinctive heroes were chosen to paint.

Through these two lines and Chan's strange descriptions, most people quickly remembered what it was like to use these two hero games.

Qian scratched his head: “In that case, all the heroes are powerful, didn't they turn into fairy fights? ”

Chen smiled and laughed: "Well, you can think of that. ”

Su Jinyu said: “Are you nuts? Isn't the League of Heroes a skill for all heroes? ”

Qian Jiang waved: “Of course I know. I mean, it's an FPS game after all, right? Could that happen, when the five of us rushed forward with guns, and suddenly we didn't know where to drill a beauty, give us a blizzard, freeze everyone, and then all the GGs? ”

Chen Jiao nodded: “Well, this happens. But that's exactly what makes this game fun, and as a little beauty player, you should try to create it as much as possible. ”

“Well, then the balance of this game should be very difficult.” After all, Qian Xuan is a numerical one and is very sensitive to these issues.

Chen Nodded: “It's hard to balance, but it's an inevitable problem. It can only be said that if you want to make a skilled FPS, you need to solve the equilibrium problem as much as possible. ”

Qian Jiao nodded: “Understood. ”

Obviously, balancing skills in FPS games makes it harder for the game as a whole, because in MOBA games, the output efficiency of a hero's common attack can be estimated, and an ADC, with or without a critical suit, can estimate an approximate range of outputs over a period of time.

However, the average attack output efficiency in an FPS game depends on the player's marksmanship and the level of the opponent, with a handgun head and a rookie gun missed, and the output efficiency in the middle is a very different thing. Combining hero skills at this point makes the actual strength of a hero even more difficult to estimate and control.

Chen Jiao looked at everyone: “I will be responsible for the issue of numerical balance with Qian Qian. After all, I have had the experience of" League of Heroes "before, so there won't be too many problems. Any other questions? ”