Almighty Game Designer

Chapter 421: The First Free VR Game? (Ergong)

Su Jianyu thought about it: “Manager, this is a really good idea. But is there really any hope of competing in the annual game? As far as I know, annual games generally seem to be awarded to more content-rich open world games. ”

"Don't worry about this, because there are no particularly competitive VR games in the country this year, and there may be one or two that are good, but I have confidence in Watchpioneer. Besides, Didn't the Wolf Souls of the Imperial Dynasty get their annual game? It's also an FPS. ”

Seeing that everyone had no doubt about it, Chen Qiao began to explain the rest of the draft concept, including game modes, hero settings, worldview backgrounds, map design, derivative play methods, profitability patterns, etc.

The more people basically listen, the more excited they get, because the draft concept is still a constant style of strangers, very complete, especially heroes of all colors and their story backgrounds, which interests everyone.

But here in the profitability model, there is still a lot of controversy.

“Totally free? Like the League of Heroes, do you only charge for value-added services? ”

“A little adventurous, huh? This is a VR game after all, it's a lot bigger than PC! ”

“Yeah, and the store manager, VR games don't have a lot of players, can we recover the cost if we only sell value-added services? ”

“There aren't any VR games on the market without thresholds yet, are there? ”

Obviously, everyone knows what "no threshold” means for competitive games, but the problem is that VR and PC platforms are different.

So far, the cheapest little VR game in the country has to buy dozens of dollars, and I've never heard of it for free.

Chen Jiaoyi anticipated everyone's reaction and laughed: “I understand what you mean. Let's just say, even in the worst case scenario, it doesn't matter if the game pays off completely. Because our goal this time is the annual game. ”

“Do I have to make money? There is no shortage of money in our company right now, and this game doesn't matter if you earn money or drink. Besides, as long as there are enough players, it is not possible not to make money. ”

Chen Jiao looked at everyone: “How much do you think the Watchtower would be priced if it were a buyout system? ”

Everyone looked at each other.

Qian Qian said: "At the price of Wolf Soul, 488 is lower, 1288 or 1688 is higher. If it's lower, like the previous 128 in My World, it's already a very low price, and for many VR gamers, it's like giving away for nothing. ”

Chen Qiao said: "If you sell 128 copies of" Overwatch Pioneer ", it's only 100 million copies. Do we need this 100 million copies? ”

Everyone: “…”

It is also true that the "Yin Yang Master" 's moon running water is already in “hundreds of millions", for Chen Jiao, it really doesn't make sense to earn this money by watching the pioneer sales volume.

Chen continued: “Even if the price doubles tenfold, 1288, a million copies is a billion. But consider, how many players would the 1288 threshold cost Watchpioneer? ”

“In other words, it's pointless to be low, it's worth a few bucks, it sounds better than giving it away for nothing. If you're high, you'll lose a lot of players. For us, the number of players is much more important than the amount of money sold by volume. For a competitive game, the importance of fish pond depth doesn't need to be repeated, right? ”

“What if Vanguard is completely free? Perhaps even the vast majority of VR game pods at home and abroad will install Watch Pioneer, and even those players who would not play FPS games at all will be attracted to play two pairs, as long as half of them, no, a tenth of them stay and turn into core players, for all of us, make money. ”

Everyone looked at each other and stopped talking.

And it's true that Chen Jiao's words are a little frightening. If it's not possible for other designers to have this kind of background, make a boutique VR game and then make a profit from selling your skin completely free of charge? How big is that?

But Chen Jiao is different. He now has a lot of money, and all this money is up to him. He can spend whatever he wants. He can toss whatever he wants. There will never be any shareholders, investors or other characters out there to point fingers and feet.

Everyone can only be emotional. Money is discretionary!

But Chen Jiao also makes sense, because there are few players on the VR terminal. If you cut the threshold again, the depth of the fish pond cannot be guaranteed. This game will be very unfriendly for new players.

Obviously, Chan has great ambition for the performance of WatchPioneer on the VR side, and he wants to make this the game the most players on the VR side, as well as the first VR end boutique game with a complete zero threshold.

Ultimately, everyone accepted the appalling practice of Chan, deciding to make a completely free VR game and compete with it for the award of the best game of the year.

After all, he's the boss, he's in charge.

……

In November, a little tune appeared in the game circle as Chen Jiao was preparing to produce The Pioneer of Watch.

The Soul Warfare Chronicle, a first-person viewpoint MOBA game developed by a small company, went live silently and disappeared silently.

This game is a PC endgame, and the idea is simple: Explore another possibility by changing the third-party perspective of God to the first-person perspective, taking advantage of the MOBA game trend brought about by The League of Heroes.

But the result was an unexpected failure, and many players hadn't even heard of the game.

In fact, a lot of designers thought about this at the beginning of the League of Heroes: Can we change the MOBA game to a first-person perspective?

Many designers have abandoned this change after carefully evaluating it, which is also the main reason why major companies such as Dynasty Recreation and Zen Recreation do not do "first person MOBA”.

The small company that produced the Soul Warfare Chronicle was obviously fortunate enough to try it, but it definitely failed.

Because a very important factor in MOBA games is that players have a very clear view of the game, they have to know exactly where my teammates are, what they're doing, and they have to know exactly where the enemy heroes are before they can make the right decision.

Changing the third-party God perspective to the first-person perspective directly leads to severe limitations in the players' field of view and errors in judging the battle situation.

Moreover, when releasing range skills, it is also difficult to determine the actual range of skill filters from a first-person perspective. Some full-graphic skills are very difficult to do, and players often deviate in their judgment of distance perception.

All these problems seriously damage the core fun of the MOBA game, plus the very average level of production of this game, so it cools down without causing any splashes.

And this game also reinforces the mainstream perception in the gaming industry that MOBA games can't be called first person, much less VR games.