Almighty Game Designer

Chapter 431: Are You Stunning? (4 more)

After finishing the training course, Jiang Hao chose to enter the training range and familiarize himself with different heroes.

Of particular interest to Jiang Hao are some of the more powerful heroes in the video, such as Hunting Sky, Yuan Shi, Pharaoh's Eagle, etc. These heroes are quite different from other FPS game characters, so Jiang Hao would like to experience them first.

Of course, most of the players have the same doubts after watching the video, that is, will they faint playing these heroes with rapid displacement skills?

For example, hunting in the sky, obviously she can quickly perform three shifts in a very short time, and the distance of the shifts is long, and if you count flashing back, the position of the hunt in the sky can change four times in a second.

And for example, Reaper, obviously he was spinning all the time when he was releasing the big move, and if it was completely true, the players would have to be thrown up.

But after really playing these heroes, Jiang Hao realized that obviously Chen Jiao has made a lot of changes to these experiences to ensure that players do not faint while playing.

The first is the question of rapid displacement.

Quick displacement problems exist for most heroes, such as Black Lily, Winston, etc. For this quick shift, there is bound to be a part of the player who will faint, which is inevitable, like 3D stunning. It's only natural that this part of the player can't help but give up these heroes.

For most players, however, as long as you practice more, you can adapt to this rapid shift.

In VR mode, this quick-shift immersion is stronger than the PC end, a bit like a roller coaster or a bungee. However, this shift is entirely under the control of the player himself, and after knowing in advance where he is going to appear, the movement, direction adjustment, and shooting are all based on the player's habitual reaction and can be adapted after more practice.

Of course, in VR mode, the threshold for heroes like Sky Hunt and Genji is higher than PC mode, but it's not entirely impossible to play. For some specific players, these heroes are more exciting to play with.

Second is the problem of changing perspectives brought about by skills.

This is actually a good solution because the PC end of Watchpioneer has a similar problem. For example, when McRae is rolling, the player's perspective does not follow McRae's field of view, but still looks in the direction he wants to see; when Death releases the big move [Death Blooms], the player's field of view pulls up to the sky as an overlooking perspective, helping the player better judge the range of the big move.

In other words, in these skill states, the players' field of view is still freely controllable and will not be consistent with the hero's real field of view, which is equivalent to temporarily changing to God's perspective until the skill comes back.

Moreover, a little better than PC in VR mode is that the player's field of view is separated from the actual shooting direction, which greatly slows down the dizziness.

At the PC end, for example, if a player wants to shoot a target with a soldier 76, they have to target the star in the center of the screen. At this point, the field of view and shooting direction in the game are exactly the same.

What if the player wants to simultaneously observe Target B while shooting Target A? This is not possible in most PC FPS games. Even if it did, it wouldn't work.

But on the VR end, when the player is playing soldier 76, it's like shooting real shots, and you can shoot target B while watching target A, as long as target B is still within your field of view, without having to focus on the field of view.

This is similar to shooting in the real world.

Of course, doing so would result in a significant drop in the accuracy of the shooting, but the “precision drop” would always be much better than the "total inability”.

That is, in VR state, when players use the Source Battousai to chop, their field of view does not shake as hard as the PC end, and the field of view is smooth, but it is up to them to decide where to chop it.

……

Soon, Jiang Hao realized he was in love with the game because in VR mode, the immersion of the game was very strong, and when playing certain heroes, the refreshment was multiplied.

Like Pharaoh's Eagle, Jiang Hao plays like he's really flying in the sky, including vision, natural falling speed, slight wind sounds, etc., all very similar to real flying.

There is also Yuan's Battousai because the field of view in the VR game is consistent with the real field of view, unlike the restricted field of view in the PC, and can be cut anywhere in the field of view, so the simulation is higher.

In addition, the Yuan family can climb the wall and jump the second stage. At the beginning, Jiang Hao was unfamiliar and often fell from the sky, but soon after familiarizing himself with the operation, he was immersed in it.

Not only Jiang Hao, the players under the stage were excited.

“Shit, this hero can fly, can he fire rockets in the sky? This Nimato fire suppression! Bomber? ”

“Feels so good! ”

“And this ninja, can climb the wall at will? Comes and goes from height to height, feels good. ”

“Yeah, while other VR games have similar climbing content, they seem to have more limitations and climb slower, not as cool as this. ”

“And this DVA, it makes people feel like they're really fighting in the armor, the interface UI is very detailed, the technology feels great! ”

“The dragon girl is also very handsome, especially when she turns into a dragon, she can fly randomly, too high! ”

“The PC perspective is already so good, what if it's a VR perspective? Isn't that cool? ”

“This perspective of the hunt… how can I feel a little dizzy and feel the scenery around me is changing so fast. ”

“Because Blackie has been flashing with his skills. Three flashes are easy to use. If you put this in the LOL, shush..."

“Will Black really not faint...”

“Look at him play so smoothly, obviously not. But it's also divided, some people have 3D dizziness, they may not be able to play the Sky Hunt, the hero of Genji. ”

“Wow, I can't wait to line up so slowly! ”

“Because no one in the game room wants to come out! ”

“Come on, people trying to play, it's almost 10 minutes to experience it, it's a bit of morality! ”

Instead of being relieved to see little black play, the players lined up downstairs became more agitated. Obviously, after seeing the rich mechanisms in the game, they want to play the game more.

After experiencing the new version of the League of Heroes, many others have also lined up to experience the new VR game.

The live broadcast of the big screen attracted more players, and the heat was getting higher and higher on this side of the booth, and a lot of people apparently had just arrived, all staring at the big screen with their feet clamped.

There are also players who simply stand on other companies' booths and watch big screens, leaving their employees with an MMP inside them.

Chen Qiao smiled satisfactorily and the players' reaction made him happy. Obviously, the VR version of "Watchtower", like the PC version of previous generations, caught a lot of attention once it was released.