Almighty Game Designer

Chapter 437 Awards Ceremony (Ergong)

In the forum, there was a growing call to weaken the fortress, but Chan was indifferent to it and pretended not to have seen it.

You don't have to prove it yourself this time, because a lot of players will soon be answering for Chen how to play the fort.

A variety of fantastic cameras have been put online, and many of the faster FPS gods are already showing off how to kill a fortress in fantasy.

Yuan Shi bounced the fort to death.

Skyhunting slipped the fortress to death.

Or simply kill with a big trick from Hanzo or DVA.

In fact, the fortress is stronger in the beginner stage, mainly because the players are not prepared for this hero, and most players can't think of much better way to cut in under the protection of the big hammer shield.

Especially in VR mode, when a player is hit by a fortress, he can feel a dense vibration all over his body. It's like being swept into a sieve by a bullet. Most players panic in this situation, let alone fight back, even escape is a little panicky.

But once they hit too much, the players quickly discovered how to fight against the fortress.

Meanwhile, more and more hero matches and playsets are constantly being developed.

Yuan's, Hunting Sky Plus Monk's Dog Drop.

Pharaoh's Eagle and Angel's Double Flight.

DVA air-delivered nuclear bomb.

Charlia's gravitational eruptions accompanied the semi-healthy dragon.

And he makes him strong, I choose Tobian.

And Dragon Girl Gavingston's teletherapy portfolio, as well as Half Tibetan and Black Lily's Rebuilding Empire portfolio.

Seems to be mixing in some weird stuff.

In short, players discovered that after many hero matches, they began to be more comfortable exploring and digging deeper into the game. Complex ways for heroes to play began to be unearthed constantly, and some special heroes began to capture large numbers of fans.

Heroes like Yuan Shi, Han Tibetan, Ovi, Sky Hunt, Black Lily, Pharaoh's Eagle and others who are very capable of showing up become regular visitors in the game and often show up in amazing collections.

……

One week after WatchPioneer went live, the data continued to rise!

The game spreads at an incredible rate, from major video websites, to forums for many VR games, to player groups, to game media, almost overnight!

Even many players who don't play FPS games at all can feel the heat of the game, download it and try it in their VR pod at the persuasion of their little buddies.

After all, as a free game, players have no access threshold whatsoever and can experience it as long as they have a VR pod.

In addition, players had no idea that The Watch Pioneer had sparked a wave even in many groups that did not play games at all.

Several classic female character images such as DVA, Ovi, Sky Hunting, Angel, Xiaomei, etc. became the preferred choice for many cosers, who quickly gained extreme heat.

Especially DVA, this beautiful girl who loves to play games, because the cos are so simple, she quickly has a lot of real people cos, and there are also a lot of large scale seductive photos in it, and even a book painter uses the female characters in it as material in the book.

These have objectively played a significant advocacy role for Pioneer of the Watch.

Of course, all of this is due to the remarkable design of Watchpioneer, who has a very different personality and diverse styles, and each hero has a unique background story and personality, which brings the heroes of Watchpioneer to life and further stimulates the surrounding creations.

Prior to the annual awards ceremony, The Watch Pioneer completely detonated some dull gaming circles, bringing everyone's attention!

……

……

It's a beautiful day for the awards ceremony.

Although this awards ceremony is of no concern to the players, it has long been high profile in the domestic gaming community.

The focus is all on the “Game of the Year" award.

Over the years, this award has basically been created among S-class designers of Dynasty Recreation and Zen Recreation. Other independent designers have also won awards, but relatively few.

But this year's situation is quite special, because of the emergence of Chan and Watchpioneer, the suspense of the ”Game of the Year” selection came up in a flash.

Relatively little has been done in the domestic gaming circle this year, and even fewer have been able to compete for the prize of "annual game”.

Prior to the advent of Watchpioneer, there was general agreement in the game circle that "annual games” would be born in both games.

The first is Shengtang, developed by an independent game designer, in which players will play an assassin, dive into Chang 'an City during the Shengtang period, and assassinate Queen Martial Arts. And, of course, it goes hand in hand with all kinds of derivative plots.

The main selling point of this game is that it restores some of the landscapes of the Tang Dynasty, including terroir, clothing, architectural features, etc. that have been carefully tested; at the same time, it feels very good to walk the wall as an assassin during the Tang Dynasty, and there are many night-time stabbing plots that do great.

The downside of this game, however, is that it has limited capacity and a short process, and as a VR game, the mainline process takes only about 40 minutes. While designers say it's an "open game feature” game, it's obviously a text game that most people can see, but only with a few branches. If you strip the game away from the fine art style, it doesn't really have much content.

The second is the MMORPG "Three Realms" developed by Zen Mutual Entertainment. The project for this game was actually completed long before the League of Heroes, but was affected by the emergence of the League of Heroes.

In the initial design plan, the idea of Three Realms was to sacrifice some quality, reduce configuration needs, fully support VR and PC two-end connectivity, develop a variety of leisure play methods, and build a rich social system.

Initially, the game was designed to take care of the largest group of players, as it was meant to be the most likely to pull players for new channels.

However, after the advent of the League of Heroes, Zen Recreation quickly realized that the game had gone wrong, so the development plan was urgently stopped and revised, and eventually released this year.

The revised Three Realms still focuses on the VR realm and no longer expects to be able to pry the corners of the League of Heroes on the PC side, because the League of Heroes has become a big player on the PC side, and even those old MMORPGs have been severely squeezed, let alone a new game like Three Realms that has little foundation.

The advantage of "Three Realms" is that the art style is relatively good. It builds a three-tier world of people, fairies, and demons. In the scene, it also basically develops the traditional Immortal style to the ultimate.

As for the shortcomings, it can be said that domestic MMORPG games are common diseases, meaning insufficient, and all kinds of play reveal some of the designer's utility heart; in terms of play, the traditional MMORPG has not been much innovated.