Almighty Game Designer

Chapter 439 Game Development Prospects Exchange (more)

“Exchange?” Lee Feng Yi Ha, “the dog owner, you want to tear it up with the Emperor Dynasty and Zen people? ”

Zhang Xiaokong said: “What kind of tearing? How can academic exchanges be called tearing? This is what designers call sharing design ideas. ”

Qiu Hengyang nodded: “Okay, let's go to the exchange, these lectures this morning really don't mean much. ”

A pedestrian walks to the venue at the exchange.

In fact, the so-called exchanges are not much like lectures, and the specifications are large and small, but the themes are freely discussed for a game type or a direction in which the game develops.

The biggest difference between exchanges and lectures is that lectures are generally of a scientific nature, only one person speaks, and have a certain authority; exchanges are of a communicative nature, and most people can speak freely, and it doesn't matter if they are wrong, because the questions at exchanges are often inconclusive and no one knows the correct answers.

Of course, such exchanges are inevitable debates and tears, but they are normal phenomena and, after all, inevitably refute each other in other academic exchanges.

Chen Jiao didn't want to go to such a meeting before, because he didn't want to tear it down with other designers. Instead, he might accidentally reveal his ideas and cause trouble for himself.

But this morning's lecture really doesn't make any sense, so if everyone wants to go to an exchange, go check it out.

As with the lectures, the fairs are divided into a number of sub-venues, large and small. Smaller fairs have as many as one or two long tables, accommodating more than a dozen or dozen people, while larger fairs are a venue for hundreds of people.

Of course, it will not be possible for everyone to speak at a major event, and organizers, when organizing such a major event, will estimate the number of people in advance and arrange for several eminent designers to speak in advance, with many seats reserved for the audience.

In general, viewers are not free to speak and must apply. After all, time is limited, all the little fish shrimp come up to discuss, then this exchange will definitely not be able to communicate anything.

Zhang Xiaokong and others came to the venue and found that the theme of the exchange was quite high, but the number of people varied greatly. Some of the cold-door themes were unheard of, just over a dozen; others were popular and the General Assembly Hall was full.

“Hmm? This is good. Shall we take a look?” Chen Jiao pointed to a sign pointing to a venue next to him.

At first glance, the sign reads: "Competitive Game Development Prospects Exchange".

Everyone: “…”

Zhang Xiaokong said: "OK, go check it out, a few of us are interested in competitive games, but you, Chan... Are you sure this exchange will help you? ”

Chen Jiajoy: “How come it doesn't work, learn from each other, maybe others have better ideas? ”

Zhang Xiaokong nodded: “Okay, then join this. ”

Several people entered the venue and sat in opposite corners.

Obviously, this exchange is just beginning, and the first designer is still explaining some of the basics and development of competitive gaming.

Although these things seem very pediatric to a lot of designers who understand competitive games, after all, hundreds of designers in the venue, specialize in technology, and a lot of designers on hand games and VRs don't understand competitive games, so this kind of science is necessary.

Every scheduled speaker has a PPT, and now the designer who is speaking is an A-level designer of the Imperial Dynasty's reciprocal entertainment and the host of this lecture.

“Competitive games, such as the previous years' RTS games" Conquest of the Legion "," Battle of the Warcraft ", and later COG," League of Heroes ", are already available. So after a long period of development, competitive games have changed a lot. ”

“Until now, competitive games have always been a very small game, because previous competitive games were essentially RTS games, and while some FPS games were competitive, the number of viewers and heat of competitive games was far from comparable to the number of players in the game itself. ”

“So competitive games have always received less attention. But this year, with the World Finals of the League of Heroes, the game seemed to be pushed to the tip of the wind, and the heat suddenly rose. ”

“So, what are the prospects for competitive gaming? Is the success of the League of Heroes a replicable and replicable success? In this regard, several designers will conduct a professional analysis, and we hope that you will benefit from this exchange. Thank you! ”

“Here's the first speaker. ”

After briefly introducing the concept of competitive gaming and the current state of development, the organizer stepped down, essentially in order to qualify the fair and prevent it from running away from chatting.

With regard to competitive gaming, while the League of Heroes has had considerable success in the world, the attention in the game world has not yet become so high.

Because, driven by unfamiliar ideas, the League of Heroes has developed in a transcendental fashion in the world, so fast that many people have yet to react.

Launched a year ago, not liked.

Efforts began early in the year to defeat all similar competitive games in the country and gradually expand to other areas of play.

The heat continued throughout the year and spread overseas.

The global finals, held from October to November, instantly attracted countless lights.

This series of actions was all done in the course of this year. Although the League of Heroes has been kind of swept across the entire PC end and the heat is high, for many designers who are confined to their field, they just can feel the League of Heroes on fire, but they really don't realize how much fire it is.

So, things that are tired of playing for Chen Qiao are new to many designers.

Plus, the world places more emphasis on VR than PC, and the heat of PC games is already perceived, so it's no surprise that this happens.

A lot of designers who don't know or care about the League of Heroes are still apathetic about this: a PC game from God's point of view, the images aren't particularly beautiful, there's nothing dramatic about it, it looks like a single way to play it, can it be better than a VR game?

Of course, there are also many players who realize the new path the League of Heroes has charted for competitive games, which is why this exchange took place.

This group of designers can be said to be the group of people who are most interested in competitive gaming at present, which more or less influences the way domestic competitive gaming will develop in the future.