Almighty Game Designer

Chapter 453 Plug-ins? (Sangen)

Chen Jiao tapped the table gently.

“Start by screening quickly through in-game mechanisms, freezing accounts with recent explosion rates, shooting accuracy, and various data increases that are not normal. ”

“There are all kinds of death playbacks in the game, as well as fantastic collection records, which give people on the customer service side the relevant permissions to manually review the reported accounts, all of which are frozen if they are not operating properly. ”

Su Jianyu nodded. “Okay, I'll set it up. ”

Zheng Hongxi asked: "Is the freeze forever sealed? ”

Chen Jiao shook his head: “No, freeze it for now. As for whether or not to seal it forever, it will depend on what happens next. Also, you can't add new numbers for at least three days by temporarily turning off the Watchtower registration feature. ”

Qian Qian hesitated: "This doesn't make sense, does it, manager? Now our Thunder Game Passes are all tied to ID cards. ”

Chen Qiao's attitude remains resolute: “Close for now. There's a lot of ID data online, so it's not safe to buy a lot of ID information. ”

“Okay.” Qian Jiao nodded, "But, manager, these are not long-term plans, it seems like they are all cures. ”

Chen Jiao nodded: “Well, I know. I have already asked the board that it is under investigation and will reply shortly. In the meantime, try to keep the influence of this matter under control by manual review. ”

Soon, everyone went busy.

Chan was also very surprised by the outbreak of the plugin.

Because FPS games are also a popular game type in parallel worlds, Wolf Soul and Fire Raid have been in operation for several years and have never heard of plug-ins of this magnitude.

Unlike Chen's previous life, the parallel world and Chen Jiao, due to the more developed technology and official institutions such as the Tourism Board are regulating market order, the plugins of FPS games have been largely eliminated before, even if there are individual players who use the plugin, they are quickly banned, and there is no big wind.

In parallel worlds, although FPS games are transferred from PC platforms to VR platforms, the principles of the game are the same. When shooting, some data must be stored and computed on the client in order to ensure game performance, which gives some plugins the opportunity to tamper with the data.

Therefore, FPS games in both previous generations and parallel worlds are plug-in disaster zones. Although the specific cheating methods and techniques are completely different, the principles are similar.

On the VR platform, players hang up in two ways.

One is to crack client data through special programs, that is, to read and tamper with game hidden content by special means, to achieve perspective, self-sight, etc., which is equivalent to a plugin from previous generations.

The second is through a number of auxiliary devices. Because players in VR games are consciously controlling the field of view and the direction of shooting, there are some special aids that can help players do some special things.

For example, a player whose hand is dumber and reacts slowly has a 30% hit rate when shooting; after using an auxiliary device, this auxiliary device can replace the player's original thought signal with a more correct one, making him react faster and have a higher hit rate.

This auxiliary device is somewhat similar to the mouse macro of previous generations and does not tamper with the data of the gaming client, but merely modifies the player's actions, allowing him to perform some high standards of operation more simply and brainlessly, which is equivalent to forcibly improving the player's level.

In parallel worlds, plugins had been largely eliminated before, mainly for technical reasons.

On the one hand, the cracking of the game becomes more difficult, and on the other hand, a more complete inspection mechanism has been established in the game, which automatically triggers an alert once the client data is abnormal, and after verification, the problem account is automatically frozen for investigation.

All gamers have always hit the plug-in hard. Under the VR game's one or two thousand buyout threshold, the plug-in will be permanently sealed once it is verified, and even the account ID number will be blacklisted by the upstream committee.

Of course, none of those who really do hang up use their own ID cards, but even then, the cost of hanging up is high.

So, while the previous FPS games had all been plugged in, they were far from overwhelming.

However, after this plug-in explosion, players were surprised to find that it seemed that none of the previous mechanisms worked?

None of the inspection mechanisms of the three games "Watchpioneer", "Wolf Soul" and "Fire Raid" detected client data anomalies. Although the data of these switching players clearly does not look like normal people, the system cannot determine whether they are switching on or off without an alarm.

So this is a brand new plugin.

……

The Board is also investigating the matter, and after the findings of the technician, the Board first informed Chen Qiao.

Obviously, this plugin technology temporarily transcends the technology of the phantom editor, and it does not modify client data.

It is clear to Chen that the parallel world is still in the midst of technological explosions, domestic and foreign technologies are rapidly iterating, and at times it feels that technological development has stalled, but it may be when a new technology will suddenly emerge.

Obviously, this plug-in is one of the derivatives of the new technology.

Technological advances make plug-ins smarter, but they also make plug-ins smarter. Following a technological innovation, this new plug-in was rapidly spreading from abroad to the country.

According to JCC, a technological breakthrough abroad should have been exploited by plug-in R&D, so an auxiliary device for FPS games currently available on the market was developed.

This auxiliary device can modify players' mind signals to some extent, and the in-game inspection mechanism does not trigger alarms because of the high level of technology and the absence of tampering with client data.

To fix this plugin once and for all, you have to wait for the technician to crack it and update the in-game inspection mechanism.

As for the in-game inspection mechanism, when can it be updated? The JCC also does not have a very precise time, after all this plug-in is brand new for technicians and takes time to study.

Until then, it was up to the gamers themselves to control the spread of these plugins.

Imperial reciprocity and Zen reciprocity are also subject to manual emergency verification, and all suspected players are frozen.

In the event that the system's inspection mechanism fails, the foolish method of "manual auditing” is the only way to tell whether a player has a hang-up or not.

Of course, once verified, the ID numbers tied to these player accounts will naturally be blacklisted as well, and the ID will no longer be able to register for any FPS games.

However, this does not do much either, as more than 90 per cent of the players who actually hang up do not use their own ID cards.

On the internet, there are many grey channels and ways to buy ID card information, there are 1.3 billion people in the country, and the players who play FPS games survive tens of millions, and those who hang up can buy all kinds of ID information from the internet and sign up for multiple accounts.

Some people don't even know that their ID information has been stolen.

Therefore, criminalization with identity cards is currently not feasible and can only increase the cost of some pensioners by blocking their identity card numbers.