Almighty Game Designer

Chapter 462: 1.5 Million Knives Bonus! (Sangen)

At the beginning of the AI footsteps in the game field, it didn't really go well.

Before the company developed Origin, it developed another artificial intelligence that wanted to set foot in the RTS field, and was completely hammered to death by human athletes.

Of course, choosing the RTS field as the main direction of attack is the main reason for the game type.

Currently, only in RTS games are human beings able to fight AI fairly.

Like FPS games, humans can't work harder than plug-ins; and leisure games have no chance of winning.

Those seemingly very difficult puzzle levels, very difficult for humans alone, are completely without difficulty for AI.

After all, with so many intellectual games in the world, which one can go beyond the difficulty of chess?

As for the now hot MOBA game, after all, this is a 5V5 game, where five human players play exactly the same artificial intelligence? It doesn't feel right either.

So the company that studied artificial intelligence chose it, and only RTS games were most appropriate.

The most critical element of RTS, which is harder to overcome than chess, is the fog of war.

In RTS, artificial intelligence is unlikely to capture all the movement of the opponent due to limited field of view, which gives space for strategic games between the two sides.

At the same time, this change is often faster and more complex than chess because of the extremely complex congruent attributes among the various categories of troops. One of the other party's little intentions is that if you don't find out or understand it in time, you may be pushed even by a wave of direct dragging.

For artificial intelligence, the biggest limitation is always one thing: speed of operation.

At the beginning of the match between AI and chess, humans can beat AI when playing chess fast, but once they play chess slowly, they lose ground. Because artificial intelligence is completely different from human thinking, and the more complex the situation, the longer it takes to think to calculate the optimal solution that follows.

In real-time strategic games, instead of having enough time to think like chess, another completely different algorithm and rule may be needed for AI.

Apart from these aspects, of course, it is clear that artificial intelligence completely crushes human players at the operational level.

For some human players, APM is never enough in RTS games because dozens of units need to be manipulated at the same time, and even if the brain is enough, the hands can't keep up.

But for artificial intelligence, there's no problem with more units of operation, and both reactions and the accuracy of operations are exhaustive for human athletes.

So, considering that this is relatively unfair to human players, Origin's company has also imposed certain restrictions on the operation of artificial intelligence, forcing it to limit its APM average to around 400, with peaks within 600, on a par with the best human hands.

Of course, for AI, even if the APM is restricted, it has an advantage over humans because it doesn't need to do those repetitive actions to get hot, and every step of the way it operates is effective.

In other words, the average APM of Origin appears to be about 400, which should actually be equivalent to 500 or even 600 for humans.

After Origin successfully climbed the ladder of the top three servers, American, European and Korean, Origin's R&D company announced that considering Origin had too many advantages in APM in the face of human athletes, it would consider continuing to lower Origin's APM value to around 350.

Of course, this can be said to be fair, or because Origin's R&D company is afraid to scare away the professional players, to leave no one behind, or because it is afraid that the war will become one-sided and unparalleled.

But this is a bit like a naked provocation for the Warcraft Champions.

At the same time, Origin's R&D company announced a $1.5 million reward for this man-machine war, which you can get if you beat Origin in BO3!

Such an exorbitant reward is a huge temptation for the world's Warcraft Champions. After all, Warcraft Champions are not as hot as the League of Heroes, and these Warcraft Champions are not broadhanded.

Besides, this battle not only earns money, it also earns visibility! Fighting and defeating artificial intelligence on behalf of mankind is the ultimate honor for most people in a lifetime. Who doesn't want to go?

Even if Origin's company didn't have a reward, these professional players would definitely go.

And Korean clothing's "First Genie” Starlight was obviously the first professional to face Origin with such determination.

……

On the Internet, some people also wonder why "Warcraft Competition" is developed by Chen strangers. At present, the first person in the national uniform recognized as "Warcraft Competition" is also Chen strangers. Origin does not directly challenge Chen strangers, but first challenges Starlight, the first elf clan in Korean clothing?

It's not hard to understand.

In Chen's previous life, the Alpha Dog did not come up to challenge Kojie, but first challenged him step by step from a regular front-line chess player.

On the one hand, in order to continuously aggregate the effect of the topic, it is not advantageous to create the topic and to focus attention when it comes to challenging the world championship.

On the other hand, and for the sake of step-by-step progress, after all, Origin's R&D company does not know what level Origin is at right now, challenging it up a little bit, and Origin wins even more.

Moreover, Starlight is indeed the best option for Origin, as they have just fought on the Korean clothing ladder before, and the power gap between the two is not large; at the same time, both are of the Gentiles, and the viewability of the civil war, though slightly worse, is certain to guarantee absolute fairness.

If it was another race, perhaps even if Origin had won, it would have been said that it was an ethnic advantage and that the first civil war had been waged to show the fairness of the war.

The opening battle of this drone war has attracted the world's attention before it has even begun.

The reason it's an opening battle is because it's clear to everyone that Origin can't stop walking this time, whether she loses or wins. It will certainly become stronger and then continue to challenge stronger human players.

The results of this match are also widely shared.

“A week has been long enough for Origin's level to rush forward. Starlight could not have fought before, and certainly not now. This script has been seen countless times during the previous chess drone wars, what is there to suspect? ”

“But this time Origin's APM dropped even further. The RTS game is a one-shot, full-body game. In case Origin gets a hero for seconds because of a lack of action, isn't that the whole game directly GG? ”

“But offline games have not been delayed. The last time Origin won, it was mainly because of delays in playing Korean clothes in North America! ”

“The last time Starlight was unprepared, just study Origin's video and you'll definitely be able to figure out how to deal with it! ”

The players spoke differently and held each word.

While most players are psychologically on the human side, it is clear to everyone that Origin will win even more.

After all, such scripts have been performed many times in chess wars.