Almighty Game Designer

Chapter 496: Timeless Handsets (Sangen)

Zhou Jiangping nodded: “Of course I understand that, in fact, I am well aware of the technical difficulty of Switch. All I'm worried about is if the outlook for this product is too narrow? ”

Chen smiled and laughed: “Don't worry about that. ”

The two people talked in depth and briefly finalized some questions.

Chen Jiao is that this time the investor is also Party A. All R&D, promotion, marketing and other expenses are borne by Chen Jiao. As for whether the final form of the product is qualified, Chen Jiao is also the ultimate gatekeeper.

On the Lehui side, contact the appropriate programmers and factories, make some suggestions and better production plans during the production process to help Chen Jiao make this handheld more smoothly.

On the earnings side, Chen Jiao will pay a 10% of the net earnings of this handheld as an expense, that is, share with Le Hui, not excluding the possibility of long-term cooperation in the future.

Though Chen Jiao can also go to the programmer and factory himself and even personally identify some specific accessories, that would be too much trouble.

Chen Qiao also has to make games sold with Switch. There is not enough time and professionalism. Leave these tasks to Happy to do, and Chen Qiao himself can save a lot of energy.

In terms of income, Zhou Jiangping had originally thought that Chen Qiao would directly provide the corresponding funds. All investment in the R&D process was the responsibility of Lei Ting to entertain each other. Lehui's side was just equivalent to running errands.

Zhou Jiangping is not very interested in earning 10% of the proceeds from this handheld sale, because he doesn't particularly like the outlook for this handheld either.

Hardware and software are not the same. If it is a game, there are Chen stranger's names as the bottom line. It can't be any worse, it can't be a loss. But with hardware, any minor defect can cause the entire product to crash.

Zhou Jiangping thinks that Chen Qiao crossed the border to make SWITCH, the first product can be good without losing money, can't make much money, how much can you earn from 10%?

If this percentage income is not very small, let's just forget about it. At least sell it to a stranger, and it will be more convenient to cooperate in the future.

After all, as a company that specializes in the development of gaming phones, Le Hui may also have the opportunity to work with Chen Yu in the future.

Chen smiled and laughed: “President Zhou, you should accept this income, otherwise you may regret it later. ”

After roughly finalizing the cooperation plan with Zhou Jiangping, there will be corresponding legal personnel to formulate the relevant contract. This does not require Chen and Zhou Jiangping to worry, and there will naturally be professionals to do it.

……

After that, Chen Jiao returned to the Experience Store and started writing the first version of the Switch design.

Chen Jiao chose to make the SWITCH for a number of reasons.

Overall, because of the game market patterns in parallel worlds.

In parallel worlds, the three platforms of hand swimming, PC and VR are all highly developed, and there are some more mature products, in which case traditional players can indeed be squeezed more severely.

Therefore, the handsets that Chen Jiao is going to make must be significantly different in terms of operation and game content, must be able to compress the phone completely, and the more powerful the compression, the better.

This means that players have to be able to feel this handset is very special, irreplaceable, and the games on it are great.

In Chen's view, Switch has several advantages.

First, SWITCH is a handheld, integrated home appliance, which means that all of the games above can be played either on SWITCH or on home TV.

Switch's slogan is, "Enjoy the fun of the game whenever, wherever, with whomever. ”

Secondly, SWITCH is not just a handset, it has a lot of extra black technology, and it is these black technologies that make SWITCH a very unique handset.

This is a stage of progress and transcendence for the previous players.

Switch, for example, has a very mature HD vibration technology.

This technology, which sends both transverse and vertical signals through the device, can falsify the illusion of real touch when transmitted to the player's brain via the skin.

If players close their eyes, they may really think they are being rubbed by something, even the texture and roughness of the surface of the real object can be shown to some extent.

Of course, there's still a big gap between this feeling and the sensory transmission of the black tech VR game compartment in parallel worlds, but it's more than enough to crush a mobile game with it.

Moreover, the Switch's handle has enhanced somatosensory gaming capabilities, allowing the player to perform some specific actions in the game by swinging the handle.

With this in mind, players can no longer play Switch like regular host games, they must hold a handle in earnest to play, but can simply remove the two handles of Switch and hold them in their left and right hands to play the game in any comfortable position.

You can even wave the handle all the way, just like a normal somatosensory game.

This mode of operation is also equivalent to innovation and liberation for the player, and similar to somatosensory mode of operation greatly reduces the difficulty of getting started with the game.

Thirdly, SWITCH supports two players playing simultaneously, which is reflected in games such as Mario Racing and Super Mario Odyssey.

Maybe a lot of players have to ask, isn't it just two people playing games together? You can do it with all your hands.

However, Switch's double-player game mode, unlike the hand-to-hand networking mode, is completely different and has no comparability on the experience.

This is simply too important for some players who are in desperate need (especially couples and close friends, girlfriends, etc.).

Because any other device, if you want to play together, you have to buy another one, and SWITCH doesn't need it, as long as the two people are around.

Moreover, some specific games are designed specifically for two players, completely different from traditional online modes.

Fourthly, the Switch key design is also very classic.

On the two handles on the left and right hand side, there is one physical joystick and four physical buttons, as well as the L, R, ZL and ZR buttons above the handles, all of which are standard for some host handles and are classic designs that have been market-proven countless times.

Switch follows these designs and fine-tunes the size and feel of the keys, which, although smaller in size, feel better than other host handles.

In addition, Switch is innovative in the key design of the handle: on the side of the handle there are side keys dedicated to double mode, as well as dedicated HOME keys and plus and minus signs.

That is, the total number of buttons added together by a SWITCH exceeds 20.

Of course, these buttons are not available at the same time, and different buttons are used in single-person and double-person modes, respectively, but they also prove that Switch works very hard on key design and has made corresponding improvements while following some of the classic designs.

In addition, a very clear advantage of handsets is that there are hardly any plug-ins.

Hand swimming, PC and VR game compartments are all somewhat troubled by plugins, especially hand swimming and PCs.

Ultimately, because these devices are comprehensive platform devices, such as PCs that can also be used for office purposes, install a lot of software that is completely unrelated to the game, it is possible to mix them into the plugin and make some tampering with the game itself.

However, handsets and hosts are highly enclosed and can only be used to plug game cards or game discs, which ensures the closeness and security of the environment.

Even if some tech bulls can install plug-ins for hosts or handsets by some technical means, that's something very few people can do, and once discovered by a server, lock the device off immediately to prevent the plug-in from affecting players in other normal games.

So in Chen's previous life, the hosts and handsets were almost completely unaffected by the plugin, which is why.

It is precisely because of these advantages that Chen Jiao will have confidence in Switch. In a world where mobile phones, PCs and VR games are more developed, Switch still has a lot to offer because of its unique features.

It can act not only as a handset, but also as a video game console, which to some extent also amounts to closing the market gap.

Because there are no hosts in parallel worlds, and there are no games that are suitable for playing on TV.

Of course, Chen Jiao is now only giving the first draft, and some specific production plans will have to wait until the specific production process is fully finalized.

Overall, however, there should be no obstacle. This SWITCH that Chen Jiao is going to make is just a little better or worse than his predecessors, and he won't be able to make it.

And Chen Jiao thinks that according to the level of technology in parallel worlds, it might be possible to install some brand new black technology on Switch in the future.