Almighty Game Designer

Chapter 497: Super Mario Odyssey! (4 more)

Soon, Switch's first edition of the design was almost finished.

Over the past few days, Chen has accumulated some more joy and resentment values, has drawn five consecutive hardware skill books, and some hardware knowledge has come to mind.

In Switch's first edition design, Chen Jiao not only paints the entire look of the Switch, key settings, functional partitions, etc., but also details the characteristics of each accessory and the technology associated with the entire handset.

This is just a first draft, Chen Jiao just listed some of Switch's foundational features in detail, while indicating his requirements, which may continue to improve during the specific production process.

After writing the first draft of Switch's design, Chen Jiao started writing the design plan for the new game.

This game will be mounted on SWITCH as the first game piece of this brand new palm.

Super Mario Odyssey.

In fact, many of the games on Switch are classic, and Chan's choice of Super Mario Odyssey as Switch's first game in a parallel world is a consideration of his own.

Because Super Mario Odyssey is by far the best game for SWITCH.

Some game-judging media describe Super Mario Odyssey like this: “There's always something in the world that reminds you how wonderful life is, like Li Bai's poems, like Dukang's wine, and Super Mario Odyssey. ”

In the view of many senior game players, this review is not overrated, as Super Mario Odyssey crosses over gender, age, race, country, profession, culture and can enjoy the purest of laughter and fun in the game, no matter what the player.

If there were aliens, maybe they wouldn't understand King Lear, Shawshank's Redemption, or the four classical masterpieces, but they'd fall in love with Super Mario Odyssey.

This is also closely related to Nintendo's own philosophy of game design. The Super Mario series is a wonderful interpretation of Nintendo's persistent opposition to violence and pornography in the global gaming industry and its mission to develop excellent all-age games.

For a stranger, choose Super Mario Odyssey as the first game on the switchboard, on the one hand because the quality of the game is so high that even if it were placed in a classic game around the world, it wouldn't be bad; on the other hand, because it perfectly showcases the features of the Switch.

If it's another game, someone might say, "This is the success of the game, not the success of SWITCH, and you put the game on fire like any other platform. ”

And Super Mario Odyssey doesn't have that kind of problem.

Making Super Mario Odyssey, Chan Wants to showcase Switch's unique attributes to all players, both for Switch sales and to pave the way for other games to be launched later.

First, Super Mario Odyssey is aimed at the broadest group of players, old people, children, hardcore players and ordinary players alike, and is the purest form of gameplay that can be distinguished from the vast majority of games on the market.

No kryptonite gold, no probability, no numerical stimulus, full grade at birth, then how to play it all depends on the individual player.

Moreover, the game is extremely playable, with a wide variety of levels and ways to play, and for many people it's perfectly easy to play around and not get tired of it. Chen Jiao is now collecting Happy Values, which is also a game of the type of money rocking tree.

Second, the Super Mario Odyssey game mode fits perfectly with the SWITCH platform, where players can play the game by shaking a handle like a somatosensory game, or they can play a double game, one to control Mario, one to control Cappy Hat, and two to collaborate with each other. This is completely different from the networking mode experience of general games.

In Super Mario Odyssey, there are up to twenty + moves, most of which have exclusive gestures that can be played like a somatosensory game.

It is also clear, of course, that Super Mario Odyssey can explode, partly because of emotions. In parallel worlds, there is no super Mario super large IP, so at this point, the game made by Chen Jiao won't have that high IP boost.

But it doesn't matter, Mario was able to become a huge classic ip because it represented the highest level of character design, gameplay and art style at the time and was loved by the players.

The drama of Super Mario itself is weak, and its greatest highlights are character design, scene design, world view design, and level design, meaning that its main advantage lies in play.

Therefore, Chen Jiao directly presents "Super Mario Odyssey", and there is no difficulty in accepting it for the player.

This concept was written for a long time because Super Mario Odyssey is a classic game, and Chen Jiao must also think about how to make Su Jinyu and Qian Xuan understand the core fun of the game.

……

The next day, Chen Qiao went to Zhou Jiangping with the first draft of the SWITCH design already written.

After seeing this design, Zhou Jiangping was very surprised.

How can you be so detailed?

In Zhou Jiangping's view, this draft concept is already more professional than many professionals in their company have done, and Chen Qiao has made a very clear note of some seemingly insignificant details.

On two handles, for example, Chen strangers indicate how some of their foundations operate and some special features.

Pushing the joystick to the bottom and just a little bit should be two different operations, pressing the joystick is also a different operation.

Chen explained in detail that the two handles will operate differently when mounted on the screen and removed, as well as in single- and double-player mode.

Some of the other details are also very clear, such as the location above the Switch screen, where Chen Jiao draws a heat sink that is more than ten centimeters long.

At the same time, Chen Qiao also has corresponding requirements for touch screen feel, touch of keys and body resistance.

One of the things that shocked Zhou Jiangping the most was that Chen Qiao actually had the corresponding requirements for the game card tape?

“Ammonium benzodiazepine? What is this?” asked Zhou Jiangping shocked.

Chen explained: "This is a bitter agent, the most bitter substance known in the world. ”

Zhou Jiangping was shocked: “Is this all right? Why would you put this on a cassette belt? ”

“This bitter agent has been added to prevent accidental swallowing, as it is a small card strap that may be eaten by children or pets," explains Chan. But don't worry, it's absolutely non-toxic. ”

Zhou Jiangping said somewhat confused: “Can it really help prevent swallowing? ”

Chen Qiao revealed a deep smile: “It's okay, when the finished product is made, I can lick it for you and experience how bitter the world's bitterest substance really is. ”

Zhou Jiangping: "…”