Almighty Game Designer

Chapter 499: Games Tailored for SWITCH (II)

There are 17 Super Mario Odyssey scenarios, including Hat Nation, Falls Nation, Sand Nation, Lake Nation, Forest Nation, etc. Each scenario has a certain number of moons and will unlock more after clearance.

In Super Mario Odyssey, the total number of all moons reached more than 860, and the number of gold coins and special currencies increased. These elements are hidden in various hidden locations on the map, and if you want to reproduce them, you need a lot of memory to reclaim the drops.

Good thing there were more stockpiles before Chen Jiao, so enough is enough, otherwise you'll have to plan your level from scratch.

Super Mario Odyssey is a box court game, each small scene is relatively independent, so it's not particularly complicated to do, and after planning the location of all the props and cloth monsters, it's much less difficult to develop.

At the time of writing the design concept, Chen Jiao felt the various elements were very complex by recalling the drug discharge solution. Can you imagine how much energy it would take to actually make it?

In addition, there are plenty of eggs hidden in the game. In Metropolis, for example, this level is filled with giant Vajra eggs. For example, a taxi in the city, the license plate is 1981-ND, which should mark the first appearance of Mario and Grand King Kong in 1981.

In addition, there is a lot of background music in Super Mario Odyssey that is also colored eggs, such as mini cars in metropolitan areas, challenging music like the card game music in Super Mario III; you will also hear the background music of Super Mario racing when you first start the car race.

Obviously, players in parallel worlds are unlikely to understand these eggs, which is a pity to say.

However, it is certainly not possible for Chen Jiao to move the entire Mario series, because there are some Mario series games, which are now somewhat obsolete in terms of the design philosophy of the parallel world, and it makes no sense to move them out.

Thinking of these eggs as part of the Super Mario Odyssey game content, as a diversified complement to the game, is not bad. After all, in Chen's past life, many people have never played Super Mario, but it has no effect on their love of Super Mario Odyssey.

It is believed that many players should be very surprised when they encounter a two-way foil attack that turns three-dimensional into two-dimensional, even if they have not played the first Mario.

In addition, Chen Qiao wrote very carefully about art and musical style.

Including background music, Chen Jiao simply wrote down all the more important background music melodies in this game, just some details to be elaborated.

……

Soon, the draft design concept was written. Everyone was summoned to a meeting by Chan.

You've heard some noise about this new game, but what's more interesting is that Chen Jiao said it would be a palm game, but what is a palm game like?

Soon, Chen Qiao answered everyone's questions.

The draft design concept consists of two parts, one for Switch and the other for Super Mario Odyssey.

Obviously, the two conceptual drafts, taken together, will give you a better understanding of why this game is best suited to the game.

Chen Jiao first introduced the role of each key on the two handles, such as the left joystick to control the person's movement and the right joystick to control the angle of view; you can squat, you can run, you can throw a hat or you can jump.

Meanwhile, the player can give Mario some special moves after waving the handle to make some special gestures. For example, while climbing, swing the handle to make Mario climb faster.

In addition, there are more complex movements such as three-level jumping, distant jumping, tumbling, physical assault, crashing, rear flipping, side flipping, etc., each with corresponding buttons and gestures.

This brightens everyone's eyes.

Qian Qian said with some surprise: "Manager, I feel this game is more complicated than some VR games! ”

Chen Jiao nodded: “Yes, VR games can't do such a complicated action system either, because there is too much consciousness information to record, and if they do, players may be particularly tired of playing. ”

Zheng Hongxi nodded: “Yes, I think this game fits perfectly on the handheld platform, because it has a relatively large capacity and the phone is difficult to carry; but it is not portable enough if placed on a PC. ”

Chen smiled and added: “And the joystick feels better than the mouse, you'll see when it comes out. ”

Su Jinyu said: “I also think that if it is a VR game, this kind of third-party follow angle may not be very suitable to play the immersive features of the VR platform. ”

Obviously, you now have a very deep understanding of the game, and after Chen Qiao came up with this design concept draft, there are no obstacles to understanding Chen Qiao's intentions.

Obviously, this is a game tailored for Switch. Including game capacity, game features, how games work, and more, all fit perfectly with this handset.

And what's even more shocking is that this game by Chen Jiao is very complete. Although all the previous design concepts of Chen Jiao were very complete and rich, the design concepts seem to have improved to an appalling degree.

The location of gold coins, special currencies and moons at each level, as well as the distribution of monsters, and even the placement of various objects, are clearly written. Through these complex checkpoints, most people can even think of the challenges and customs routes that the protagonists need to face when they arrive at the checkpoint.

And the art style of the game and the background music, they're all clearly written, and there's even a special theme song.

It can be said that each level has its own unique characteristics and that each level is completely different.

In addition, the special play associated with hats is very novel.

In the game, the hat is Mario's partner, and in addition to being a means of attack, it can be paired with Mario to make some very complex moves. And hats can be attached to other little animals, which greatly increases the playability of the game.

That is, players can manipulate as many special units as there are small animals in the game. In addition, the skills of these little animals work with each other to enrich the game.

"This game is mainly more difficult and complicated in terms of levels, but I'm sure you can do it. ”

“There is also the hope that you can keep a child's heart in playing this game, which is characterized by completely stripping away the current makeup playing methods on the market and restoring the most intrinsic fun of the game. ”

“It's important to note that Super Mario Odyssey should keep teenagers and middle-aged people in their 40s and 50s entertained, and always remind yourself when designing to be childish. ”

Qian Qian said: "Shop manager, it looks like this handset is very interesting at the moment. Will we be implanting all the big games on this handset in the future? Like some big VR games? ”

Chen Jiao shook his head: “There are no plans at this time. This handset is positioned completely differently from the VR and is not suitable for transplanting those very immersive VR games. ”