Almighty Game Designer

Chapter 522: A New Physical Engine (Sangen)

“Let's continue the raffle for the rest of these grudges. ”

With the remaining 14 draw draws, Chen Qiao drew a total of 8 Cold Weapons Knowledge Skills Books, 3 Evil Art Style Advanced Skills Books, and 3 Ancient Architectural Advanced Skills Books.

Although no more special props were drawn, these skills books are also very good for strangers, these are all stage 3 skills books that can basically be applied to some large VR games.

In fact, Chen Qiao had already drawn some skills books on human anatomy, architecture, model movements, evil style, etc. when he was doing "Escape", and these are now equivalent to supplements.

After eating the skill book, Chen Jiao felt satisfied.

At that point, the phone rang.

Chen Qiao picked it up and looked at it. It was actually Qiu Hengyang calling.

“Old Qiu is fine. Why are you calling me? ”

Generally speaking, Qiu Hengyang called Chen Qiao about something more important, otherwise they were all in the group @ Chen Qiao.

As soon as the phone was connected, Qiu Hengyang immediately said: “Chen Qiao, go check the information in the group. It's important, you should be more interested. ”

Chen Qiao's misty water: “Okay. ”

Hang up the phone, Chen Qiao looked at the QQ group, the chat record has been over thousands, I don't know how long they have been talking, and this number is constantly rising.

Chen Qiao was also too lazy to go over the chat records and asked directly in the group: “What happened? ”

The crowd replied.

“Big Brother Chan is here! ”

“Old Qiu's phone ringing? ”

“Chan, have you seen the latest news? ”

“Yeah, check it out. Something's wrong! ”

Chen Qiao's face is so embarrassing. Something big has happened. What could have happened?

A link was soon sent, and Chen Jiao clicked directly to open a news page.

“Recently, Seventh Vision, a technology company that researched AI Origin, announced another major breakthrough in AI development. ”

“Thanks to the latest computing methods, Origin has successfully implemented very complex physical engines and judgment operations inside the game. Under this physical engine, it is known that physical rules in the real world will be perfectly replicated, and all physical rules are under the full control of AI Origin, and game developers simply need to fine-tune them according to their needs. ”

“There are currently no precise programmes on how this technology is to be applied. But it's clear that AI will impact the gaming industry in another way, and the complex world rules that the original designers worked so hard to build are likely to be controlled by AI. ”

“Of course, our scientific researchers are not backward, and according to the relevant personnel of the Travel Commission, domestic artificial intelligence systems have been developed to a similar stage, believing that much of what Origin can accomplish will soon be accomplished. ”

“Will this usher in a new era of games? Let's see! ”

The content of this information is so much that Chen Jiao looked at it again.

And in the chat group, there have been several rounds of discussions, all looking at the innovations and shocks that this new technology could bring to the gaming industry.

This is exactly where the world's gaming industry is different from its predecessors, because technology is growing so fast that every few years a very innovative technology emerges that attracts the attention of all designers to the past.

In this case, it is relatively difficult to complete the accumulation of game design ideas, for example, what a terrible thing it is to have AI take over the entire game world under certain rules now!

In the past, designers needed to write countless rules to build a real physical world, and there were many ways to do it.

For example, designers want to create a monster that moves, attacks, hits, releases skills, dies, and so on.

If no death action is taken, then the monster will either stand tall or disappear in place at the time of death, which gives the player a very unreal feeling.

There are, of course, physical engines that achieve the effects of free dumping, flying corpses, etc., but they are still far from being truly realistic.

The safest way is to make a death move, but even if it does, it only dilutes this feeling of untruthfulness in certain circumstances and does not eliminate it.

The solution for many game designers is to make more death moves, such as when the player kills from behind, the monster falls forward and dies from the front, backwards.

The more death moves you make, the more real you feel.

But what if the world had a very good physical engine? All of the above steps can be omitted directly.

Just make a model, bind it to the bones, set a certain mass, and then a lot of things can be left to the physical rules of the world to do their own calculations.

When a monster dies, artificial intelligence automatically calculates according to the physical rules of the world, and what position should the monster fall? Or what will happen to the different parts of your body when you are hit?

In other words, each hit or kill of a player will have different effects, which are likely to rise several grades compared to previous games.

Obviously, with the development of equipment and advances in AI technology, the game world will be closer to the real world in real life. How long will this take? Chen Jiao dared not assert, but it is certain that it is much faster than his previous life.

Obviously, artificial intelligence does not stop there, and this new discovery is just a small insert in the process of artificial intelligence R&D, but it has already caused a huge shock to the gaming industry.

I'm afraid battle systems across the gaming industry will be affected, and previous battle design system rules may have to be overridden.

Chen Jiao was thinking about it, the phone rang again, Joe Hua called.

“I'm really busy.” Chen Qiao had to throw up the trough.

Chen Qiao picked up the phone, Joe Hua was not as eager as Qiu Hengyang, or very calm. He greeted Chen Qiao before entering the main issue.

“Chen Jiao, give you a political mission. ”

Chen Jiao was surprised. A political mission?

Sounds stressful!

Joward said, "Have you seen the online news? Recent research progress on AI. ”

"Chen Qiao said," I've seen it. ”

“Well, that's good.” Joe Hua explains, "In fact, the Electoral Commission has also been conducting artificial intelligence research. Our artificial intelligence is called Pangu, which is basically just a little bit behind Origin, but not much behind. ”

“We are now entering a similar phase of R&D, and soon Pangu will be able to take over the game's physical engine completely. ”

"'That's a good thing,' said Chan. 'But what does it have to do with political tasks? ”

“In terms of artificial intelligence, domestic and foreign forces are also strong, and Origin has always been ahead of us, which is very difficult for many researchers. Like the previous Human-Computer Wars, the Pangu system could actually do something like this, but when Origin took the lead, it made no sense for us to do it again. ”

“Next up is the battle between two completely different physical engines, Origin should be mounted on the Reality Editor soon, and the Pangu system should be mounted on the Genesis Editor soon. As for the advantages and disadvantages of these two physical engines..."

“Obviously, it depends on specific games. ”

Chen Qiao thought: “What do you mean… to be a game to showcase this brand new physical engine? ”

"Exactly, JOHWAR hopes that domestic designers can make a game that fully demonstrates the superiority of Pangu systems, preferably taking full advantage of this new physical engine over Origin. ”