Almighty Game Designer

Chapter 524: Come Out, Dark Soul! (Ergong)

Chen Jiao dragged two knights out of the library and perfected some basic settings, such as the strength of each knight, armor thickness, weight, etc.

On the strength side, different body parts such as the knight's hands, legs, etc. are given different force attributes, while armor throughout the body is designed to vary in thickness and defense.

And in Pangu, there are some ready-made templates, which also include human templates.

Once the knight has a human template, he will have a default set of attributes, including bone strength, movement patterns, effects after damage, etc.

So this is what Pangu has been doing since the beginning, and it can now be used directly.

After that, Chen Jiao designed several basic actions, such as defense, attack, rollover, etc.

These moves are relatively simple, and Chen Jiao is now too lazy to design more, mainly to see if some special strike and death moves can be accomplished under this physical rule.

Soon, the game content was designed. In the editor, two knights start fighting in an empty space.

The Sword Knight attacked the Shield Knight, but it was cut above the Shield and the Long Sword bounced backwards at will.

If it was in a previous physical engine, the Bullet Knife action was set, as long as the swordsman chopped on extremely hard matter like large shields, walls, etc.

However, on different shields, the knife moves and amplitudes are the same.

But under the physical rules controlled by the Pangu system, the action of this "bullet knife” is entirely autonomous, and the specific range of action of the bullet knife, and whether there are any derivative effects, is calculated by the Pangu system.

At the same time, the Shield Holder is not entirely unaffected and will take some impact based on the results calculated by the physics engine. If the swordsman's power completely crushes the shieldsman, the shieldsman may even be struck directly by this blow.

After the death of one party, the death of the knight was also automatically generated by the Pangu system.

The swordsman cut a sword in the armor crevice to the knight's neck. Blood instantly stained the edge of the sword, while the Shield Knight lost his final life and fell on his knees and died after a cry.

The entire action is automatically generated by the system and is highly simulated.

Chen Jiao tried different settings again.

For example, make one of the knights extra powerful, or make one of the knights extra heavy in armor.

As the weight of the knight's armor grows, the knight moves slower and slower, even to the end, barely standing in place.

Chen Qiao was very surprised that this Pangu system worked better than he expected. With this Pangu system, many of the complex designs that previously required designers can be dispensed with.

Qiao Hua asked, "What do you think? ”

Some of Chen Jiao resigned in love with the phantom editor: “Very good. ”

Joe Watson: “I know it's great. I mean, do you have any eyebrows about the new game? ”

Chen smiled and laughed: "Don't worry, let me think. Will Pangu System permissions be available to all designers? ”

Joe shook his head: “Of course not. At present, Pangu system permissions are only available to a dozen designers, all of whom are Class S and renowned Class A designers in the country. ”

“It should not be possible to spread the word in the future, because Pangu uses too much resources in its calculations, and it has some other things to do, which cannot be used by everyone. ”

Chen Jiao nodded: “I get it. ”

"In three days, Pangu permissions will be fully open to all of you, and you should be able to log in to the phantom editor on a random, high-match computer. However, let me remind you that if the computer is not configured high enough, you may not be able to run the system unless you replace it with a new computer. ”

“Although the Pangu system does not operate on your computer, just some of the derived computations and resources are enough to cause a lot of trouble for your computer. ”

Chen smiled. “Okay, I get it. ”

Back at the experience store, Chen Jiao started thinking about making new games.

Chen has actually decided on the game to be made.

The Dark Soul, VR.

Direct production of Dark Soul 3 with the exception of dlc.

The reason why this game is made is simple, because the Battle System and Level Design of Dark Souls have always been at the industry benchmark level.

A major feature of the Black Soul Combat System is that the accumulation of time and rank does not help the game through too much Ether. Instead, for clearance, players must constantly upgrade their skills in abuse.

In the Dark Soul game, players must constantly learn some fighting skills, such as shield inversion, shield breaking, tactics, rollover, stiffness, execution, etc.

Moreover, these combat techniques tend to be detached from real-world cold-weapon combat tactics, and while some techniques appear to be out of touch with reality, in general their combat systems should be closest to reality.

The stronger knight will also lose a lot of blood and be kicked to the ground after being stabbed in the back, and the stronger dragon will be forced (stiff) to execute after being hit in the head in a row.

Players must use different tactics when facing enemies of different shapes. Unlike some games, no matter how big the enemy is, they are chopped to bits.

Of course, for the stranger Chen, the Dark Souls of previous generations could not be so real because of their limited technical level and engine. But with the support of the new Pangu system, it became possible to create a new VR model, the Dark Soul.

Battle systems, which are already very well developed, will be enriched by this physical engine.

As for why Dark Soul 3 was chosen instead of Dark Soul 1, it was mainly for two reasons.

The first is that Black Soul 3 is more balanced and comprehensive in terms of game difficulty and some specific design. (The common denominator is that it is easy and suitable for entering the pit.

A lot of people start going into the pit from Black Soul 3, because Black Soul 1 is so hard.

The second is storytelling. Black Soul 1 tells the story of the start of the fire, while Black Soul 3 tells the story of the end of the fire. It can be said that Dark Soul 3 is more capable of demonstrating the spiritual connotations of the entire Dark Soul series.

For Chen Jiao, moving both Black Soul 1 and Black Soul 3 onto the VR platform is a bit repetitive. All you need to do on the VR platform is have a Soul Series game.

As for Dark Soul 1, it can be used as a prefix and kept on the SWITCH platform.

Of course, there are other reasons for making Dark Souls, such as input problems, resentment value problems, etc.

Compared to 3A, Dark Soul's input is smaller than other collections because Dark Soul's maps are so sophisticated that they tend to plug a lot of content into the same scene and limit the pace of the game well through various elevators and one-way open doors. Although this is done to save money, players love the level design.

If you want to be a big open world like GTA5 or The Origin of Assassin's Creed, even now, Chen Jiao feels very hard to do.

Besides, Chen Qiao does lack a game that helps him to brush his grudges...