Almighty Game Designer

Chapter 525: Hey, Hey, Hey! (Sangen)

Chen Qiao began writing a design concept for "Dark Souls".

The Dark Soul is a very distinctive game. Whether it's story background, battle system, level design, scene design, branch plot, etc., there are many differences from games on the market.

It is a self-styled game, and Chen Jiao's design concept draft mainly explains two things.

The first point is that the core selling point of this game is the rich and variable combat system and the slightly countervailing game difficulty for the average player.

In fact, these are all for the game's battle system, players can crack designer schemes in complex levels, beat powerful boss, to better use this battle rule and get fun out of it.

Some newcomers are chopped to life by knights who can't take care of themselves, but then they can take the knight to a set by shield or shield wreck, which is a pleasure for players in the battle system.

Having mastered the rules of soul fighting, it is in itself a very pleasant thing to apply them.

The second point is the world view as a whole.

The world view of the Soul Series is completely different from that of other games, and there are many Western phantoms, but in fact many Western phantoms are not the same concept as traditional Western phantoms.

This worldview has a unique charm, and Chen Jiao must explain these concepts to the people in his team before he can make it better in the game.

Like, what's a fire spreader? What is a paying king? What's the role of the player and why the fire?

The most basic worldview content is still fairly clear, and some intentionally hidden content has been dug up by players through a variety of clues.

But there are still many different pits in the game, and Yingtao Miyazaki does not give a specific answer, but leaves it to different players to make their own guesses.

(According to Young-go Miyazaki, "Dark Soul" is done after the content, so he probably doesn't have a very clear and complete game script himself...)

It's like leaving many suspicious movies with an open ending, where everyone has a different outlook, and designers don't tell you which is the absolutely right option.

Chan has his own opinions on these, of course, but he decided to continue the mystery of the Dark Souls series, because this open ending already had a special charm, and the official forcibly told all the scenes in a particularly counterproductive way.

Instead, it's this perfect blank space that inspires players to constantly explore the details of the entire world.

The entire draft design concept took two days to complete.

Because Chen, on the one hand, needs to think about how to describe it so that others who have not touched the dark soul can better understand the rules of existence of the world, and on the other hand, need to think about the processes in this game.

But what surprised Chen Qiao was that he didn't use so much memory to recall the drops this time. He remembered the contents of most of the scene levels and boss fights quite clearly.

Think about it. It must be the aftermath of suffering, right?

Any player who dies dozens of times in the same place should remember the terrain of the area...

Dark Souls is a game that requires a hard memory of death. Monster distribution, terrain, and monster skills in an area must be firmly remembered for smooth clearance. If you don't always remember, the difficulty of this game increases exponentially.

……

After writing the draft design concept, Chen Jiao called everyone to a meeting.

News of the new engines has also spread online over the past few days. Although the vast majority of domestic designers are ineligible to use Pangu, this does not affect their enthusiasm for the matter.

There are even a lot of designers out there trying to figure out what the game should be like if I were to do it, and there are a lot of talking kings out there at one time.

Everyone else in the company is talking about it.

“The store manager is now an S-class designer, and he has such a good relationship with the Travel Committee, he will definitely be invited to try Pangu system, right? ”

“So our next game can be done with the latest Pangu system? ”

“It's possible, but I don't know what the manager thinks. ”

“Is this about the new game today? ”

Chen Jiao walked into the conference room and everyone quieted down.

Chen Jiao looked at everyone: “As you've all heard, the domestically produced Pangu system has built a new physical engine. At present, the Travel Committee is recruiting in China. I hope that you can develop a game that shows the characteristics of Pangu system. No more bullshit, let's look directly at the design concept draft. ”

The title of the design draft appears on the projection: The Dark Soul Design Concept.

"To recapitulate, this is a Western-fantasy theme game, and the battle system is completely different from any game on the market," Chen said. A little bit like the Dark Destroyer we did before in the art style and story context. ”

Qian Qian was surprised: "Oh? Boss, are you finally coming up with the VR version of Dark God of Destruction? No, wait, this game doesn't seem to be Dark Destroyer. Is this the name... Dark Soul? ”

Others are a little confused.

If it's any other gamer, Chan Stranger still has the big IP of the Dark Destroyer!

Previously, Dark Destroyer had achieved good results on the PC side, when most senior-level employees had just joined in, so their memories were fresh.

When Dark Destroyer was first launched, not only the outside world, but even many people in the project did not like it, but after it was actually made, Dark Destroyer led a trend at the time.

Later, a "Thousand Jails" was born in which the Emperor entertained each other. Although this game isn't as successful as Dark Destroyer on the PC end, it's a pretty good VR game.

Speaking of Evil Gate, many companies want to make the effect of "Dark Destruction God" on the VR platform, but they don't make it. After that, Chen Jiao seemed to have completely forgotten this stubbornness, and there was no continuation of the Dark God of Destruction series - although the drama of this series is very classic and can be used again and again.

Why did Chen Jiao leave the big ip of "Dark God of Destruction" and make a new game?

Chen Jiao looked at everyone: “This game is called" The Dark Soul, "although it is also dark style, it has nothing to do with the story of the Dark Destruction God itself. ”

There's still some confusion.

Chen explained: “I know what everyone is wondering, so let's put it this way, the reason why we don't use the IP of" Dark Destruction God "is because the two games are completely different in terms of both play and spiritual connotations. ”

“The Dark God of Destruction is a brushed game whose main purpose is to make the player happy, and the player can instantly kill a bunch of monsters and pop out equipment. ”

“But" The Dark Soul "...”

“Hey, hey, hey! ”