Almighty Game Designer

Chapter 529: The Right Chapter Title (more)

Chen Jiao's series of numerical adjustments made Qian Zheng feel very painful.

This is supposed to make it less difficult. This is supposed to make it more difficult, right?

This level design makes Qian Zheng feel uncomfortable. If you describe it in one sentence, it is that there are stranger malice hidden around the level...

The "Dark Soul" cloth monster has the following characteristics.

The first is that where you can see temptation, there must be a conspiracy.

For example, if you see a glowing prop in front of you, or a delicious daisy flower, look behind it left, behind it right, or above it, and there will surely be an unequal number of little monsters waiting for you.

Second, you feel like you can't fight an enemy, then you can't.

For example, you suddenly see a windy knight, or a fat man walking the earth trembling, or a cow-driven fire dragon.

Your first reaction was, "Oh, shit, how could I have fought such a dick?" But for clearance, you can only go up there and try it. You're still lucky inside. Maybe it just looks pretty awesome?

And then I tried to find out, well, I can't fight!

In the early stages of the Dark Soul, there are many places where enemies like this are clearly unbeatable to you. Of course, if you are very skilled and like to play Soul Fight, if you have to fight on the head iron, it is not entirely impossible to win, but it will be very laborious.

This monster would have been better if it had pushed the thumbnail to the next part and got stronger.

A lot of players look dazed when they first come into contact with this level design.

By the way, I shouldn't have met such a sick monster, Nima!

But that's the truth: in Dark Souls, you don't follow the process honestly and you'll always meet enemies of even power.

Thirdly, the vast majority of the more difficult checkpoints hide simple clearance methods, such as terrain killings.

But new players don't usually find them.

In a nutshell, the Dark Soul level design is very malicious. There are many seemingly irrational setups and heartbreak traps in there, and if you're still thinking about this game according to the normal game's brain loop, you're bound to be ignored by Yin's mom.

But if you take a closer look at the design of the Dark Soul Gate, adapt to this brain loop, and constantly try different methods, you'll notice that there are easier ways to get past every seemingly difficult level, so that many poorly operated players can.

Of course, this is where Dark Souls is designed, but this charm is hidden, and most people can't see it at first sight.

For Qian Xuan, although he has also done a lot of level design, the level design thinking of "Dark Soul" kind of subverted all his previous thinking inertia.

His first reaction is, this game looks really hard!

In this regard, he can't help, players can only ask for blessings...

……

In addition to researching and developing Dark Souls, Chen Jiao has other things to do.

After seeing Switch's new handheld performance, everyone who questioned Chan Shut up.

Though the palm is far from being able to defy the cellular chamber, everyone can see that there is room for development.

In addition, more than 20 independent games have been transplanted onto the Switch platform.

Players can download these stand-alone games directly on Switch, and for some stand-alone games with higher capacity requirements, they can also purchase a cassette tape on the official website.

The original designers are very active in the independent games that are currently transported to the handheld platform, mainly the mobile and PC, because transporting to the handheld platform is not a particularly troublesome thing for them and there is no workload at all.

If you change the * * blindness, you can sell one more platform. At present, the competition of the in-house platform is not intense. As long as the quality of the game is slightly better, you can sell it well.

And mobile games are perfectly supported for Switch performance, and some PC games that can't run are optimized to run without pressure.

Even some players are calling for Chen to quickly transplant the League of Heroes onto the SWITCH platform so that everyone can lie down and play.

Chen Qiao replied very enthusiastically, play with the eggs!

Don't think I can't see it. You're trying to give Pit an excuse and dump the pot on me!

MOBA games for mobile devices are available, but the League of Heroes is not a good fit. Mainly because of the mode of operation, many of the settings and skills in the League of Heroes are not suitable for devices like mobile phones.

This involves the basic rules of the game, hero skills, etc. If completely modified, it may be completely different from the hero alliance traits on the PC end, and the handheld and PC ends will not be able to play internet games with each other because the mechanism is different.

In that case, there is no difference between the two games...

However, some stand-alone PC games, such as the First Person Adventure Game, can be implanted onto a handheld platform, allowing many players to realize their dreams of lying around playing games.

The handset itself has a lot of keys and supports a sense of body, and the mode of operation is very mature. So many designers have seen the development prospects of this brand new handset, and the enthusiasm for developing the exclusive handset is growing.

……

Experience the lobby on the first floor of the store.

There was an extra large LCD TV above the wall, which the players demanded, and Chen had to add.

There was a bookshelf next to the sofa in the lobby as planned by Chen Jiao, and there were many books on the bookshelf for players to read and enjoy. But he overestimated the desire of modern people to learn.

In fact, most players are not interested in these books, except for Chan, who occasionally flips them.

They prefer a relatively modern multimedia device similar to television.

Commonly, they need images and sounds...

This is a bit of a pain for Chan, as the sound of the TV can interfere with him while reading in the lobby. But then again, even without the sound of the TV, the people in the lobby would not be quiet and would not be suitable for reading.

So Chen Jiao painfully switched to a TV set, and in addition to playing TV shows on the game channel, he occasionally relayed some games, or played promotional films about new games on the Thunder Game platform.